CaptMitch Posted November 6, 2012 Share Posted November 6, 2012 (edited) I'm calling all modders who want to be part of this project!I'm the author of the Danielle Wagner Companion mod and i'm announcing a TOTAL remake of the mod!The Danielle Wagner Companion Mod was a very advanced companion mod that i have been writing BUT I have learned so much that it has made the mod obsolete and I can make it so much better then the original concept so im starting from scratch. I have LIMITED opening for those gifted in the areas that will be needed 1) Landscape Designer.The town will be part of a vast trading network with caravans coming and going.There will be raids from NCR, Caesar's Legion, BOS, Fiends, Great Khans, Raiders and creatures all depending on a modular relationship system that could change at any time!The town will have it's own police force that will protect its citizens.The player and other Bounty Hunters, Game Hunters can/will come and go from town to sell goods, buy equipment and to get new jobs. The town must have FULL navmesh, working doors and interiors. There needs to be a COMPLETE town built that includes:Trading postHunters PostGeneral good storeGun/Armor shopSaloonDinerFarmHomes for the town peopleCasinoRadio StationPolice StationCemeteryArenaA Bounty's board/Job Board (This needs to be a container for the job/mission notes)Guard posts on all 4 corners of the townFence all the way around with a road going through the middle, close-able gates on both sidesSpawn points for raids (Random direction)2) ScriptersThere will be a need for at least one other scripter besides myself.Town people daily routine packages/work packagesCaravan trade route packagesHunter packagesBounty hunter packagesPolice packatesRadio and DJ package 3)Voice ActorsThere is going to be a large need for voice actors.ALL voice overs MUST be done from within the GECK along with the LIP-Sync filesDJ Radio JockyALL town NPC voicesPolice Oficer VoicesCaravan Trader and guardsBartenderWaitress at DinerCasino WorkersBounty Hunter Voices 4) Quest DesignersBounty MissionsRare Items retrevil MissionsRaidsCaravan Guard Run MissionsDiplomacy MissionsRumor's n Treasure Hunt MissionsI am going to start writing the KEY NPC's and getting everything all set up.I will make a new website just for this project. ANYONE wanting to get in on this get with me soon so we can start putting this together and writing the dialog for the voice actors.Also the landscape will need to be designed very soon so that is a priority! Edited November 6, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
JustinDK Posted November 7, 2012 Share Posted November 7, 2012 I have a worldspace with two towns about 80% finished. You can see some screenshots here Link to comment Share on other sites More sharing options...
CaptMitch Posted November 7, 2012 Author Share Posted November 7, 2012 Cool I'll check it out! Link to comment Share on other sites More sharing options...
CaptMitch Posted November 7, 2012 Author Share Posted November 7, 2012 Impressive work. is this a empty town?Where is it located? Link to comment Share on other sites More sharing options...
JustinDK Posted November 8, 2012 Share Posted November 8, 2012 Yes, it is it's own .esm and is about ready for navmesh. The location was supposed to be Jerome AZ, but it didn't quite work out that way. I have a handful of interiors to work on, but overall nothing is really set in stone. There are a ton of free cells that can be developed still as well. Don't know if this is too off track for your project, it is ambitious, but with a little help I imagine we could build the mother of all mods here. The screenshots I linked represent only half of the developed towns, I have another one in the works East of it, and will upload more shots when I get a chance. I also plan to build a bridged section across a canyon that has been occupied by NPCs that will represent the third exterior stage. All three will be linked by massive freeway tunnels, taking some load off LOD generation by keeping the exteriors 36-40 cells at the largest. After the third space is finished I can finalize, navmesh and convert for distribution. ANY and all help would be appreciated, I am realizing Fallout 5 will be out before I finish it solo! Link to comment Share on other sites More sharing options...
CaptMitch Posted November 8, 2012 Author Share Posted November 8, 2012 (edited) Would we be able to link these to the game map as one of my big theme is for the caravans to be moving back n forth? I would like to get a copy of the esp so i can look around. Edited November 8, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
JustinDK Posted November 8, 2012 Share Posted November 8, 2012 In theory, caravan/s can be strung through the space using markers, I imagine you just need to 'break' the trade route and detour through the new world. Also, I need to figure out how to pack some of the SCOLs into the package, many of the exterior buildings are custom and will need to be sent with the map. I will look into it today, unless you know the process and can get back to me. Link to comment Share on other sites More sharing options...
CaptMitch Posted November 8, 2012 Author Share Posted November 8, 2012 (edited) In theory, caravan/s can be strung through the space using markers, I imagine you just need to 'break' the trade route and detour through the new world. Also, I need to figure out how to pack some of the SCOLs into the package, many of the exterior buildings are custom and will need to be sent with the map. I will look into it today, unless you know the process and can get back to me. I also plan on writing NEW caravans. I have not messed with landscape at all, Im a very good scripter but when it comes to landscape im lost..Im ready to start putting the new mod together BUT I need a area to add the NPC's im about to start writing to as a cannot change this later because it will be a nightmare to change all of the conditions if i move them later on. We would be able to work on the esp's together but we would have to work closely together on this so we dont overwrite each other. the ONLY thing i need to do is add NPC's and XMarkers to the map. You could give me a copy of the ESP and i could add the NPC/XMarkers so i could start writing the NPC's this would not affect your work as my esp would add only the NPC/XMarkers and would not affect anything else and you could keep working on the landscape. We can set up a website JUST for this project so we can get the updated files to each other. Along with any updates we do. Edited November 8, 2012 by Capt Mitch Link to comment Share on other sites More sharing options...
CaptMitch Posted November 8, 2012 Author Share Posted November 8, 2012 This mod has to be conflict free as possible. Everything that i am adding to the game has a UNIQUE ID. I want to make sure that everyone even with HUGE amounts of mods have no problems. This is not hard to accomplish with a little planning. Link to comment Share on other sites More sharing options...
JustinDK Posted November 8, 2012 Share Posted November 8, 2012 (edited) Sounds good to me, I can cut straight to completing the basics for the remaining space/s, I imagine you would like to keep the caravan/s on the main routes so land shaping and roads can be the priority. All of the fine details can follow, I can go through and label IDs with the convention we come up with, and just tidy things up in general. I am on board with having professional results with this project, so no need to worry about me doing anything half-assed. I have uploaded a dozen more screenshots that highlight the eastern town still in the works to steam. They are too big to upload here on Nexus, so until I get around to resizing them you'll have to go there. How should I pack it up? .esp and SCOL folder? I can send it FTP if you send me info. * It just occured to me that I'm using NMC's textures, I may end up having to replace my texture folder with the vanilla assets. Otherwise we should seek his permission before we get too far. Edited November 8, 2012 by JustinDK Link to comment Share on other sites More sharing options...
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