CrysKilljoy Posted January 14, 2020 Author Share Posted January 14, 2020 (edited) Sounds awesome, but even with your tips and solutions I might take a while to figure that out. I get on it at the weekend. Hopefully...Anyway. I highly appreciate your help. Thank you Edited January 14, 2020 by CrysKilljoy Link to comment Share on other sites More sharing options...
cumbrianlad Posted January 14, 2020 Share Posted January 14, 2020 In this instance, it's pointless me keeping a working copy of something I don't want. I can send you the working nifs and the esp which works fine in SSE. I prefer Discord to send files If you have that, then my user ID is cumbrianlad#1333. If you create an account, just send a friend request to 'cumbrianlad#1333' and I can send the nifs and esp right to you. You'll need to sort out getting it into VR from there. If it needs packed as a BSA archive, that will need to be done again. Skyrim BSA's can't be read by SSE. Trying to do so will probably stop SkyrimSE from even loading. Meanwhile, it looked so complicated because we were all trying to work out what the problem was. It's not too bad really. Take the esp from Oldrim.Use BAE (Bethesda Archive Extractor) or an equivalent archive tool and extract the BSA for the Oldrim mod. Stick the lot in a convenient folder.Put your Oldrim esp into the SSE data folder.Open the Oldrim esp from your SSE data folder with CK64, with the esp set as the active file.Change the name of one of the items added by the mod and then change it back again. I just altered the weapon form 'Scissors' to 'Scissor' and back. Save the esp to save it in SSE format. Now check the file path for the models in CK64. You'll need to do this for each form that uses the nifs. In this case it was simple as there are just two, both in the same folder: Data/meshes/snowcoldsteel. You could alter this but it's just as easy to make the exact same filepath in your SSE Data directory. So I just added a 'snowcoldsteel' folder to the Data/meshes folder. I find the easiest way to check the filepaths for textures is to open the nifs. Check them in each BSshadertextureset. It was the same for all of them, so I added a 'snowcoldsteel' folder into Data/textures, too. Stick the Oldrim textures into your new textures folder. Stick the old meshes into the new meshes folder. This way the links set up in the nifs tie up without needing to alter anything and the esp is already pointing to all the right nif files. Normally that's it. In this case the nifs were damaged. That's the last bit I needed to do. Download SSE Nif Optimizer from Nexus SSE. It's dead simple to use. Open it and select the SSE button to convert nifs to SSE and fix them. Browse to the 'snowcoldsteel' meshes folder, select it and hit the 'Optimize' button. Done. test. I tested it and it works. The screenshot is how the sword now looks in Nifskope. It looks a bit different in CK, but fine in game. Edit: the files I can send you have all of this done. Use them however you like, but if you upload the mod, don't forget to credit the original mod author. You can credit me, if you like, but I don't need you to do so. Link to comment Share on other sites More sharing options...
Recommended Posts