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UE Explorer 1.2 Suggestions


EliotVU

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Hi Eliot. Not sure I can think of anything that someone else hasn't already mentioned at the moment, but just wanted to say it's great to see you continuing to improve an already great tool.

 

Keep up the good work :)

Thanks :) Glad you find it useful!

 

 

Btw guys, you know you can export all the classes via "File->Exporting-Export Classes" on top of that you could try UnCodex which is a UnrealScript browser with everything you'd wish in UE Explorer :P

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you could try UnCodex which is a UnrealScript browser with everything you'd wish in UE Explorer :P

 

Thanks for that, UnCodex seems like an awesome tool too. Unfortunately I seem to be too dumb to make it work :confused: What file format does it read ? I can't seem to have it read upks (compressed or decompressed, packed or unpacked) or .uc or anything else. I know this is getting a bit off topic but pointers would be greatly appreciated.

 

EDIT : nevermind, got it to work.

Here's the foolproof version of the instructions:

1. Open your upks with UE explorer and use file-exporting-export classes (repeat for each package you plan to navigate)

2. get uncodex (link above)

3. Setup uncodex with c:/program files(x86)/Eliot/UE Explorer/decompiled as the source path

4. Hit "rebuild tree"

5. Enjoy full text search !

 

This is awesome :dance:

Edited by PepprmintButler
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Great tools :thumbsup: Thank you EliotVU for UE Explorer and pointing out UnCodeX and Mr. PepprmintButler for guidlines!

 

Search all classes helps a lot. What is left to say is: LETS ROCK!

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maybe its a nice tool at least looks everything nice but how to import file back to upk file,coz if you cant import anything so you have to use a hex editor,so its pretty usless.whats the point exporting hundreds of files if I can browse them in UE exporer :rolleyes:
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i dont understand what you are meaning trolcia :)

Its by far nicer to follow the code in a developer ide

 

ah i think i got it, well upks arr just files for the unreal engine, so a decompiler like ue explorer can decompile them, you just have to fix the little mistakes and recompile it

unfortunaly with xcom we didnt get our hands on the cooking code

Edited by dreadylein
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i dont understand what you are meaning trolcia :)

Its by far nicer to follow the code in a developer ide

 

ah i think i got it, well upks arr just files for the unreal engine, so a decompiler like ue explorer can decompile them, you just have to fix the little mistakes and recompile it

unfortunaly with xcom we didnt get our hands on the cooking code

 

 

dont get me wrong mate its a nice tool if you need it,well I dont need it at all,I think UE explorer its a good tool,well still needs some extra tools or options : better hex viewer,working copy/paste etc.btw would be good have a build in hexeditor

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Eliot, just a couple of minor suggestions for the Hex Viewer:

 

1. Make the font a bit smaller or have the font size as an option. Perhaps have the font displaying hex, the same size as the values on the left?

 

2. Show the absolute position of the bytecode within the upk file, not just the relative position.

 

3. Copy selected hex to clipboard.

 

:)

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Eliot, just a couple of minor suggestions for the Hex Viewer:

 

1. Make the font a bit smaller or have the font size as an option. Perhaps have the font displaying hex, the same size as the values on the left?

 

2. Show the absolute position of the bytecode within the upk file, not just the relative position.

 

3. Copy selected hex to clipboard.

 

:)

 

Ugh... If the font becomes even smaller, I will probably have to stop using the program. The font is already quite small. It's quite a strain on the eyes if you use it for hours on end, except if you are sitting inches away from the monitor. If anything, add an option to make the font larger.

Edited by BlackAlpha
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The font is already quite small. It's quite a strain on the eyes if you use it for hours on end

I mention it because if you compare it to how much screen space a hex viewer takes to display the same information.

 

http://i.imgur.com/SflLz.jpg

 

The font on the left of UE Explorer is easily readable, so I shouldn't think there's any good reason the hex font size can't be the same size.

 

If you're having trouble reading that size font, you might want to consider decreasing your screen resolution. You shouldn't be straining your eyes to see that :)

 

Anyway, I find that screen real estate has a big impact on work flow, especially when using multiple programs at the same time. Maybe it's just me though, Ugh ;)

Edited by bokauk
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The font is already quite small. It's quite a strain on the eyes if you use it for hours on end

I mention it because if you compare it to how much screen space a hex viewer takes to display the same information.

 

http://i.imgur.com/SflLz.jpg

 

The font on the left of UE Explorer is easily readable, so I shouldn't think there's any good reason the hex font size can't be the same size.

 

If you're having trouble reading that size font, you might want to consider decreasing your screen resolution. You shouldn't be straining your eyes to see that :)

 

Anyway, I find that screen real estate has a big impact on work flow, especially when using multiple programs at the same time. Maybe it's just me though, Ugh ;)

 

Oh, I thought you were talking about the fonts in general. Yeah, I agree about the HEX viewer. But I'm guessing it's more of an issue with the formatting, though.

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