xkilz Posted November 16, 2008 Share Posted November 16, 2008 this one shouldn't be too difficult... or maybe its still too early...instead of running into a few random yao-guais, giant radscorpions, raiders and super-mutants every once in a while, can't we have larges packs of yao-guai, large radscorpion families, raider patrol units and wandering super-mutant squads?? im thinking like more than 10 enemies at once. vats violence ftw. Link to comment Share on other sites More sharing options...
sockgangsta Posted November 16, 2008 Share Posted November 16, 2008 Apart from the fact that this is after a nuclear war and there AREN'T THAT MANY PEOPLE LEFT I dunno. I think it's fine at the moment with the amount of enemies. You don't need huge packs of enemies. You reach the level cap fast enough as it is. Link to comment Share on other sites More sharing options...
Celice Posted November 16, 2008 Share Posted November 16, 2008 A few migration packs, like Raiders heading to a place, rather than random bunches of Talon Company/Regulators/whoever standing around the corner seems to be a good idea. I'd rather see some new enemies though, like some giant spiders--where the hell are those >.> Or at least stronger versions of those fly-things, ants, and the like. Link to comment Share on other sites More sharing options...
greatbigjerk Posted November 16, 2008 Share Posted November 16, 2008 I'd say at least larger Raider groups. It really makes no sense the way they are now, if they were going to loot and pillage a settlement, they wouldn't come two or three people groups. I mean one Yao Guai and a group of raiders is decimated. Bringing the group sizes up to what they were in the old Fallout games would be nice and make more sense in my opinion. Link to comment Share on other sites More sharing options...
CyborgNinja Posted November 16, 2008 Share Posted November 16, 2008 I think there needs to be more raiders out in the wasteland. I would also like to see them respawn in the school at the start. That school and superdupermart should always have raiders and more loot. Link to comment Share on other sites More sharing options...
hunterofjello Posted November 16, 2008 Share Posted November 16, 2008 This type of mod would be perfect in combination with a mod that removes the limitation on the number of companions. Link to comment Share on other sites More sharing options...
istvan56 Posted November 16, 2008 Share Posted November 16, 2008 Just adding a few migrant groups, some wanderers (nomadic tribals) of both sexes, a slaver group with adult captives and without, a supermutant group with a live captive in tow, raiders with a captured brahmin or two (one would be a pack animal, two or three are rustled for food). Oh, and a swarm of bloatflies around the rotting brahmin corpes we see now and then. As far as new enemies, I like the idea of a predatory spider, jumping spiders from holes that eat anything smaller than a yao gai or supermutant. And another prey animal, a jackalope, for the predators to feed on but which is dangerous to a lone human hunter if cornered (flees otherwise). Link to comment Share on other sites More sharing options...
Wreckless1 Posted November 17, 2008 Share Posted November 17, 2008 I totally agree that Raiders should appear in much larger numbers - particularly in obvious Raider strongholds like the Super-Duper mart. That store should hold more like 20 different Raiders initially, as well as a captive or two you can free. IMO it should be a really, really tough fight. Same goes for the countless subway tunnels full of Raiders and places like Springvale Elementary. The "I've got a lead pipe so lets brainlessly charge this guy with Power Armor and a Plasma Rifle" AI makes a bit more sense if you're thinking pack mentality of a large group of Raiders. Link to comment Share on other sites More sharing options...
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