DelugesNeuron Posted December 27, 2019 Share Posted December 27, 2019 I was starting a new Skyrim SE play-through and doing a sort of modular install of mods a few at a time and testing them for stability, and had a very stable play-through going then a week or two ago several of my mods needed updating. I also misread one message popup, and thought that I had a steam error and re-verified my game files in steam, which resulted in having to redo several game settings after verification. Since then I have random CTDs, which don't seem to leave anything in the logs to help identify the problem. The ctds are usually in the exterior worldspace when just walking or riding around. I use MO2. I use the Live Another Life alternate start mod, and the ctds seem to happen more frequently near Riverwood after leaving toward Helgen, or when approaching Helgen itself from any direction, though they sometimes occur elsewhere or when going from exterior to interior cells and vice versa. I did have the Helgen Reborn mod installed, and I deactivated it, and started a new profile and new save/start from character generation, but the ctds still occur as before. I don't know if its related but the Live Another Life quest progression also seems somehow off, about 8 times out of 10; after leaving the Helgen cave with either Ralof or Hadvar, things proceed normally until arrival in Riverwood, then either Hadvar or Ralof get close to Alvor or Gerdur, and simply stop before going up to them and initiating the dialogue lines. When this happens I can still talk to them, but they only offer generic commentary as if they were still on the road toward Riverwood, and not arrived in Riverwood and standing 2 feet from Alvor/ Gerdur. I did try the RASD alternate start once, and the alternate Helgen/ Riverwood scenes played out normally, but I didn't extensively test that game beyond that point as I like the LAL mod and am more familiar with it. Loot shows no errors, masters have been cleaned, all mods are updated, and all conflicts showing in MO2 have been resolved. Is there anything in my Load order that more experienced eyes out there spot that could cause this? Here's my load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Campfire.esm254 FE 0 Lind's Wizard Robes SSE- Texture Replacer.esl 7 7 Lanterns Of Skyrim - All In One - Main.esm254 FE 1 LostEnchantments.esl 8 8 OBIS SE.esp 9 9 Frostfall.esp 10 a Ars Metallica.esp 11 b SkyUI_SE.esp 12 c iHUD.esp 13 d Chesko_LoreBasedLoadingScreens.esp 14 e campersworkbench.esp 15 f craftableeverythingspecialedition.esp 16 10 craftableeverythingspecialeditiondawnguard.esp 17 11 craftableeverythingspecialeditiondragonborn.esp 18 12 CampfirePrimitiveShelter.esp 19 13 SimpleCampfireAdditions.esp 20 14 JMR Camp Storage - Requires Campfire.esp 21 15 FoodforFrostfall.esp 22 16 Warm Drinks.esp254 FE 2 CBBE.esp 23 17 AMatterOfTime.esp 24 18 TimingIsEverything.esp 25 19 iNeed.esp 26 1a iNeed - Extended.esp 27 1b Sit Anywhere.esp 28 1c Chesko_WearableLantern.esp 29 1d MOD - Simply Better Horses (SSE).esp 30 1e Leave Combat.esp 31 1f Point The Way.esp254 FE 3 playercelllocationinfo.esp 32 20 FNIS.esp 33 21 FNISspells.esp 34 22 FISS.esp 35 23 wizDynamicThings.esp 36 24 UIExtensions.esp254 FE 4 AddItemMenuSE.esp 37 25 JaxonzEnhGrab.esp 38 26 Cloaks.esp 39 27 Cloaks - Dawnguard.esp 40 28 Holidays.esp 41 29 BecomeABard.esp 42 2a CollegeApplication.esp 43 2b Elemental Destruction.esp 44 2c Bound Tools Spell.esp 45 2d Forgotten Spells.esp 46 2e Celtic_Music_In_Skyrim_SE.esp 47 2f Celtic_Music_In_Skyrim_SE_Dungeon.esp 48 30 Vivid WeathersSE.esp 49 31 RealisticWaterTwo.esp254 FE 5 RealisticWaterTwo - Needs Mod Patch.esp 50 32 Verdant - A Skyrim Grass Plugin SSE Version.esp 51 33 XPMSE.esp 52 34 Insignificant Object Remover.esp 53 35 Beards.esp 54 36 Brows.esp 55 37 12FemaleBrows.esp 56 38 SPTConsistentOlderPeopleSE.esp 57 39 TheEyesOfBeauty.esp 58 3a The Eyes Of Beauty - Elves Edition.esp 59 3b Realistic Haircolors.esp 60 3c RaceMenu.esp 61 3d RaceMenuPlugin.esp 62 3e RaceMenuMorphsCBBE.esp 63 3f RLO - Exteriors.esp 64 40 RLO - Interiors.esp RLO - Effects.esp 65 41 Hidden Hideouts of Skyrim - Merged.esp 66 42 Hidden Hideouts of Skyrim City Edition - Merged.esp 67 43 HoldBorderBanners.esp 68 44 CompanionsTweaks.esp254 FE 6 More Radiant Quests for the Companions.esp 69 45 BlendedRoads.esp 70 46 nwsMirabelleFollower.esp 71 47 Vivace.esp 72 48 Chaconne.esp 73 49 Bijin_AIO-SV 2018.esp 74 4a My Home Is Your Home.esp 75 4b AmazingFollowerTweaks.esp 76 4c sandboxcylinderheight.esp 77 4d Provincial Courier Service.esp 78 4e PAN_NPCs.esp 79 4f Run For Your Lives.esp 80 50 Hunters Not Bandits.esp 81 51 LevelersTower.esp 82 52 Rervun - Build Your Starter House - Winterhold.esp 83 53 Rervun - Build Your Starter House - Rift.esp 84 54 Rervun - Build Your Starter House.esp 85 55 Rervun - Build Your Starter House - Reach.esp 86 56 RiverwoodHuntingCabinSE.esp 87 57 FollowerPerdiccas.esp 88 58 Giraud Gemane Sells Books.esp 89 59 IcePenguinWorldMap.esp 90 5a Atlas Compass Tweaks.esp 91 5b Atlas Legendary.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Falskaar.esp254 FE 7 Qw_CloaksOfSkyrim_USSEP Patch.esp 92 5c MagicalCollegeofWinterhold.esp 93 5d ClassicClasses.esp 94 5e Alternate Start - Live Another Life.esp 95 5f Alternate Start -- New Beginnings.esp 96 60 Starting Spell Choice.esp 97 61 MCoW_CampfirePatch.esp 98 62 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted December 28, 2019 Share Posted December 28, 2019 just gonna quote myself from another thread instead of rewriting it all out, so if you have any questions please ask LOOT does sort fine. Though it isn't all that useful or necessary. Sorting is easy once you understand how also if you use Vortex it gets a lot easier as Vortex shows you exactly which mods need to be sorted at all. So when it comes to sorting it all has to do with what the mods do. For example, a mod that adds a texture shouldn't effect a mod that changes audio stuff as such their relation to each other doesn't matter. Another example would be two texture mods one involves a sword texture and the other one affects an armor texture, these two mods won't conflict as they change or add to entirely different things. Whereas two texture mods that change iron armor will affect each other and the more important one should go first (though in practice this would be silly as one will always override the other making it pointless as to have both) What LOOT does is find mods that conflict (alter the same files) and mods with dependencies and tries to organize them as best it can while it is really up to you to decide if the mods are correctly organized as LOOT is far from perfect and may move a mod that is required by another mod out of order. Again Vortex makes this a lot easier by telling you which mods these are and having you decide what order they should be in by telling it to place one mod as a higher priority than another. Link to comment Share on other sites More sharing options...
DelugesNeuron Posted December 28, 2019 Author Share Posted December 28, 2019 Re: reply from DoctorKaizeld Thanks! I've become so familiar with using MO2 that I haven't been brave enough to try Vortex yet, but I keep running across positive comments. I'm comfortable with the way load order in general works, whether with LOOT or manual sorting. What I was trying to determine was whether my load order suggested anything to more experienced modders that might cause glitches or ctds, particularly around Helgen/ Riverwood. The only two mods I have loaded that are specific to that area are the Hunters cabin and Levelers Tower mods, but I've used them in previous playthroughs without running into this issue. My system is new-ish, and defaults to 'Ultra' settings on installing the game, but certainly isn't state of the art or anything; I thought perhaps my Weather/Lighting/Realistic Waters/Grass mods might be in the wrong place or might not play well with each other. I'm also using Noble skyrim for most textures instead of the 2017 pack that I used in prior versions. I don't know if its relevant or not, but in addition to the above mods, I am using an ENB- Ruhvaak Dahmaan. Really just trying to get some ideas of things to activate/deactivate or install/ uninstall in order to get back to a stable game. Link to comment Share on other sites More sharing options...
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