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Error with .nss file when compiling script


hoofhearted4

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so im following this little tutorial on how to edit and add weapons to my inventory.

 

i created two weapons while following the tutorial and everything worked perfectly. they show up in my game exactly how i made them. however when i went back to add some more stuff, when i compile now i get this error:

 

"my_events_handler.nss - my_events_handler.nss(32): Unknown error"

 

followed by:

 

"Could not get script resource information"

 

this is my script:

 

 

  Reveal hidden contents

 

 

im assuming its not something in the actual script since i just copied and pasted everything. the only thing i can think of is that it has something to do with over writing problems, that once i exported it the first time, i have to do something different when exporting it the second time?

 

this is the very first thing ive ever done with the DAO toolset, so im slowly learning as i go. i appreciate the help and information :)

Edited by hoofhearted4
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i was afraid of that. so basically get it all done the first time

 

or is there a way to recompile the script correctly? cause having to redo the entire mod just to change something seems a little drastic?

 

for example, i did redo the mod so now all the items i wanted are in the game. however some of the stats of the items are higher then i would like. how would i go back in and edit those stats and/or instead wanted it to give me 2 of an item in my inventory instead of one, and recompile and whatnot correctly?

 

also if i wanted to add another new item to that mod, is there a way? or is it easier to create a new module adding that other item?

 

i appreciate your help. i enjoy learning this even if its just basic stuff :D

Edited by hoofhearted4
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