jaysus Posted May 10, 2010 Author Share Posted May 10, 2010 set binvalidateolderfiles to 1 in your fallout.ini Link to comment Share on other sites More sharing options...
DarkVVolfV Posted May 10, 2010 Share Posted May 10, 2010 IM HAVING A MAJOR, problem with this, im doing up an armor in nifskope and it turns out looking like this(sorry caps was on) http://www.fallout3nexus.com/imageshare/images/1466637-1273473848.jpg why? i dont understand why it is doing this Link to comment Share on other sites More sharing options...
jaysus Posted May 10, 2010 Author Share Posted May 10, 2010 could be that your nitrishapes/strips have the name of bones, change that to somin else Link to comment Share on other sites More sharing options...
DarkVVolfV Posted May 11, 2010 Share Posted May 11, 2010 they dont have the name of bones Link to comment Share on other sites More sharing options...
DarkVVolfV Posted May 18, 2010 Share Posted May 18, 2010 it is a piece of armor and should has nishape data not sure why its not working, it works absolutely fine as a misc object but thats not how i want it i want it as an armor Link to comment Share on other sites More sharing options...
Zombie007 Posted May 24, 2012 Share Posted May 24, 2012 Hey guys, is there an updated version of the "Creating an armour for Fallout" for blender? I followed all the steps but when i try to inport the skeleton it says that it can only have one armour selected. My armor is divided in pieces, you know, arms, neck, hands and main body. I thought about join all the meshes into one but there´s no armour to copy the weights that has body, hands and arms all into one single mesh. If i copy the weights of the armour pieces and THEN i join all the pieces into one single mesh, are the weights altered? because if not, that would solve my problem. Link to comment Share on other sites More sharing options...
Trosski Posted January 11, 2018 Share Posted January 11, 2018 Don't know if anyone is still interested in this topic, but I have created a Video Tutorial for editing static meshes, and creating collisions for Fallout 3. I was going to open a new topic, but I saw this pinned. I hope no one minds me adding to it after it's been silent for so long. https://www.youtube.com/watch?v=7bpZeHVn3-8&t=25s Link to comment Share on other sites More sharing options...
Trosski Posted January 13, 2018 Share Posted January 13, 2018 New video on how to properly order collision proxies when dealing with multiple collision materials. https://www.youtube.com/watch?v=eo6j6TiH_8o&t=335s Link to comment Share on other sites More sharing options...
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