-
Posts
387 -
Joined
-
Last visited
Nexus Mods Profile
About vashts1985
Profile Fields
-
Country
United States
-
Currently Playing
Fallout 4
-
Favourite Game
gotta say quake 2 =P
vashts1985's Achievements
-
i wouldn't try, they are banning people just for being in there.
-
Even a 'flop' AAA title can have millions of players...
vashts1985 replied to zanity's topic in Fallout 76's Discussion
a stopped clock is right twice a day -
Warning- it looks like the 'ban hammer' has started
vashts1985 replied to zanity's topic in Fallout 76's Discussion
yes, and youtubers have confirmed this. the people being banned were using cheat engine, they are trying to imply that it was just the mods, but the evidence says cheat engine was used. -
-
https://www.nexusmods.com/fallout4/mods/22896?tab=files im at a loss. bethesda has no limitations that would prevent them from fixing the lever action, they put a damn pump action shotgun in the game. they must have literally just left all the DLC weapons in and didnt touch them. i mean we still have radiation weapons, completely useless damage type. anyways how hard would it be to port this mod? it has an ESP and i think that would be a problem.
-
you can add simple keyframed transforms in the nif files without having a separate animation file. that would be my guess.
-
3d studio max and blender are probably the 2 most popular. maya is used sometimes, and may be a bit more like the parametric software you are used to because it is a dedicated NURBS modeler. they will still be very different paradigms of modeling though.
-
https://www.artstation.com/embed/1887557 doesn't look like i can embed the viewer but whatever. the standard variant is ready to texture.
-
[WIP/Tool] HKXPack - extract .hkx files
vashts1985 replied to DexesTTP's topic in Fallout 4's Discussion
nailed it -
important info... saving this for later
-
i didnt have jokers revolver in mind no, that is a standard barrel length, idk if i will go longer because without the forward grip, it would look kind of ludicrous. dont rule anything out tho. i plan on making my own scope and or red dot, or maybe i can find an asset out there pre made that is released for the community to use. i will probably reuse the recon scopes.
-
way too many triangles in that tube. like other said use bake maps for that. try to flatten map on the tube. other than that, you want to have max auto generate uv coordinates when creating a complex shape like that.
-
it looks like first up will be the Super Redhawk. ive nearly completed all the variations, and have started texturing things. http://i.imgur.com/GQ0efmZ.jpg http://i.imgur.com/3KECLUl.jpg http://i.imgur.com/ze0bdyl.jpg http://i.imgur.com/gYF9QZp.jpg http://i.imgur.com/bIRBjpI.jpg quick bake test http://i.imgur.com/JaItOmT.png
-
consoles have to wait for the FOCK and bethesda.net to go live :laugh: