Nodevski Posted December 31, 2019 Share Posted December 31, 2019 Hi, I have an all-powerful gun that kills enemies in one shot. But to make it less of a cheat I want it to make the corpse disappear after the killshot. So that the corpse cannot be looted, as a penalty to using this all-powerful gun. How do I do that? Link to comment Share on other sites More sharing options...
MalachiDelacot Posted December 31, 2019 Share Posted December 31, 2019 Hope somebody corrects me if I'm wrong, but if I remembercorrectly, if go into console command mode, click on thebody and type disable then hit enter that should make it soit cannot be looted, and next time the area reloads into the game, the body should be gone. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 31, 2019 Share Posted December 31, 2019 "Disable" should prevent the body being looted, but even with "mark for delete" immediately following, the referenced object will remain until the cell resets. Suggest to make it "disappear" immediately, follow those commands with "MoveTo" or "MoveToCell". IIRC, the game uses the far NW corner cell as an Actor "graveyard". -Dubious- Link to comment Share on other sites More sharing options...
Nodevski Posted January 1, 2020 Author Share Posted January 1, 2020 Thanks, but i have already tackled this problem. I used an effect script for the gun and added Disable and MarkForDelete. Now when the actor dies, the effect animation plays, and after that the corpse disappears instantly. Link to comment Share on other sites More sharing options...
Recommended Posts