Warlord254 Posted November 9, 2012 Share Posted November 9, 2012 I am having problem with skeleton when importing nif files with import skelton box checked in 3ds Max. Skeleton just does not show up! I use 3ds Max 2012 with nif plugin v373. Skeleton does not show with the vanilla nif files either. So I have to import armors and stuff without skeleton then import skeleton_female.nif and delete those boxes and sphere meshes in skeleton_female.nif everytime to get it work. This solves the problem technically but the problem is still there and it is annoying me. I used just the UNPB female_body nif to show the process, same happens with any armor nifs including vanilla files.warning adult contentStep 1: http://img14.picoodle.com/i5b9/warlord254/a_0a8_ucrt2.png I imported femalebody_1 w/o skeleton and skeleton_female.nif here and deleted anything else unnecessary (boxes etc.). Step 2: http://img14.picoodle.com/i5b9/warlord254/b_a4c_ucrt2.png After I have working skeleton and body I tried to export, this is my export settings. Step 3: http://img15.picoodle.com/i5b9/warlord254/c_a8c_ucrt2.png Here I opened new scene and imported the file that I just exported with skeleton checked and you can see that skeleton is not showing. Step 4: http://img14.picoodle.com/i5b9/warlord254/d_540_ucrt2.png And this is what happens when I import an animation, runforward.kf in this case. Skin weights are still working though some bones are still there but invisible. And nothing goes wrong in game. But still I want to fix this problem, it is bugging me. Is the nif exporter/importer not working right or am I doing something wrong? Link to comment Share on other sites More sharing options...
Proteus Draconis Posted November 22, 2012 Share Posted November 22, 2012 use 372 instead as 373 is known to have strange import/export display quirks with skeletons ensure your skeleton path on import actually points to a directory with a valid skeleton animations import buggy sometimes and should be re-imported until they work uncheck collision when importing skeletons as those are the weird boxes you're seeing Link to comment Share on other sites More sharing options...
crashrim Posted July 27, 2013 Share Posted July 27, 2013 Hello i have the same problem okay i have other import options but collision is unchecked but the problem is still there Link to comment Share on other sites More sharing options...
CraftySentinel Posted August 3, 2013 Share Posted August 3, 2013 Personally, I import the skeleton nif first by itself and then import the models after without skeletons. This solves the issue for me anyway, well except for animations bugging up sometimes on imports but hey that's life. Link to comment Share on other sites More sharing options...
vicelordchiraq Posted March 23, 2016 Share Posted March 23, 2016 Same Here :C Link to comment Share on other sites More sharing options...
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