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3ds Max Skeleton importing/exporting for skyrim problem


Warlord254

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I am having problem with skeleton when importing nif files with import skelton box checked in 3ds Max. Skeleton just does not show up! I use 3ds Max 2012 with nif plugin v373. Skeleton does not show with the vanilla nif files either. So I have to import armors and stuff without skeleton then import skeleton_female.nif and delete those boxes and sphere meshes in skeleton_female.nif everytime to get it work. This solves the problem technically but the problem is still there and it is annoying me.

 

I used just the UNPB female_body nif to show the process, same happens with any armor nifs including vanilla files.

warning adult content

Step 1:

 

http://img14.picoodle.com/i5b9/warlord254/a_0a8_ucrt2.png

 

I imported femalebody_1 w/o skeleton and skeleton_female.nif here and deleted anything else unnecessary (boxes etc.).

Step 2:

 

http://img14.picoodle.com/i5b9/warlord254/b_a4c_ucrt2.png

 

After I have working skeleton and body I tried to export, this is my export settings.

 

Step 3:

 

http://img15.picoodle.com/i5b9/warlord254/c_a8c_ucrt2.png

 

Here I opened new scene and imported the file that I just exported with skeleton checked and you can see that skeleton is not showing.

 

Step 4:

 

http://img14.picoodle.com/i5b9/warlord254/d_540_ucrt2.png

 

And this is what happens when I import an animation, runforward.kf in this case. Skin weights are still working though some bones are still there but invisible. And nothing goes wrong in game. But still I want to fix this problem, it is bugging me. Is the nif exporter/importer not working right or am I doing something wrong?

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  • 2 weeks later...

use 372 instead as 373 is known to have strange import/export display quirks with skeletons

 

ensure your skeleton path on import actually points to a directory with a valid skeleton

 

animations import buggy sometimes and should be re-imported until they work

 

uncheck collision when importing skeletons as those are the weird boxes you're seeing

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  • 8 months later...

Personally, I import the skeleton nif first by itself and then import the models after without skeletons. This solves the issue for me anyway, well except for animations bugging up sometimes on imports but hey that's life.

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  • 2 years later...

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