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Crash at startup with Blackened


Ottoson

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Got this to work following Gophers videos up till the first tutorial ended, after installing blackened, mergers EVE and Fallout remastered it crashes at startup. If somebody know a solution I would really appreciate it if you posted it here.

Here's my load order.

 

Fallout3.esm Active

 

Anchorage.esm Active

ThePitt.esm Active

 

BrokenSteel.esm Active

 

PointLookout.esm Active

 

Zeta.esm Active

 

aHUD.esm Active

 

iHUD.esm Active

 

CRAFT.esm Active

 

CALIBR.esm Active

 

xCALIBR.esm Active

 

Project Beauty.esm Active

 

Advanced Recon Tech.esm Active

 

EVE.esm Active

 

FO3 Wanderers Edition - Main File.esm Active

 

Mart's Mutant Mod.esm Active

 

DCInteriors_ComboEdition.esm Active

 

DCInteriors_SideQuests.esm Active

 

Detect Traps.esm Active

 

EVE - RH Ironsights Patch.esp

 

 

FO3 Wanderers Edition - Alternate Travel.esp Active

 

ImaginatorFO3.esp Active

 

DarNifiedUIF3.esp Active

 

Project Beauty- Broken Steel.esp Active

 

Project Beauty- Point Lookout.esp Active

 

CASM.esp Active

 

UPP - Pack 1.esp Active

 

UPP - Experience Perks.esp Active

 

UPP - Quest Perks.esp Active

 

Detect Traps - The Traponator 4000.esp Active

 

Detect Traps - Perk.esp Active

 

Detect Traps - DLC.esp Active

 

DCInteriors_DLC_Collectables.esp Active

 

FO3 Wanderers Edition - Main File.esp Active

 

FO3 Wanderers Edition - DLC Anchorage.esp Active

 

FO3 Wanderers Edition - DLC The Pitt.esp Active

 

FO3 Wanderers Edition - DLC Broken Steel.esp Active

 

FO3 Wanderers Edition - DLC Point Lookout.esp Active

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp Active

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Active

 

FO3 Wanderers Edition - Optional Restore Tracers.esp

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Active

 

WeaponModKits.esp Active

 

WeaponModKits - FWE Master Release.esp Active

 

WeaponModKits - OperationAnchorage.esp Active

 

WeaponModKits - ThePitt.esp Active

 

WeaponModKits - BrokenSteel.esp Active

 

WeaponModKits - PointLookout.esp Active

 

WeaponModKits - Zeta.esp Active

 

GaussCompleteBeta.esp

 

Advanced Recon Armor.esp Active

 

Advanced Recon Gear.esp Active

 

Advanced Recon Tech.esp Active

 

Advanced Recon Tech - Detect Traps.esp Active

 

Requires: Detect Traps.esm

 

Requires: Advanced Recon Tech.esm

 

Advanced Recon Range Finder.esp Active

 

Armored Duster.esp Active

 

BoSDX.esp Active

 

Outcast DX.esp Active

 

Outcast DX - FWE patch.esp Active

 

Tribal_DX.esp Active

 

Mart's Mutant Mod.esp Active

 

Requires: Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp Active

 

Mart's Mutant Mod - DLC The Pitt.esp Active

 

Requires: ThePitt.ESM

 

Mart's Mutant Mod - DLC Broken Steel.esp Active

 

Requires: BrokenSteel.ESM

 

Mart's Mutant Mod - DLC Point Lookout.esp Active

 

Mart's Mutant Mod - DLC Zeta.esp Active

 

Mart's Mutant Mod - Zones Respawn.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Master Menu Module.esp Active

 

Mart's Mutant Mod - Project Beauty.esp Active

 

Action_Boy_hacking.esp

 

DLM_FFOutcastsQuest_Override.esp Active

 

DLM_FFOutcastsQuest_Override-BS.esp Active

 

DLM_FFOutcastsQuest_Override-DLC.esp Active

 

Easier_hacking_5_8.esp Active

 

Lucky_hacking_5.esp

 

dD - Enhanced Blood Main.esp Active

 

F3ProjectRealityMkI.esp Active

 

xCALIBRammo_FWE.esp Active

 

FWE+WMKexcalibrified(Anch).esp Active

 

FWE+WMKexcalibrified(Pitt).esp Active

 

FWE+WMKexcalibrified(Lkout).esp Active

 

Fallout Remastered.esp Active

 

Fallout Remastered - Project Beauty.esp Active

 

Fallout Remastered - FWE.esp Active

 

Fallout Remastered - EVE (Paradox Ignition Merge).esp Active

 

Fallout Remastered - Mart's Mutants Mod.esp Active

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Unlike what the title might suggest, Blackened does not cause crashes at startup. (where is your Blackened patch anyway?)

 

Are you 100 % sure you have the latest versions of all mods & patches? If you just switched from using the FOIP patches (which require previous versions of mods) then you likely still have older versions of mods in your load order.

 

Also, are you using wrye bash to make a bashed patch which includes Remastered and Blackened?

 

EVE - RH Ironsights Patch.esp

Why do you have this patch cluttering up your load order if you don't have the RH Ironsights mod anyway?

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