Salamandre19 Posted January 2, 2020 Share Posted January 2, 2020 Hi, I am working on a perk which increases loot quality and attack damage every 100 undead killed.But the thing is, it counts also those summoned by player then killed for exploit purpose. How can that be avoided?I see no condition in creation kit as "summoned by player" or something like that. Link to comment Share on other sites More sharing options...
cumbrianlad Posted January 2, 2020 Share Posted January 2, 2020 I think the condition you need is "IsCommandedActor". Set it to '0' for the kill count to work (Or != 1) Just to be clear, when you talk about summoned creatures, I can only think of things like the Conjure mistman, wrathman and boneman that are actor type undead. Are you meaning 'Raised' actors, so using spells like "Dread Zombie" ? Link to comment Share on other sites More sharing options...
Salamandre19 Posted January 3, 2020 Author Share Posted January 3, 2020 (edited) Thanks, in fact the game still counts the kill (in General/undead killed) so the only solution I have is to set my damage to 0 when I try to kill my own summoned creatures. I will try your condition, thanks a bunch. Yes, I was talking about conjuration spells, summon skeleton and all that. Not raising, but now that you told about, I should have a look into that as well. ;( Edited January 3, 2020 by Salamandre19 Link to comment Share on other sites More sharing options...
cumbrianlad Posted January 3, 2020 Share Posted January 3, 2020 If using that condition works, it should cover both conjured and raised creatures, because I believe they are both classed as 'commanded actors'. In fact the raised creatures would be quite a significant an exploit than conjured ones because potentially there are so many of them. Every Nordic ruin could score double points! Link to comment Share on other sites More sharing options...
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