bryman1970 Posted November 10, 2012 Share Posted November 10, 2012 (edited) I'm not sure what's gong on here. I've been using BOSS to arrange my load order. Everything is in the right order so far aside from the Alternate Travel.esp which places it at the beginning of the FO3WE .esp's. My game was crashing until I placed that mod at the end of those as suggested. All of my saved games have had orange boxes next to them and i'm not exactly sure why. Here's my load order as it is now: Active Mod Files: 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 1.2.0] 07 CRAFT.esm 08 CALIBR.esm [Version 1.4] 09 FO3 Wanderers Edition - Main File.esm 0A AWorldOfPainFO3.esm 0B Mart's Mutant Mod.esm 0C Enhanced Weather - Rain and Snow.esm 0D Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0] 0E Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0] 0F Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0] 10 Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0] 11 Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0] 12 UndergroundHideout.esp 13 FO3 Wanderers Edition - Main File.esp 14 FO3 Wanderers Edition - DLC Anchorage.esp 15 FO3 Wanderers Edition - DLC The Pitt.esp 16 FO3 Wanderers Edition - DLC Broken Steel.esp 17 FO3 Wanderers Edition - DLC Point Lookout.esp 18 FO3 Wanderers Edition - DLC Mothership Zeta.esp 19 FO3 Wanderers Edition - Alternate Travel.esp 1A FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp ++ FO3 Wanderers Edition - Optional Restore Tracers.esp 1B FO3 Wanderers Edition - Optional VATS Halftime.esp 1C Mart's Mutant Mod.esp 1D Mart's Mutant Mod - DLC Anchorage.esp 1E Mart's Mutant Mod - DLC The Pitt.esp 1F Mart's Mutant Mod - DLC Broken Steel.esp ++ Mart's Mutant Mod - DLC Point Lookout.esp 20 Mart's Mutant Mod - DLC Zeta.esp ++ Mart's Mutant Mod - Zones Respawn.esp ++ Mart's Mutant Mod - Tougher Traders.esp ++ Mart's Mutant Mod - Natural Selection.esp ++ Mart's Mutant Mod - Master Menu Module.esp 21 Enhanced Weather - Rain and Snow in Fallout.esp 22 Enhanced Weather - Radioactive Rain and Snow Plugin.esp 23 Enhanced Weather - Rainbows.esp 24 Enhanced Weather - Weather Sounds in Interiors.esp 25 Enhanced Weather - Sneak Bonus during Storms.esp 26 Enhanced Weather - REBOOT.esp 27 Fellout-Full.esp ++ Fellout-Anchorage.esp ++ Fellout-BrokenSteel.esp 28 Fellout-PointLookout.esp 29 Fellout-Zeta.esp 2A Refurbishes [ALL].esp 2B Bashed Patch, 0.esp Here's BOSS' suggested load order: Fallout3.esm Active Anchorage.esm Active ThePitt.esm Active BrokenSteel.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Relev}} PointLookout.esm Active Zeta.esm Active Unofficial Fallout 3 Patch.esm ActiveBash Tag suggestion(s): {{BASH: C.Music, Deflst, Delev, Relev, Factions, Invent, Names, Relations, Stats}} CRAFT.esm Active CALIBR.esm Active FO3 Wanderers Edition - Main File.esm ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}} Note: Suggested to remove the names tag if using MMM Requires: CRAFT.esm Requires: CALIBR.esm Mart's Mutant Mod.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Relations, Scripts}} Enhanced Weather - Rain and Snow.esm Active FO3 Wanderers Edition - Alternate Travel.esp Active Unofficial Fallout 3 Patch - Operation Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Names}} Unofficial Fallout 3 Patch - The Pitt.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Names}} Unofficial Fallout 3 Patch - Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Names}} Bash Tag suggestion(s): {{BASH: NoMerge, Names}} Unofficial Fallout 3 Patch - Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Names, Invent, Stats}} Unofficial Fallout 3 Patch - Mothership Zeta.esp ActiveBash Tag suggestion(s): {{BASH: Deflst, Names}} UndergroundHideout.esp Active FO3 Wanderers Edition - Main File.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}} FO3 Wanderers Edition - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Deflst}} FO3 Wanderers Edition - DLC The Pitt.esp Active FO3 Wanderers Edition - DLC Broken Steel.esp Active FO3 Wanderers Edition - DLC Point Lookout.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}} FO3 Wanderers Edition - DLC Mothership Zeta.esp Active FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}} Incompatible with: FO3 Wanderers Edition - Followers Enhanced.esp FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Optional VATS Halftime.esp Active Refurbishes [ALL].esp ActiveNote: Do not use with latest FOOK2, it is already integrated. Mart's Mutant Mod.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}} Requires: Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}} Requires: Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}} Requires: ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}} Requires: BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.espBash Tag suggestion(s): {{BASH: Delev, Relev, Scripts}} Requires: PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp ActiveBash Tag suggestion(s): {{BASH: Scripts}} Requires: Zeta.ESM Mart's Mutant Mod - Zones Respawn.espNote: Included in FWE - Not Required Mart's Mutant Mod - Tougher Traders.espBash Tag suggestion(s): {{BASH: Actors.Stats, Factions, Relations}} Note: Included in FWE - Not Required Mart's Mutant Mod - Natural Selection.espBash Tag suggestion(s): {{BASH: Relations}} Note: Included in FWE - Not Required Mart's Mutant Mod - Master Menu Module.esp Enhanced Weather - Rain and Snow in Fallout.esp Active Enhanced Weather - Radioactive Rain and Snow Plugin.esp Active Enhanced Weather - Rainbows.esp Active Enhanced Weather - Weather Sounds in Interiors.esp Active Enhanced Weather - Sneak Bonus during Storms.esp Active Enhanced Weather - REBOOT.esp Active Fellout-Full.esp ActiveIncompatible with: Fellout-SOTD.esp Note: Do not use with latest FOOK2, it is already integrated. Fellout-Anchorage.espRequires: Anchorage.esm Note: Do not use with latest FOOK2, it is already integrated. Fellout-BrokenSteel.espRequires: BrokenSteel.esm Note: Do not use with latest FOOK2, it is already integrated. Fellout-PointLookout.esp ActiveRequires: PointLookout.esm Note: Do not use with latest FOOK2, it is already integrated. Fellout-Zeta.esp ActiveNote: Do not use with latest FOOK2, it is already integrated. Bashed Patch, 0.esp Active Note: The AWOP.esp is unrecognized so i've manually placed it. The game has been running ok so far even with the orange boxes. Anyone know what's up? Edited November 10, 2012 by bryman1970 Link to comment Share on other sites More sharing options...
M48A5 Posted November 10, 2012 Share Posted November 10, 2012 You might be able to run the game at the present time, but you should expect to have problems in the near future unless you get the necessary compatibility patches. I will make this suggestion for you: http://fallout3.nexusmods.com/mods/18173 You need to check your other mods and see if there are any patches for them. What are the orange boxes to which you are referring? Link to comment Share on other sites More sharing options...
bryman1970 Posted November 10, 2012 Author Share Posted November 10, 2012 (edited) Ok. I'll download the FWE-MMM patch for now. None of the mods have orange boxes. All of my saves do so far. When I click on the save and look at the list to the right, many of the mods there DO have orange boxes. The rest are blue. As far as the other mods, I haven't found any patches listed on the mod page itself. I missed Blackened. I could be missing other compilation patches elsewhere. Edit: Still getting orange boxes next to my saves. I've never had this much of a problem with any sort of Wrye utility before. Edit: I moved the Alternate Travel mod to it's suggested place using BOSS. Contrary to what I was told before, the mod DOES start up fine. I was hoping that would solve the orange save box problem, but no. I still have them. Hopefully someone with some knowledge and patience will help me through this. Edited November 14, 2012 by bryman1970 Link to comment Share on other sites More sharing options...
bryman1970 Posted November 21, 2012 Author Share Posted November 21, 2012 (edited) Ok. I never figured out how to remove the orange boxes. There was one point after I installed over 120 different mods that I started running into a VERY consistent CTD problem when I headed in a certain direction. I decided to painfully start a brand new game with a fresh install. Here is my current and very basic load order: Active Mod Files: 00 fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 Unofficial Fallout 3 Patch.esm [Version 1.2.0] 07 CRAFT.esm 08 CALIBR.esm [Version 1.4] 09 FO3 Wanderers Edition - Main File.esm 0A FO3 Wanderers Edition - Alternate Travel.esp 0B Unofficial Fallout 3 Patch - Operation Anchorage.esp [Version 1.2.0] 0C Unofficial Fallout 3 Patch - The Pitt.esp [Version 1.2.0] 0D Unofficial Fallout 3 Patch - Broken Steel.esp [Version 1.2.0] 0E Unofficial Fallout 3 Patch - Point Lookout.esp [Version 1.2.0] 0F Unofficial Fallout 3 Patch - Mothership Zeta.esp [Version 1.2.0] 10 FO3 Wanderers Edition - Main File.esp 11 FO3 Wanderers Edition - DLC Anchorage.esp 12 FO3 Wanderers Edition - DLC The Pitt.esp 13 FO3 Wanderers Edition - DLC Broken Steel.esp 14 FO3 Wanderers Edition - DLC Point Lookout.esp 15 FO3 Wanderers Edition - DLC Mothership Zeta.esp 16 FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp 17 FO3 Wanderers Edition - Optional Restore Tracers.esp 18 FO3 Wanderers Edition - Optional VATS Halftime.esp Even with this simple mod list, I ran into an issue. I chose FWE's alternate start mode and saved the game as soon as I could. Note the Alternate Travel mod is where BOSS suggests it should be and the game started up fine contrary to the last time. For curiosity's sake, I moved it below the FO3 Wanderers Edition - DLC Mothership Zeta.esp. At this point my saved game was purple. Everything looked good. I saved the game again immediately after loading. Looking at Wrye Flash again, the last save was orange. So I assumed the above listed load order was the way to go. I switched them back and loaded the purple save. Once it loaded, I moved around a bit and saved again. Now the last save is purple, and the current one is back to orange. Even on the list of mods to the right, it shows the purple list with all blue boxes. The last orange save shows the same load order on the right, but there's some .esm's and .esp's that are orange (from the Anchorage.esm down to the FO3 Wanderers Edition - Alternate Travel.esp) . I don't understand what the problem is here. Is there a compatibility problem somewhere? Am I missing something here? Maybe there's some FWE options that aren't working out for some reason? Edit: The FWE mod found on Nexus has a recommened load order on it's Description page. This load order also includes some other main mods such as MMM, WMK and a few others. Although mine doesn't include all these other mods yet (or might not ever), I thought i'd give that load order a shot. This also produced an orange save box, and the list to the right showed orange boxes next to the FO3 Wanderers Edition - Main File.esm down to the FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp. Edited November 21, 2012 by bryman1970 Link to comment Share on other sites More sharing options...
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