SilverLyric Posted November 10, 2012 Share Posted November 10, 2012 (edited) So I've recently started to use blender, and I've followed online tutorials on how to create clothes etc, and I'm using Rockets Brawler Body V2 (The Mammoth guy) Can anybody tell me how to enlarge the mesh between the legs, I've got one leg completely sculpted but for some reason it makes the other smaller, is there anyway I can temporarily move the armour mesh so I can enlarge the inside of the legs properly? Also, I need texturing, I've decided to convert some vanilla armours so I have the shape done. I need to know either how to texture, or someone who can texture for me. Can anyone help with either? Can anyone explain to me what meatcaps and all these other little things are and how theyre important? I literally only have the armour mesh done, do I need a body in there too? Please help, stressing me out. Also, do I have to have it textured before I can try it out in Geck? I've tried putting it in and get the giant '!' Edited November 10, 2012 by SilverLyric Link to comment Share on other sites More sharing options...
prodigium Posted November 14, 2012 Share Posted November 14, 2012 Can anybody tell me how to enlarge the mesh between the legs, I've got one leg completely sculpted but for some reason it makes the other smaller, is there anyway I can temporarily move the armour mesh so I can enlarge the inside of the legs properly?I don't quite understand what you're asking here. I need texturing, I've decided to convert some vanilla armours so I have the shape done. I need to know either how to texture, or someone who can texture for me. Can anyone help with either?Unfortunately I'm terrible at creating textures so I can't help you with that personally, but here's a very basic guide to creating an armor which also covers textures a bit: CLICK And the meatcaps enable the gory looking stubs when characters get dismembered. If you're converting an armor to a new body, use the meatcaps that came with said body. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 15, 2012 Share Posted November 15, 2012 If you are using vanilla armors, they are already textured... Link to comment Share on other sites More sharing options...
TrickyVein Posted November 15, 2012 Share Posted November 15, 2012 Meatcaps provide the locations where dismemberment may occur. They are in fact optional, which is great, because it seems like such an inefficient way to handle body-part data. Link to comment Share on other sites More sharing options...
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