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Help With Editing Armor Slots


eroded

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So I'm trying to edit the goggles from these two mods: Goggles on Forehead and Apocalypse Accessories so that I can use them with other vanilla and modded eyewear, but I'm running into an issue where after editing the armor slots in FO4Edit, the goggles just appear invisible. All of the goggles are originally in the 47 Eyes slot, but no matter what slot I change them to in FO4Edit, the goggles just appear invisible. I've hunted around online but couldn't find anything that addressed my problem besides an old tutorial for Skyrim and a YouTube tutorial. I ran through the tutorial twice but still couldn't get it to work for me.

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Heyas Eroded. Essentially you're running into the opposite of what some of us use as a trick to make invisible body attachments.

The problem is, is that there is no physical mesh/texture that is created, that is assigned to that body spot. So when the item is assigned to a spot that it doesn't have a 3d setting file for, it turns invisible.

It's a vanilla game bug. One that, like I said, some of us have used to actually make things invisible.

One thing that you might try, is to set the eyeware as underarmor. This will change the bodyslot for that item, but still keep it in the same place on the 3d body. It will also allow for non-underarmor items to be worn over it.

 

I dunno if that will work in this case or not. I haven't tried it with glasses and stuff like that. But it's worth a shot. Just backup your esp files first, in case it doesn't. Then you can just replace them in your data folder instead of having to go back and undo your edits.

 

Good Luck :smile:

-Storm

 

Edit-

If you're not familiar with how to set up an item as underarmor, I'd given a tutorial on how to set up an outfit to do it here- https://forums.nexusmods.com/index.php?/topic/8142703-customizable-deadpool-outfit/&do=findComment&comment=74993938

 

The parts that you'd be looking for would obviously be different, but the settings principles is still the same. Sorry, I wasn't about to type all that out again, haha.

 

Edited by StormWolf01
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@StormWolf01

Ah, thank you for the information and the tutorial link! Unfortunately when I tried following your steps, the goggles still showed up as invisible. What I did was use the BOD2 - Biped Body Template information from Eli's Medic Bag since it was originally in the 55 - Unnamed slot (I have no interest in using the bags from that mod in-game) and copied/dragged its info over to the Pilot Goggles [HIGH] entry of the same mod. Then I did the same for the other goggles in the Goggles on Forehead entries. I was following along with your tutorial as I worked, and it's kinda late on my end so it may be that I misread a step somewhere, or simply neither mod will allow me to actually change their entries the way I want.

 

@robotized

Mhm. Before posting here, I have been making sure to check that I changed both the Armor and ArmorAddon entries when I edit bodyslots. Still doesn't seem to want to work with me though, but thank you for the reminder

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Hiya Eroded! Ok, if the entries are not allowing you to make changes to them, are these vanilla files that you are trying to change? If so, you will need to make a copy of the file, as an OVERRIDE, in a new esp that you will have to create. It will essentially act as a patch file.

 

Ok, so from what I followed of what you posted, body slot 55 is at the waist. Not the head. https://wiki.nexusmods.com/index.php/Body_Slots_usage_for_Fallout_4

so essentially what you're trying to do by using that setting, is set the goggles to show up on the hip. Not gonna happen without matching 3d models ;)

I apologize, I should have looked at that tute a bit more closely before posting the link to it. (You're very welcome, btw :) )

essentially, since this is a spot that is already preset for the head, that part you want to remember what number it is. Like 46 or 47, or whatever the mod has it set as originally. You will want to click on it, remember what number it is, and in the drop down menu, look for that number, with a [.u] in it. That designates it as Underarmor. Now, anything that would go over that item, would have a similar number, but without the [.u] in it. I hope that makes sense. (There's no periods in there. I have to put those in there, or the forums thinks I'm trying to use an underscore flag, and won't show it.

 

Example I want to make a mask that I can wear glasses under. The glasses would be set for body slot [.u] 47. The mask would use it's normal body slot of say.... 46. Without that U in front of it, that designates it as an OVER armor.

I hope that makes sense, and helps.

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Usually for outfits changing slots won't make em invisible, it gives you options for mixing stuff together. I was curious and downloaded the first mod. These goggles are stubborn as hell.

Well, if you eventually don't find a way to change the slot without making them invisible, I can propose another solution - to make the goggles part of the head. Needs LooksMenu and to have your face preset saved. You make a new plugin, can be marked as ESL. Create new Headpart or use "Copy As New Record" on existing one from Fallout4.esm. Adjust the settings like this:

Model->Model Filename-> you get this from Armor Addon for the goggles, male world model(or female depending on your character).

Data - Flags(Sorted)->Playable, Male(or Female, again depending on your character gender)

PNAM Type->Misc

Screenshot1

After you save your plugin, you add the goggles to HeadParts list inside your LooksMenu character preset file(be careful with commas).

Screenshot2

Load the preset on your character and bang, you have goggles. You can wear all kinds of other glasses. The Goggles's mod plugin is not required to be enabled. Downside is if you want more goggle types available. You will have to create more Headparts and copies of your face preset, plus it's not your typical way of equipping items. So, try other means, follow StormWolf's instructions and use this as a last resort.

Edited by robotized
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Usually for outfits changing slots won't make em invisible, it gives you options for mixing stuff together. I was curious and downloaded the first mod. These goggles are stubborn as hell.

Well, if you eventually don't find a way to change the slot without making them invisible, I can propose another solution - to make the goggles part of the head. Needs LooksMenu and to have your face preset saved. You make a new plugin, can be marked as ESL. Create new Headpart or use "Copy As New Record" on existing one from Fallout4.esm. Adjust the settings like this:

Model->Model Filename-> you get this from Armor Addon for the goggles, male world model(or female depending on your character).

Data - Flags(Sorted)->Playable, Male(or Female, again depending on your character gender)

PNAM Type->Misc

Screenshot1

After you save your plugin, you add the goggles to HeadParts list inside your LooksMenu character preset file(be careful with commas).

Screenshot2

Load the preset on your character and bang, you have goggles. You can wear all kinds of other glasses. The Goggles's mod plugin is not required to be enabled. Downside is if you want more goggle types available. You will have to create more Headparts and copies of your face preset, plus it's not your typical way of equipping items. So, try other means, follow StormWolf's instructions and use this as a last resort.

Did NOT know that you could do that!

That's..... actually pretty amazing!

Thanks so much for sharing that tidbit Robotized! *kudos* [Edit: Ah crud, I've already given you kudos before. Ok, well... "virtual" kudos! LOL [/edit]

Edited by StormWolf01
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Thank you, I have returned the favor :wink:. Apologies for getting off the main topic. I would like to mention more info about this tidbit. Because, when am I ever gonna talk about it.
* Removing the Race settings makes it possible to be used with other mods(as long as saving and loading LooksMenu presets works for them too), like nanako or vulpine. The setting can always be enabled for certain race, if there are any issues loading the head part.
* You can use items that are not head related - like attach some shoes permanently to your character.
* This is for female characters only. If you want a way to remove the item/object without changing face presets, this could be done by setting PNAM Type->Facial Hair. When you equip a bandana, the item will be gone. Alternative to bandanas/mouth covering masks - create item from bandana records, set body slot to Beard only, with modified material and texture files you make it invisible.
* You can replace one of the existing HeadParts - replace base head with ghoul one. Problem will be attaching the ghoul texture after that, but this is just an example.

Have not tested this a lot. Still, it could be useful.

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Robotized, much appreciated, thank you!

The new info is really good to know as well. I'm CnP'ing that to the text file I made with your previous notes about this method.

Yeah, that could definitely be useful.

I do gotta ask tho, if this is stuff that we are adding to the toon like boots. Does that still get listed under headpart?

 

Eroded - If you are trying to follow along with this. The preset files that we are discussing are a filetype called JSON. which stands for java script something something.

You can open these with notepad, and see them. Some of them are however, a jumbled mess, in notepad, not organized nicely and neatly like in the pics that Robotized posted. I use a program called PSPad http://www.pspad.com/en/

 

that will automatically make them organized like in Robotized's screenshots. That makes it sooooo much easier when you're going in to edit files like this. Just be careful though, because PSpad will let you type ANYWHERE you click on the screen. Not like notepad which places the curser anywhere that there is typing already.

[Edit] It's also nice, because it also has a built in hex editor.

And it includes a file browser plugin that will let you choose to open pretty much everything with it, so that you don't have to manually assign files to open with notepad, or your preferred hex editor. Just right click the file, and choose open with pspad. [/edit]

 

 

*Heads out thinking about the women with PNAM facial hair*

Edited by StormWolf01
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Yes, only under HeadPart. The boots will show and animate properly, I guess because they have bone weights for the feet. Only you can't zap the feet here to solve any clipping issues :smile: .

Umm, I'm actually using Notepad, but I remember it wasn't that organized a while ago. It really looked like a jumbled mess. When you mentioned Java, I started to wonder if the reason is that I installed it recently.

Another fun fact about this method - if the mesh of the head part you are attaching uses, I think they are called greyscale texture and color gradient(same as the hair), it will change color inside LooksMenu. I have seen characters on screenshots that have cat ears. This would be another option to wear something like that and have it match the hair color. Lets say you've created such head part and loaded your face preset once. Next time inside LooksMenu, if you want to change hair style and color, you will have to use the mouse and hover over that new head part.

Edited by robotized
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