StormWolf01 Posted January 6, 2020 Share Posted January 6, 2020 Hi everybody!Thanks for taking a look at my query.Any help would be appreciated.I know I've seen a mod that cleans up settlers, so that they don't show the dirt and grime overlay. I seem to remember that there was a mod that did this for raiders too, but for the life of me, I cannot find it again. Any leads? As always, thanks in advance!-Storm Link to comment Share on other sites More sharing options...
robotized Posted January 11, 2020 Share Posted January 11, 2020 Haven't seen anything like this. The Nexus search engine isn't helping much. You could try and fix it for your game. I got idea of how this could be accomplished in FO4Edit. I think face templates for raiders are inside NPC category of Fallout4.esm. Look for all "encRaiderFaceF" and "encRaiderFaceM". Use option to copy with override into new plugin. Then for each template find Face Tinting Layers, delete the layer with Grime. Same goes for CoA. Save the new plugin. Of course unique/named NPCs will not be touched, got to put a lot more work to do that. I recommend starting a new game or maybe if you have a save file before you exit vault 111. The changes likely won't be seen in the middle of a playthrough. Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 11, 2020 Author Share Posted January 11, 2020 Heya Robotized! Thanks for the response!I downloaded a mod called Clean Settlers last night, I'm gonna take a look at it when I get a chance, and I'm not being too lazy :whistling: to see if that might give me some leads.I was thinking about looking up each of the raider presets files, and removing the tinting layers from their face. I know, that when I've converted some of them over to esp type presets that it gets rid of it in face and body, but I thought that there might be something else associated with it, as they also have the body grime. I'll definitely look into it tho! If I can figure it out, I'll probly just do it as a new override into that same settler mod, just to save on my LO. Or I may not...who knows, might decide to release it, but unlikely. LOL.I know that for the PC it will remove the body dirt too. I was not sure if it will do that with a NPC or not. Since the additional layers are something different for the NPCs. Thanks for the input, I'll definitely keep it in mind when I'm checking. And try to report back on that one (I have suuuuch a horrible memory! ) Link to comment Share on other sites More sharing options...
robotized Posted January 11, 2020 Share Posted January 11, 2020 (edited) This mod is probably doing the same thing. You can tag the plugin as ESL, but using existing mod is a good option. Less clutter is always better :smile: . Body is just using dirty texture, no overlays. If you don't mind all npc have clean skin, get textures from <Data\Textures\Actors\character\basehumanfemale>:femalebody_d.ddsfemalebody_n.ddsfemalebody_s.ddsbasefemalehands_d.ddsbasefemalehands_n.ddsbasefemalehands_s.ddsCopy these somewhere else and rename them to "femalebodydirty" and "basefemalehandsdirty". Put them back in same folder overwriting existing ones. This example is for female, for male it is similar. If you don't have body mod installed, you need BAE to extract vanilla textures. That's one way to do this. I am not sure from which templates the game gets the skin replacement. Edited January 11, 2020 by robotized Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 11, 2020 Author Share Posted January 11, 2020 (edited) Well, ya beat me to the post, lol.So I checked the esp file I downloaded. Yeah, all they'd done was delete the entries in the file for the dirt and grime in the tints. For settlers.So I figured, ok. And went in game to see what it looked like.Went to go visit the neighbors up at Abernathy farm.Committed a tad bit of murder.Corpses were clean as a whistle.So yeah. Both of those methods work.On that second note. If you ever need to batch rename a bunch of files all at once. There's an oldie but goodie utility called BulkRenameUtility. I've been using it for many, many years. It looks super complicated, but in truth, it totally isn't. Super easy to start up too. Just browse to the folder that you're wanting to do the edits in, right click a file, and it has a context menu that says "Bulk Rename Here" that will start up the whole process. I love that prog!The only thing I kinda wish it had a setting for that it lacks, is making backups of the original files before renaming them.I'll most likely go the second route. The search function in my install of xedit really likes to crash that darn program. OH! Also, since ya mentioned it. For those (like me) who can't get BAE to install or work, there's also BSA browser as an alternative. https://www.nexusmods.com/fallout4/mods/17061/ It's what I'm using. Thats of course, also not forgetting the CK itself. But yeah.... Edited January 11, 2020 by StormWolf01 Link to comment Share on other sites More sharing options...
robotized Posted January 11, 2020 Share Posted January 11, 2020 Thanks for the tip. BulkRenameUtility website bookmarked for future use. BSA browser also saved as backup option. Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 11, 2020 Author Share Posted January 11, 2020 Robotized - no problem at all, I figure it's the least I can do.Thanks again for all the tips and tricks that you've shared so far :) Link to comment Share on other sites More sharing options...
StormWolf01 Posted January 12, 2020 Author Share Posted January 12, 2020 Ok, well...replacing them with renamed textures, by itself won't do it. Have to remove the tints in their files.That's gonna be some work, when I get around to it. :dry: Link to comment Share on other sites More sharing options...
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