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Any mods that cleans up raiders gunners and childer of adam?


StormWolf01

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Hi everybody!

Thanks for taking a look at my query.

Any help would be appreciated.

I know I've seen a mod that cleans up settlers, so that they don't show the dirt and grime overlay. I seem to remember that there was a mod that did this for raiders too, but for the life of me, I cannot find it again.

 

Any leads?

 

As always, thanks in advance!

-Storm

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Haven't seen anything like this. The Nexus search engine isn't helping much. You could try and fix it for your game. I got idea of how this could be accomplished in FO4Edit. I think face templates for raiders are inside NPC category of Fallout4.esm. Look for all "encRaiderFaceF" and "encRaiderFaceM". Use option to copy with override into new plugin. Then for each template find Face Tinting Layers, delete the layer with Grime. Same goes for CoA. Save the new plugin. Of course unique/named NPCs will not be touched, got to put a lot more work to do that. I recommend starting a new game or maybe if you have a save file before you exit vault 111. The changes likely won't be seen in the middle of a playthrough.

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Heya Robotized! Thanks for the response!

I downloaded a mod called Clean Settlers last night, I'm gonna take a look at it when I get a chance, and I'm not being too lazy :whistling: to see if that might give me some leads.

I was thinking about looking up each of the raider presets files, and removing the tinting layers from their face. I know, that when I've converted some of them over to esp type presets that it gets rid of it in face and body, but I thought that there might be something else associated with it, as they also have the body grime.

I'll definitely look into it tho!

If I can figure it out, I'll probly just do it as a new override into that same settler mod, just to save on my LO. Or I may not...who knows, might decide to release it, but unlikely. LOL.

I know that for the PC it will remove the body dirt too. I was not sure if it will do that with a NPC or not. Since the additional layers are something different for the NPCs.

Thanks for the input, I'll definitely keep it in mind when I'm checking. And try to report back on that one (I have suuuuch a horrible memory! )

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This mod is probably doing the same thing. You can tag the plugin as ESL, but using existing mod is a good option. Less clutter is always better :smile: . Body is just using dirty texture, no overlays. If you don't mind all npc have clean skin, get textures from <Data\Textures\Actors\character\basehumanfemale>:

femalebody_d.dds

femalebody_n.dds

femalebody_s.dds

basefemalehands_d.dds

basefemalehands_n.dds

basefemalehands_s.dds

Copy these somewhere else and rename them to "femalebodydirty" and "basefemalehandsdirty". Put them back in same folder overwriting existing ones. This example is for female, for male it is similar. If you don't have body mod installed, you need BAE to extract vanilla textures. That's one way to do this. I am not sure from which templates the game gets the skin replacement.

Edited by robotized
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Well, ya beat me to the post, lol.

So I checked the esp file I downloaded. Yeah, all they'd done was delete the entries in the file for the dirt and grime in the tints. For settlers.

So I figured, ok. And went in game to see what it looked like.

Went to go visit the neighbors up at Abernathy farm.

Committed a tad bit of murder.

Corpses were clean as a whistle.

So yeah. Both of those methods work.

On that second note. If you ever need to batch rename a bunch of files all at once. There's an oldie but goodie utility called BulkRenameUtility. I've been using it for many, many years. It looks super complicated, but in truth, it totally isn't. Super easy to start up too. Just browse to the folder that you're wanting to do the edits in, right click a file, and it has a context menu that says "Bulk Rename Here" that will start up the whole process. I love that prog!

The only thing I kinda wish it had a setting for that it lacks, is making backups of the original files before renaming them.

I'll most likely go the second route. The search function in my install of xedit really likes to crash that darn program.

 

OH! Also, since ya mentioned it. For those (like me) who can't get BAE to install or work, there's also BSA browser as an alternative. https://www.nexusmods.com/fallout4/mods/17061/ It's what I'm using. Thats of course, also not forgetting the CK itself. But yeah....

Edited by StormWolf01
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