Deleted2993601User Posted November 11, 2012 Share Posted November 11, 2012 I remember back in Oblivion, I used to have fun as hell with the construction set by taking the textures of a weapon and edit the stats to my liking, to either make it op, or super-slow or super fast. I used to love editing bows to be super fast. Anyhow, I can't seem to do just that in the Creation Kit for Skyrim. I want to my "my own" esp file, but there are zero textures. Is it because everything Skyrim is packed into those bethesda archives? (bsa's) Can I simply go about extracting them to be able to use those textures? Link to comment Share on other sites More sharing options...
Deleted1308005User Posted November 11, 2012 Share Posted November 11, 2012 (edited) If you are going to make sword/weapon with basic meshes/textures, you can just use already made weapon as base.For example, search weapons section with "Steel", double click "Steel greatsword", edit the stats to your liking, REMEMBER TO CHANGE THE ID, save, save .espAdd it to you via console in-game Enjoy your brand-new-OP-weapon. If you want completely exact guide, just look at the creation kit wiki, there's one with pictures and explaining the basics. Edit:Yes, textures/meshes and everything are packed in .bsa files. Edited November 11, 2012 by Guest Link to comment Share on other sites More sharing options...
Deleted2993601User Posted November 11, 2012 Author Share Posted November 11, 2012 Your method requires me to mess with the esm file, right? If I want to make my own esp file, would I have to extract the bsa files to get access to the weapon/armor meshes/textures? Link to comment Share on other sites More sharing options...
KingsGambit Posted November 11, 2012 Share Posted November 11, 2012 You don't need to open the BSA files if you only want a custom weapon using an existing vanilla model/textures. As was said above, open the CK, loading only Skyrim.esm (add Dawnguard.esm if you wish to edit one of that DLC's unique items). Under Items -> Weapon, rename the weapon you'd like yours to copy and select Yes when it asks if you wish to create a duplicate. Open the duplicate, change whatever properties you wish, give it a unique in-game name and save your changes as a new .esp file. In-game you can use: help "your item name" 4 to find the item code and give it to yourself with player.additem. There are other ways to get your item in-game you can experiment with in the future, such as making them craftable, sold by merchants, found in the world or on levelled lists or given to the player on loading. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted November 11, 2012 Share Posted November 11, 2012 Mess with .esm? Of course. but via .esp file. Just load the skyrim.esm, do the edits as I guided and save, it then gives you the option to choose the name for .esp Link to comment Share on other sites More sharing options...
Deleted2993601User Posted November 11, 2012 Author Share Posted November 11, 2012 (edited) Ok, thanks for the help, guys. Appreciate it. ^^ Uhm, is there any way to edit the drawmult? In-game there's the bowspeedbonus actor value but it only affects the zoom-in time-passing. Edited November 11, 2012 by Guest Link to comment Share on other sites More sharing options...
KingsGambit Posted November 12, 2012 Share Posted November 12, 2012 In the case of the bow, I believe the draw speed (if that is what you are after) is simply the weapon's speed entry on the weapon's property page. It dictates how fast a weapon swings or draws in the case of a bow. Projectile speed is handled elsewhere, by the Projectile property. Link to comment Share on other sites More sharing options...
Deleted2993601User Posted November 12, 2012 Author Share Posted November 12, 2012 In the case of the bow, I believe the draw speed (if that is what you are after) is simply the weapon's speed entry on the weapon's property page. It dictates how fast a weapon swings or draws in the case of a bow. Projectile speed is handled elsewhere, by the Projectile property. I am talking about the animation used to draw the bow. When I alter the bow's speed, it only seems to affect the speed the arrow is positioning itself into shoot-ready mode. I want to somehow speed-up the animation used to ready the arrow. It was possible in Oblivion by directly altering the bow's speed, but it seems to be a bit different in Skyrim (and the CK), though. Link to comment Share on other sites More sharing options...
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