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Nexus Mods Profile

  1. While I do enjoy having Skyrim looking very good, I don't want to sacrifice the ability to create large scale battles. I also don't like most graphics mods and don't need them. Skyrim looks awesome as it is (I have a few though like WATER) This is my current mod list (most mods are subbed on Steam. And no, I don't feel like discussing why I use and like the Workshop, so don't start) http://puu.sh/6TAQZ.png SKSE 1.7.0 alpha Specs: CPU: Intel core i5 3570K 3.4 GHzRAM: Corsair Vengeance 16GB 1600 MHzMobo: Gigabyte GA-Z77-DS3H 1155 ATXGPU: MSI Geforce GTX 660 TwinFrozr 2GB I've been looking around for a lot of ENB's but haven't found one I liked. I don't want it to do too much of an impact as I wanna summon a lot of stuff. I play Skyrim on 1080p Ultra with shadows @ high and 4xAA
  2. Bethesda, fixing bugs? Whatever you guys are on, I want some.
  3. Of course the game gets easier if you add mods which adds spells which are probably OP anyway.
  4. I tend not to bother myself with such trifles. I focus on what I like about this game and just play it. I don't even roleplay..
  5. Guess what, in vanilla skyrim you can further boost melee and archery damage with alchemy as well just as easily as you can magic. The three act the same when you get enchanting to 100, with destruction being so far behind it's stupid. So what if you got 0 spell cost, all your doing is staying at a distance, and keeping the badguy locked with a knock stun while slowly witling his health away. I end up using archery every time in vanilla because once you hit 60, you can move as fast as a warrior....hit as hard AND strike at a distance AND far out damage magic. Enchanting makes melee and archery far more damaging to. You cannot argue with 260%+ extra damage from enchantments when you also have 200+ fortify smithing from enchanting to get 800+ damage melee and ranged weapons. Skyrim redone removes that triangle, but it does nerf further, thankfully it's only smithing/enchanting that falls behind somewhat. Purposely breaking the game is on you. You complain that magic is so far behind other means of combat when you admit to breaking the game. Just because you can do something doesn't mean it's good to do it. Of course, reducing casting cost to 0 and chain-stunlocking is just as bad. Making an 800 damage sword is all fair game, according to you? By constantly choosing the strongest class (WITH game-breaking use of crafting skills) tells me one thing. You want to get by without much challenge. Being a mage is of course the hardest class because a mage per definition has zero armor. Only robes, spells and whatever staff you have if any. While it is substantially harder on Legendary, it is still doable. It is not for me, though, as I want a little less challenge but a mage is by far the best class for me. Magic shapes the world. Do you think mundus could have been shaped without magic? With the use of "800 damage swords"? No. Warriors/archers boost their damage output with smithing, mages boost their output with alchemy should they feel they need it. Actually, I just enjoy the damage :smile:. I can see by lowering youself a bit by insulting even when I stated I played all three(my first 50+ character was a mage) your just trolling, good day. I'm not trolling. I'm merely trying to understand what the fun is by taking down an enemy with very little effort. WIth a 800+ damage weapon, most things go down in just a few swipes. Where's the fun in that if you play a serious save? I admit it's fun for a "joke save" as I call them (I have one where I cheat to death but I have one serious save going as a mage and one as a warrior). The warrior one is on a standstill, though. I find it funny you think I felt it wasn't fun, I meant to say I actually enjoy making a character stupidly overpowered. I was merely stating the real nature of the balance of vanilla skyrim. Archery is best, sword/shield comes in second, two handed third and destruction comes last in terms of whats "best". I play skyrim redone because it's different. A quick edit: replying like this says a lot about you. In terms of damage-dealing, Archery isn't best. A legendary, resto-looped, enchanted Dragonbone dagger in the back deals the most damage of everything.
  6. Could we instead try to pinpoint why these bat files won't open for you? 1. They NEED to be in the install directory, where the .exe file is 2. When launching the bat file, you do NOT include the .txt file ending. If the file is called "shouts.txt", you simply type: bat shouts 3. The commands have to be in the correct format. For shouts, it is: teachword WOOP (where WOOP is the ID for the word of power) 4. The commands shall not be within quotation marks. player.teachword 13E22 ; FUS = Force / Unrelenting Force player.teachword 13E23 ; RO = Balance / Unrelenting Force player.teachword 13E24 ; DAH (D4) = Push / Unrelenting Force player.teachword 60294 ; LAAS = Life / Aura Whisper player.teachword 60295 ; YAH = Seek / Aura Whisper player.teachword 60296 ; NIR = Hunt / Aura Whisper player.teachword 602A3 ; IIZ (3Z) = Ice / Ice Form player.teachword 602A4 ; SLEN = Flesh / Ice Form player.teachword 602A5 ; NUS = Statue / Ice Form player.teachword 6029A ; STRUN = Storm / Storm Call player.teachword 6029B ; BAH (B4) = Wrath / Storm Call player.teachword 6029C ; QO = Lightning / Storm Call player.teachword 20E17 ; YOL = Fire / Fire Breath player.teachword 20E18 ; TOOR (T8R) = Inferno / Fire Breath player.teachword 20E19 ; KREIN (SHUL) = Sun / Fire Breath player.teachword 48ACA ; TIID = Time / Slow Time player.teachword 48ACB ; KLO = Sand / Slow Time player.teachword 48ACC ; UL = Eternity / Slow Time player.teachword 2F7BB ; WULD = Whirlwind / Whirlwind Sprint player.teachword 2F7BC ; NAH = Fury / Whirlwind Sprint player.teachword 2F7BD ; KEST = Tempest / Whirlwind Sprint player.teachword 60291 ; RAAN = Animal / Animal Allegiance player.teachword 60292 ; MIR = Allegiance / Animal Allegiance player.teachword 60293 ; TAH = Pack / Animal Allegiance player.teachword 3291D ; SU = Air / Elemental Fury player.teachword 3291E ; GRAH = Battle / Elemental Fury player.teachword 3291F ; DUN = Fury / Elemental Fury player.teachword 32917 ; FEIM = Fade / Become Ethereal player.teachword 32918 ; ZI = Spirit / Become Ethereal player.teachword 32919 ; GRON = Bind / Become Ethereal player.teachword 5D16C ; FO = Frost / Frost Breath player.teachword 5D16D ; KRAH = Cold / Frost Breath player.teachword 5D16E ; DIIN = Freeze / Frost Breath player.teachword 602A0 ; ZUL = Voice / Throw Voice player.teachword 602A1 ; MEY = Fool / Throw Voice player.teachword 602A2 ; GUT = Far / Throw Voice player.teachword 5FB95 ; ZUN = Weapon / Disarm player.teachword 5FB96 ; HAAL = Hand / Disarm player.teachword 5FB97 ; VIIK = Defeat / Disarm player.teachword 3CD31 ; LOK = Sky / Clear Skies player.teachword 3CD32 ; VAH = Spring / Clear Skies player.teachword 3CD33 ; KOOR = Summer / Clear Skies player.teachword 51960 ; HUN = Hero / Call of Valor player.teachword 51961 ; KAAR = Champion / Call of Valor player.teachword 51962 ; ZOOL = Legend / Call of Valor player.teachword 44251 ; JOOR = Mortal / Dragonrend player.teachword 44252 ; ZAH = Finite / Dragonrend player.teachword 44253 ; FRUL = Temporary / Dragonrend player.teachword 60297 ; KRII = Kill / Marked for Death player.teachword 60298 ; LUN = Leech / Marked for Death player.teachword 60299 ; AUS = Suffer / Marked for Death player.teachword 60294 ; LAAS = Life / Aura Whisper player.teachword 60295 ; YA = Seek / Aura Whisper player.teachword 60296 ; NIR = Hunt / Aura Whisper player.teachword 46B89 ; OD = Snow / Call Dragon player.teachword 46B8A ; AH = Hunter / Call Dragon player.teachword 46B8B ; VIING = Wing / Call Dragon player.teachword 6029D ; KAAN = Kyne / Kyne's Peace player.teachword 6029E ; DREM = Peace / Kyne's Peace player.teachword 6029F ; OV = Trust / Kyne's Peace player.teachword 3291A ; FAAS = Fear / Dismaying Shout player.teachword 3291B ; RU = Run / Dismaying Shout player.teachword 3291C ; MAAR = Terror / Dismaying Shout player.modav dragonsouls 60 Put the above in a text file and name it "allshouts" or whatever you wish (do not include quotation marks in the file name). Also double check that it is a .txt file (some Windows users have enabled to show file endings while others have not). Make sure it does not read "allshouts.txt.txt"
  7. Guess what, in vanilla skyrim you can further boost melee and archery damage with alchemy as well just as easily as you can magic. The three act the same when you get enchanting to 100, with destruction being so far behind it's stupid. So what if you got 0 spell cost, all your doing is staying at a distance, and keeping the badguy locked with a knock stun while slowly witling his health away. I end up using archery every time in vanilla because once you hit 60, you can move as fast as a warrior....hit as hard AND strike at a distance AND far out damage magic. Enchanting makes melee and archery far more damaging to. You cannot argue with 260%+ extra damage from enchantments when you also have 200+ fortify smithing from enchanting to get 800+ damage melee and ranged weapons. Skyrim redone removes that triangle, but it does nerf further, thankfully it's only smithing/enchanting that falls behind somewhat. Purposely breaking the game is on you. You complain that magic is so far behind other means of combat when you admit to breaking the game. Just because you can do something doesn't mean it's good to do it. Of course, reducing casting cost to 0 and chain-stunlocking is just as bad. Making an 800 damage sword is all fair game, according to you? By constantly choosing the strongest class (WITH game-breaking use of crafting skills) tells me one thing. You want to get by without much challenge. Being a mage is of course the hardest class because a mage per definition has zero armor. Only robes, spells and whatever staff you have if any. While it is substantially harder on Legendary, it is still doable. It is not for me, though, as I want a little less challenge but a mage is by far the best class for me. Magic shapes the world. Do you think mundus could have been shaped without magic? With the use of "800 damage swords"? No. Warriors/archers boost their damage output with smithing, mages boost their output with alchemy should they feel they need it. Actually, I just enjoy the damage :smile:. I can see by lowering youself a bit by insulting even when I stated I played all three(my first 50+ character was a mage) your just trolling, good day. I'm not trolling. I'm merely trying to understand what the fun is by taking down an enemy with very little effort. WIth a 800+ damage weapon, most things go down in just a few swipes. Where's the fun in that if you play a serious save? I admit it's fun for a "joke save" as I call them (I have one where I cheat to death but I have one serious save going as a mage and one as a warrior). The warrior one is on a standstill, though.
  8. Guess what, in vanilla skyrim you can further boost melee and archery damage with alchemy as well just as easily as you can magic. The three act the same when you get enchanting to 100, with destruction being so far behind it's stupid. So what if you got 0 spell cost, all your doing is staying at a distance, and keeping the badguy locked with a knock stun while slowly witling his health away. I end up using archery every time in vanilla because once you hit 60, you can move as fast as a warrior....hit as hard AND strike at a distance AND far out damage magic. Enchanting makes melee and archery far more damaging to. You cannot argue with 260%+ extra damage from enchantments when you also have 200+ fortify smithing from enchanting to get 800+ damage melee and ranged weapons. Skyrim redone removes that triangle, but it does nerf further, thankfully it's only smithing/enchanting that falls behind somewhat. Purposely breaking the game is on you. You complain that magic is so far behind other means of combat when you admit to breaking the game. Just because you can do something doesn't mean it's good to do it. Of course, reducing casting cost to 0 and chain-stunlocking is just as bad. Making an 800 damage sword is all fair game, according to you? By constantly choosing the strongest class (WITH game-breaking use of crafting skills) tells me one thing. You want to get by without much challenge. Being a mage is of course the hardest class because a mage per definition has zero armor. Only robes, spells and whatever staff you have if any. While it is substantially harder on Legendary, it is still doable. It is not for me, though, as I want a little less challenge but a mage is by far the best class for me. Magic shapes the world. Do you think mundus could have been shaped without magic? With the use of "800 damage swords"? No. Warriors/archers boost their damage output with smithing, mages boost their output with alchemy should they feel they need it.
  9. My point still stands. Mods that alter the gameplay may seem good in some regards, while even they mess up in other regards. When I played Oblivion, I tried a crap ton of overhauls and all they did was making the game more tedious. Same with Skyrim. I have tried SkyRe and other overhaul mods but in the end I always revert to vanilla. So what if I have to lower the difficulty slightly when playing a mage? If you're making magic more powerful, you have to up the difficulty anyway to have some form of challenge, so what does that then change? Smithing is the issue here, not weapons or bows as such. For instance, have you tried playing without using smithing to improve your weapons? Tell me, how much damage does an unimproved daedric or dragonbone weapon do at 100 skill without improving it or enchanting it? Exactly. Magic can be improved with alchemy, by mixing glowing mushrooms with nightshade to create potions which boosts destruction damage. Playing a mage without using alchemy is like playing a warrior/archer without using smithinhg. Period. A mage is a skill class, a warrior is not. A warrior is about rushing in, bashing, blocking and slashing while taking loads of damage. Obviously, when playing a mage the goal is to avoid getting hit. Destruction magic isn't something to just rely on when being a mage. You have four other schools of magic to utilize, and then you also have enchanting and alchemy (though alchemy is a stealth skill in Skyrim).
  10. I think I'm gonna have to agree with Mr. Howard. Well, maybe I don't "detest" online games as such, but I certainly don't like them very well. Skyrim is hands down the best single player game I've played (or at least it shares first place with GTA SA) but I've spent just over 1000 hours on this game and could easily spend a few hundreds more.
  11. Why of course. Bethesda aren't the ones making the online version!
  12. Uninstall SkyRe. Those so called "overhauls" tend to cause more issues than they fix. I've come to learn that magic is pretty balanced as it is, actually. If anything, melee is overpowered.
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