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General Advice Needed on Mod CTD Problem


humankeg

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This isn't so much a tech question about CTD's as it is a request for help choosing MODs.

 

After a several month break from Skyrim I come back and purchase the two new patches (DG and HF) and immediately start downloading a bunch of new mods.

 

I try to stick with mods that have been updated recently (within the last month). That being said, there are lots of great mods out there, and I now have about 70 plug ins.

 

My request is advice finding the mods that are currently CTD my game. Do any of you have specific manners you go about choosing your mods (to make sure they are compatible); is "cleaning the mod" with the Tes5edit tool usually enough to stop most CTD's (BOSS is saying I have about 20 mods that are "dirty"), ect. I am brand new to BOSS, and don't know at all how severe dirty mods are to game play/CTD. No time as of yet to learn how to clean them and then actually clean them (will be doing regardless though, and soon).

 

For example: http://skyrim.nexusmods.com/mods/23992 was causing my game to CTD even before reaching the main menu. Now I am CTD'ing as soon as I try to start a new game after removing this mod.

 

I was for the last 90 minutes or so, disabling mods, starting the game, activing other mods, starting the game, ect, hoping I could find all the mods that are causing issues. WIth BOSS constantly re-arranging the order of mods (ones that are not activated are immediately put back into alphabetical order) I am almost at square one still.

 

Am curious if there actually is a faster way to take care of this, and also if there are any particular patches that are mandatory to run mods, or patches that are highly recommended to stay away from.

 

Thanks in advance.

 

Edit: Also, using BOSS for the first time tonight. I have something along the lines of "Bash Tag suggestion(s): {{BASH: Delev, Relev}}" under several mods. I am guessing that I need to do something with this, and have no idea what.

 

Edit x2: I have the H2K HD textures installed (loved them last time I played Skyrim) but also downloaded the new official texture patch from steam. I don't plan on keeping the one from steam, but could it possibly be a casue of CTD's (having both installed)? Don't even know if this h2k mod was installed or not. HighResTexturePack02.esp Active Checksum: D596F02A is listed in my BOSS mod list, but not sure if it is the official one off of steam.

Edited by humankeg
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Skyrim.esm Active Checksum: C665FD56

 

Update.esm Active Checksum: 7F464083

* Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

Dawnguard.esm Active Checksum: BD72CCF3

* Contains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

* Bash Tag suggestion(s): {{BASH: Delev}}

 

 

HearthFires.esm Active Checksum: AF82CE6A

* Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

AmethystHollowsMaster.esm Active Checksum: 6C5E6636

 

ETaC - RESOURCES.esm Active Checksum: 6D4F9941

 

NPCs.esm Active Checksum: 514A08FD

 

JSwords.esm Active Checksum: 5C5F1687

 

Lanterns Of Skyrim - All In One - Main.esm Active Checksum: DA6791AC

 

moonpath.esm Active Checksum: B69D98D2

 

MTAutoStorage.esm Active Checksum: 7C0F98CA

* Contains dirty edits: 2 ITM records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

RiverHelm.esm Active Checksum: 41B8B722

 

Solitude A City Of Trade.esm Active Checksum: FB48BBE3

 

ApachiiHair.esm Active Checksum: 783F7167

 

HighResTexturePack01.esp Active Checksum: D596F02A

 

HighResTexturePack02.esp Active Checksum: D596F02A

 

Unofficial Skyrim Patch.esp Active Checksum: 9BB1E03

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Unofficial Dawnguard Patch.esp Active Checksum: BC692EC

 

Realistic Lighting.esp Active Checksum: 359CB66B

 

StaticMeshImprovementMod.esp Active Checksum: 7985AB43

 

Birdsofskyrim.esp Active Checksum: CF25ED24

* Contains dirty edits: 31 ITM records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

Chesko_WearableLantern.esp Active Checksum: A451E273

 

Immersive Battles.esp Active Checksum: 6CECB1B1

 

Immersive Brigands.esp Active Checksum: 36958C0C

 

Immersive Dawnguard.esp Active Checksum: 3AF84D37

 

Immersive Patrols.esp Active Checksum: 54BCDA38

 

Immersive Travelers.esp Active Checksum: 6A969C81

 

Lost Art of the Blacksmith.esp Active Checksum: 8E4BA610

 

Portable Campsite.esp Active Checksum: C70BE4C6

 

Convenient Horses.esp Active Checksum: 5AE63BFC

 

Cloaks - Player Only.esp Active Checksum: F5224E32

* Bash Tag suggestion(s): {{BASH: Relev}}

* Note: Use only one cloaks*esp

 

 

Cloaks - No Imperial.esp Active Checksum: F072927A

* Bash Tag suggestion(s): {{BASH: Relev}}

* Note: Use only one cloaks*esp

 

 

Cloaks.esp Active Checksum: 6DD8E390

* Bash Tag suggestion(s): {{BASH: Relev}}

* Note: Use only one cloaks*esp

 

 

daedric_phelm.esp Active Checksum: 45B38B2A

 

hothtrooper44_ArmorCompilation.esp Active Checksum: 53E0D03D

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

NightsWatchArmorLight.esp Active Checksum: 8B4D30A9

 

TrissArmorRetextured.esp Active Checksum: ED5D1DE

 

Wanderer Armor.esp Active Checksum: 54305382

 

DeadlyDragons.esp Active Checksum: F132AA8

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

AmethystHollowsUpdate.esp Active Checksum: 9A535EAB

 

BecomeKingOfRiverHelm.esp Active Checksum: 503C8747

 

Castle Strunmah.esp Active Checksum: 2829846F

 

Descentintomadness2.esp Active Checksum: 53DC6964

 

Dragon Falls Manor.esp Active Checksum: 197A15AB

* Contains dirty edits: 63 ITM, 19 UDR, 3 deleted NavMesh records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

aGreyLedgeManorLITE.esp Active Checksum: EE97DAEC

 

moonpath_questdata.esp Active Checksum: B9A60195

 

RayeksEnd.esp Active Checksum: 9ABC099E

 

RiversideLodge.esp Active Checksum: 1C4072D1

* Contains dirty edits: 9 deleted NavMesh records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

Quest_SeaOfGhosts.esp Active Checksum: AE199341

 

treehouse.esp Active Checksum: FBA9E774

 

Twilight Forest.esp Active Checksum: 1C981CE6

 

Masters of Death.esp Active Checksum: D96C2FAC

 

Better Dynamic Snow.esp Active Checksum: 541965A9

* Contains dirty edits: 6 ITM records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

dD - Enhanced Blood Main.esp Active Checksum: 626E031

* Requires: Dawnguard Compatibility_Patch ("http://skyrim.nexusmods.com/mods/60").

* Contains dirty edits: 16 ITM records. Needs TES5Edit cleaning. (Cleaning guide ("http://www.creationkit.com/index.php?title=TES5Edit_Cleaning_Guide_-_TES5Edit"))

 

 

ETaC - Villages Complete.esp Active Checksum: B464F1AC

 

ETaC - Morthal.esp Active Checksum: A20E7ABC

 

ETaC Follower Add-On.esp Active Checksum: 428018C3

 

Hunting in Skyrim.esp Active Checksum: 6404E4A4

 

SkyRe_Main.esp Active Checksum: 8CB89B91

* Bash Tag suggestion(s): {{BASH: Relev, Delev}}

* Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here ("http://skyrim.nexusmods.com/mods/9286").

* Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'

* Note: If you have a problem with aiming try to install this ("http://skyrim.nexusmods.com/mods/13652") mod.

* Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:

* Note: [Actor]

* Note: fVisibleNavmeshMoveDist=12288.0000

* Note: [Combat]

* Note: f1PArrowTiltUpAngle=0.64

* Note: f3PArrowTiltUpAngle=0.64

* Note: fMagnetismStrafeHeadingMult=0.0

* Note: fMagnetismLookingMult=0.0

 

 

SkyRe_Combat.esp Active Checksum: BDF0D7B7

 

SkyRe_EncounterZones.esp Active Checksum: D0C666A8

 

SkyRe_EnemyAI.esp Active Checksum: 3F9BD9D

 

SkyRe_EnemyScaling.esp Active Checksum: 9C5CFEED

* Bash Tag suggestion(s): {{BASH: Relev}}

 

 

SkyRe_StandingStones.esp Active Checksum: 135B5BB0

 

UFO - Ultimate Follower Overhaul.esp Active Checksum: 4F8A8312

* Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("http://skyrim.nexusmods.com/mods/14037").

 

 

specializedfollowers.esp Active Checksum: A3604E3E

 

FollowerWander2.esp Active Checksum: 3003B980

* Note: UFO - Ultimate Follower Overhaul.esp has the same functional, but you can use FollowerWander2.esp on your choice.

 

 

Spousetocustomhome.esp Active Checksum: FE27B2DF

 

SkyRe_Races.esp Active Checksum: 74C307E9

 

getSnowy.esp Active Checksum: F1EBDDA9

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@humankeg: First, just letting you know that you have two cloaks esps active, when it states only one should be active. That might be a problem.

Second, if you are having CTDs due to a mod or a mod conflict, disable the most likely suspects and test it. *Oh, I see you did try that.* Usually it is best practice to add mods onto your game one at a time, then test them to see if it works. Then you add another one.

The bash patch notes are for WryeBash users.

Having many house mods can be a problem for Skryim. I personally could not get Dragon Falls manor to play nice with another house mod that I loved. Perhaps TES5Edit could help. Or removing one or two from your lineup. I have yet to try it myself, but the time is coming for me. And you have a few quest mods. Many times these mods change exterior cells and you don't even know if they are conflicting with each other. Best to read those mod description pages carefully.

Once you find a conflict and do make a change, you might need to wait (usually 30 days in game) in a non-respawning interior cell for Skryim cells to reset. There are mods that actually help with this like "No Boring Sleep Wait."

Well, that's a start. I am certain someone else has better advice. Good luck!

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