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Should a trigger box have navmesh?


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In my mod(s) I create a trigger box and attach scripts. Yet for some of these esps there is navmesh info that I can see in xedit that I wasn't expecting, I deleted it in one esp and it hasn't seemed to make a difference. But since I don't know why it is there in the first place it would be nice to track that down so that I can know if it is indeed safe to delete. Also in just one esp there was worldspace, but I wondered if that might be because I was adding a trigger box to someone elses player home mod - on the inside though.

 

diziet

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navmesh info is always applied to cells which have a navmesh. I asked about this years ago and I was told to not worry about it.

Ah, okay.

So I guess that the times my trigger boxes didn't get navmesh was when the cells I was adding them to didn't themselves have nav mesh.

This makes sense, the reason I wanted to query was because a user on my mod page reported some navmesh errors and I wasn't sure what ti think about that, since I'm totally not doing anything to with pathing:)

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