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Script: Pass Time Command


Zorkaz

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Dear scripters

What might be the basic command for passing certain hours of time when using an activator?

 

PassTime would be obvious, but it somehow refuses to work.

 

Example:

While digging up something in the mud (= The activator)

time passes for a certain amount

After that the mud is gone

 

Has somebody experience with this?

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Time ago I tried PassTime and it worked, the time passes, but the aiHours argument was certainly broken, I tried to figure out a pattern, but I found it inconsistent. I read somewhere that you can modify the value of GameHour, and I tried it, but this doesn't work well with timers, and you can get a messed up date, so it isn't reliable either.


I hope someone comes up with a proper solution to this problem.

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