Zorkaz Posted January 8, 2020 Share Posted January 8, 2020 Dear scriptersWhat might be the basic command for passing certain hours of time when using an activator? PassTime would be obvious, but it somehow refuses to work. Example:While digging up something in the mud (= The activator) time passes for a certain amountAfter that the mud is gone Has somebody experience with this? Link to comment Share on other sites More sharing options...
DieFeM Posted January 8, 2020 Share Posted January 8, 2020 Time ago I tried PassTime and it worked, the time passes, but the aiHours argument was certainly broken, I tried to figure out a pattern, but I found it inconsistent. I read somewhere that you can modify the value of GameHour, and I tried it, but this doesn't work well with timers, and you can get a messed up date, so it isn't reliable either. I hope someone comes up with a proper solution to this problem. Link to comment Share on other sites More sharing options...
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