Jump to content

Recommended Posts

Posted

Dear scripters

What might be the basic command for passing certain hours of time when using an activator?

 

PassTime would be obvious, but it somehow refuses to work.

 

Example:

While digging up something in the mud (= The activator)

time passes for a certain amount

After that the mud is gone

 

Has somebody experience with this?

Posted
Time ago I tried PassTime and it worked, the time passes, but the aiHours argument was certainly broken, I tried to figure out a pattern, but I found it inconsistent. I read somewhere that you can modify the value of GameHour, and I tried it, but this doesn't work well with timers, and you can get a messed up date, so it isn't reliable either.


I hope someone comes up with a proper solution to this problem.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...