FishBiter Posted November 11, 2012 Share Posted November 11, 2012 I have a weapon from a custom mod that I would like to have sheath on my back. I tried figuring it out on my own, using nifskope and TESVEdit, but for the most part that just ended me up with an invisible weapon. So I'm wondering if someone can tell me how to make this happen, or point me to a guide that explains it? Link to comment Share on other sites More sharing options...
KingsGambit Posted November 12, 2012 Share Posted November 12, 2012 There are some mods along these lines already, such as this one and this one. From what I can tell, if you wish to do it yourself, the edits seem to be in the skeleton.nif files for the humanoid characters. Presumably it's a case of moving whatever reference point the game translates as being where weapons attach from the left hip to the back. Link to comment Share on other sites More sharing options...
FishBiter Posted November 12, 2012 Author Share Posted November 12, 2012 So there isn't any way I can just edit a single weapon to sheath on the back? I don't really want to mess with the skeleton.nif because that seems to prevent bDisableGearedUp = 0 from working Link to comment Share on other sites More sharing options...
Stemin Posted November 12, 2012 Share Posted November 12, 2012 (edited) A while back I worked out how to turn a two handed sword into a one hander, and vice versus when nobody wanted to answer me when I asked how to do it. I posted the steps in this thread: http://forums.nexusmods.com/index.php?/topic/600056-using-two-handed-sword-as-one-handed/page__p__5478359__fromsearch__1#entry5478359 What I found was that it's basically a variable in the .nif that determines if it's a one or two handed mounting position. The CK allows you to designate whether or not a blade is two handed or not as well. Maybe there's a way you can use the information in that thread to alter the way your weapon works or not. I don't know. As you can see by reading the thread I tried to use a custom .nif to achieve this and ran into problems when I tried to do it halfway. Edited November 12, 2012 by Stemin Link to comment Share on other sites More sharing options...
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