Selei Posted November 12, 2012 Share Posted November 12, 2012 (edited) Hello Everyone! After a hiatus of some months to other games and experiences, I have recently decided to return to Fallout to pool time before the twentieth. I've been using quite a list of mods, some sixty or so, to augment the experience, with some degree of success. Of course, most of these I have used previously. Please bear in mind I've been messing with load order, disabling and re-enabling files and the like, so the following list of mods might not be in the best order. On that note, feel free to offer advice on a load order that would be best: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmCaravanPack.esmGunRunnersArsenal.esmAWorldOfPain(Preview).esmProjectNevada - Core.esmProject Nevada - Equipment.esmNew Vegas Redesigned II.esmElectro-City - CompletedWorkorders.esmElectro-City - Highways and Byways.esmNskies URWLified.esmIWS-Core.esmMoMod.esmMore Perks.esmMore Traits.esmProject Nevada - Cyberware.espProject Nevada - Rebalance.espMore Traits Update.espMore Perks Update.espWeaponModsExpanded.espAWOPDeadMoney.espNVR - Recommended.espNew Vegas redesigned - Honest Hearts.espNSkies URWLifiedDM.espNSKIES URWLifiedHH.espNSkies URWLifiedOWB.espfellout.espIWS-Core-Guards.espIWS-Core-Patrols.espIWS-Core-Civilians.espIWS-DM.espIWS-HH.espIWS-OWB.espIWS-LR.espnoautoaim.espPerkEveryLevel.espUrgeWasterScarf.espWMX-DeadMoney.espWMX-GunRunnersArsenal.espWMX-LonesomeRoad.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-MW-GRA.espWMX-ModerWeapons.espWMX-PreORderPackCaravan.espLeeEnfieldMkIII.espThe Mod Configuration Menu.espConelrad 640-1240.espCNR_Beta.espPipboy2500_edisleado.espm110.espDragonskin TacticalOutfit.espDragonskinBonusPack.espDragonskinNCRPersonnelWearingOutfits.espDTO-ProjectNevada.espDTOBP-ProjectNevada.eso Indeed. Quite a list. The problem does not lie in a game crash, or anything like that. The problem has to do with the landscape, and the characters in it, simply becoming Unrendered. I.E, when i look at something, it disappears in the gamespace. Its directional, and seems to be based only in certain locations. The first time it popped up is in the tutorial town, where the Geckos are that you are suppose to kill near the well. It continues to pop up as I head farther south, generally occuring along the mountain-side that is to the west. It seems, however, that anything beyond the road in the West direction will cause things to disappear, meaning If i look anywhere from the Southern mark (Directly south) to the Northern Mark (Due north) in the western direction the problem will appear. An example of the problem can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=107934955 As you can see, everything is fine. This is near the area in Goodsprings. http://steamcommunity.com/sharedfiles/filedetails/?id=107934965 Turning slightly to the right, however, causes this. As i said before, this problem seems to persist even after leaving the town and heading south towards Primm. Both of these screenshots, in case it matters, was taken from the exact same position, the only difference is the direction the character is facing (Which you can see based on the compass). Any advice you guys have would be great. Frankly, I'm at a loss at this point as to what might be causing the issue. If there is any other information needed to perhaps garner a solution, please, feel free to ask. *EDIT* In interest of furthering this process, here is a video i made right quick demonstrating how the bug seems to work: http://youtu.be/UgfZYSTEk48I apologize for the volume of audio, I was in a hurry! Edited November 12, 2012 by Selei Link to comment Share on other sites More sharing options...
MotoSxorpio Posted November 12, 2012 Share Posted November 12, 2012 (edited) I don't think Fellout and NVskies are compatible. My bad, seems it is compatible, however: Q: Does NCSkies work with Fellout?A: Yes! NVSkies is compatible with Fellout since Fellout v1.0. To get NVSkies run along with Fellout without complications place Fellout after NVSkies in your mod load order! You have to disable all NVSkies "weather" conditions via the Hygrograph. Note I said WEATHER settings NOT storm! Sand/Rain/Snow/RADstroms will still show up. NVSkies "weather" setting cannot be used in parallel without causing conflicts since Fellout uses its own "weather" settings! Edited November 12, 2012 by MOTOSXORPIO Link to comment Share on other sites More sharing options...
Selei Posted November 12, 2012 Author Share Posted November 12, 2012 I disabled fellout/NSkies to see if that was causing the issue and repeated the same test as before (with a new game, of course.) It seems the issue is still persistent with the same areas. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted November 12, 2012 Share Posted November 12, 2012 From what I understand in the QandA, you should move Fellout above NVskies, and then use the Hyroglyph ingame... Link to comment Share on other sites More sharing options...
Selei Posted November 12, 2012 Author Share Posted November 12, 2012 (edited) Just tested, same issue. I don't think its an issue with the two mods conflicting. Mind you, the lack of terrain does not crash the game, its just not there. I can still walk on it as if it was, i simply cannot see it. Also, I was reading through the NSkies mod page and realized that is has the same settings as fellout anyway, so i've gone ahead and removed that from the load entirely! I've also edited the original post with a video better demonstrating the error. **EDIT** Issue has been solved! Im an idiot, and left AA on. Edited November 12, 2012 by Selei Link to comment Share on other sites More sharing options...
hellicopters Posted January 19, 2013 Share Posted January 19, 2013 So what the f*** was it? I still have an issue which's kinda like yours. When in certain areas, turning around will unrender things, like the pipboy light not illuminating, even the goddamn character disappears... Thanks in advance Link to comment Share on other sites More sharing options...
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