black06 Posted March 10, 2011 Share Posted March 10, 2011 vox populi sounds good Link to comment Share on other sites More sharing options...
GeneralGarand1 Posted March 10, 2011 Share Posted March 10, 2011 Lol this is kinda funny. My team and I came up with a similar idea, but our idea doesn't revolve around just business, you actually build a small island city-state where you basically control your own government and what-not. It's still in the concept stage but any of you wanting to submit some ideas are welcome to pm me. :P Link to comment Share on other sites More sharing options...
QQuix Posted March 10, 2011 Author Share Posted March 10, 2011 Thanks for the feedback, black06. GeneralGarand1, feel free to use any ideas posted in this thread. As I mentioned a couple of times, I consider all the ideas posted here as public domain. There are much more than I could possibly use and it would be great if someone used them (just don't forget to credit the author, as a courtesy).Good luck with your project. Link to comment Share on other sites More sharing options...
Thedragonemperor Posted April 6, 2011 Share Posted April 6, 2011 I like it. It fits the concept of the mod relatively well and it adds some class to the mod, imo. I think the name will work. Link to comment Share on other sites More sharing options...
QQuix Posted April 11, 2011 Author Share Posted April 11, 2011 Thanks, alll. This mod is, now, officially renamed VOX POPULI. (but I will keep the thread with the original name for a while longer) - - - - Quick status report: When I started adapting NPC ACE for this mod, I hopped I could do it without the actual building interiors, as I knew that including the interiors would need a lot of work.Unfortunately, I got to a point where I needed them, so I took some time to go after then. It took me almost a month, but I've just finished mapping 297 Interiors for the 131 building types the player may add to the island. Mapping the interiors means I now have the relative XYZ positions, XYZ angles and scale of the 43,356 objects that go inside those interiors. And I also have mapped the 712 doors that connect them to the exterior and to one another. Now, let's work on dynamically creating those interiors . . . Link to comment Share on other sites More sharing options...
NeonPeanut Posted April 12, 2011 Share Posted April 12, 2011 I have a question. Are you creating the island to be apart of the Tamriel worldspace, or have you created a seperate world for it? Link to comment Share on other sites More sharing options...
QQuix Posted April 12, 2011 Author Share Posted April 12, 2011 I have a question. Are you creating the island to be apart of the Tamriel worldspace, or have you created a seperate world for it?Lore-wise, it will be an island west of Anvil (therefore in Tamriel) and you will get there by ship.Technically, the island is in a different worldspace. The island worldspace is already done (kindly offered by the NPC with Jobs project). Not sure if this is what you asked. Link to comment Share on other sites More sharing options...
NeonPeanut Posted April 12, 2011 Share Posted April 12, 2011 Yes, that is what I had asked. I just wanted to make sure it would be compatible with Tamriel 'overhauls' like Under the Sign of the Dragon. Thank you for taking the time to answer my question. I look forward to this mod's release. :happy: Link to comment Share on other sites More sharing options...
TwistedVizion Posted April 19, 2011 Share Posted April 19, 2011 Ive been looking over this for a while now, Have any alpha/beta releases been made if not when will a release be made? Link to comment Share on other sites More sharing options...
QQuix Posted April 19, 2011 Author Share Posted April 19, 2011 (edited) Not realy.I released a trial version for team members a couple of months back, but the visible part of it was really shallow and dull. Just building placement. No NPCS. No interiors. I finished mapping the interiors and I am working on adding the NPCs. Hard to have date, because when I finish my part, there are still quests and dialogs to add. Edited April 19, 2011 by QQuix Link to comment Share on other sites More sharing options...
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