Spikem59 Posted January 25, 2013 Share Posted January 25, 2013 I'm really happy to hear this mod is being continued. I've been searching, and SEARCHING for anything similar to this, there's only one, and it's extremely game-crashing. Any idea on how much is left until we can get a beta? Link to comment Share on other sites More sharing options...
QQuix Posted January 25, 2013 Author Share Posted January 25, 2013 Thank you all for your support and interest. Unfortunately I don't have a date for the beta. Most likely second semester, I guess. All I have released (kind of) is the Intro (link in post #303, above). Link to comment Share on other sites More sharing options...
Guineapigpwr Posted February 4, 2013 Share Posted February 4, 2013 I was thinking maybe you could add animal breeding. Like if two wolves meet there is a chance that they could have a puppy or 2. I would like it if there was a way for you to have a ranch, so that you could buy animals and then breed them but you have to take care of them. Yes this would sort of be like Harvest Moon but it would add more realism to the game. Link to comment Share on other sites More sharing options...
QQuix Posted February 5, 2013 Author Share Posted February 5, 2013 In this mod the player is supposed to act more like a community leader / ruler, leading the initial small group of survivors to become a flourishing society in a large city. The actual ‘operation’ of the planned facilities, like running a farm, mine, wood mill or foundry should be done by the population. Although a ranch might be an alternative to the planned farm, it would be run by some NPC (or, in other words, by the scripts I am working on) So, I am afraid running a ranch is not the objective here (but the suggestion is noted. Thanks) Link to comment Share on other sites More sharing options...
Dreadbone5 Posted February 23, 2013 Share Posted February 23, 2013 I sure hope it gets completed, I'm amazed at the work your putting in, and I also hope it won't have to many requirements. Link to comment Share on other sites More sharing options...
QQuix Posted February 25, 2013 Author Share Posted February 25, 2013 The only requirements I have so far are OBSE and Pluggy (an OBSE plugin) I don't plan to use other assets besides vanilla Oblivion. Link to comment Share on other sites More sharing options...
bond44411 Posted May 7, 2013 Share Posted May 7, 2013 Hello everyone i just recently signed up to the nexus forums but i have been watching this mod since it was still called "The Evolveing Society" but due to there not being a post in atleast...2-3 months i decided to post here and see if it is still going or if it is dead. Link to comment Share on other sites More sharing options...
QQuix Posted May 7, 2013 Author Share Posted May 7, 2013 Yes, it is going ahead, but rather slowly, I admit. I am re-doing the NPC ACE part of the mod (the scripts that controls all NPC aspects, satisfaction, productivity, etc), which is a complex set of scripts. Due to the lack of time, every time I have the opportunity of work a little more, I find myself spending the time trying to figure out what I have done before, where I was heading, etc. Quite frustrating. So I am spending some time going script by script and writing down comments to tell myself what the script does, hopping that this will speed up the process of resuming from where I last stopped. Other than that, still no idea when I will have a Beta. Thanks for the interest. Link to comment Share on other sites More sharing options...
bond44411 Posted May 8, 2013 Share Posted May 8, 2013 Yes, it is going ahead, but rather slowly, I admit. I am re-doing the NPC ACE part of the mod (the scripts that controls all NPC aspects, satisfaction, productivity, etc), which is a complex set of scripts. Due to the lack of time, every time I have the opportunity of work a little more, I find myself spending the time trying to figure out what I have done before, where I was heading, etc. Quite frustrating. So I am spending some time going script by script and writing down comments to tell myself what the script does, hopping that this will speed up the process of resuming from where I last stopped. Other than that, still no idea when I will have a Beta. Thanks for the interest.I am very happy that this mod is still going ahead no matter how fast it is going. Link to comment Share on other sites More sharing options...
FireAsh Posted August 4, 2013 Share Posted August 4, 2013 how about different island types for example desert island would give stronger guards and easier building,grasslands would be easier mining and people come to your island faster, jungle would be faster guards and more wood and food production things like that Link to comment Share on other sites More sharing options...
Recommended Posts