Jump to content

Adding mods through Bethesda **and** Vortex (especially on Linux)


zixi

Recommended Posts

On Windows (10 and 7) I added mods via Bethesda (ie in the game) and via Vortex. When I switched to Linux I added mods solely via Bethesda because I wasn't running Vortex. I'm now running Vortex via Lutris and I'm wondering if I'm contributing to instability by adding mods both ways. Or doesn't it matter?

Link to comment
Share on other sites

fwiw, I added the first few mods to my initial installation using Bethesda before I discovered Nexus, and it hasn't *seemed to cause any issues over the past 10-11 months.

 

However, bouncing between Windows and Linux....? I've never done that so I can't comment.

Link to comment
Share on other sites

@anjenthedog - Thanks for replying! I think I need to be clearer. When I was using both Windows 7 and 10 I added mods using Vortex and Bethesda without noticing any issues but I'm using Linux now - I don't have Windows at all on anything.

 

I think my question is really about where the ultimate control of the game lies - is it with the game or with Vortex? I suspect that although you can disable mods inside the game that Vortex can't 'see' any you add inside the game. I'm trying that now. It isn't really an issue unless you add something in Vortex which depends on something added via the game... But I'm wondering if adding in both places might add to the instability. Running SkyrimSE on Linux is sort of a game in itself - it can get broken in lots of very interesting ways... :laugh:

Link to comment
Share on other sites

Vortex is just an installation and mod management utility, so as long as it has been written to cover Linux, I'd think that any further issues would be with Linux and the game, or Wine or whatever you use to run skyrim within Linux (not sure... I use Linux solely for professional work in programming for web dev)

 

I'm a fish out of water here (Linux and skyrim) so that's all I can say with any authority.

Link to comment
Share on other sites

Actually, interesting. From Bethesda, I have only several Creation Club plugins (e.g. Saint & Seducers), installed before Vortex. Vortex sees them, lists them under "plugins" together with Skyrim, Update, Dawnguard and even shows a note "Creation Club", without possibility to disable them. But if to install not plugin, but a simple mod without .esm/.esp file, from Bethesda, with Vortex installed, then will Vortex see it as mod or only as "new/changed files"?

Edited by shumkar
Link to comment
Share on other sites

?? idk...

 

Just took a look at my listings.

 

Under mods I can't even find the one mod I'm certain I got from bethesda (or at least the only one I distinctly remember and am reminded of every item time I use it, ie, Waterview player home on the lake that also has Rifken on its eastern end, which I suppose makes sense since it was installed outside of Vortex. (which, btw, is a great player home. has a ton of plantable plots and makes a good stopover if you're in the area when it's time to log out or need some quick crafting).

 

Checking plugins... the only ones I can't disable are the five stock ones: dawnguard, dragonborn, hearthfire, skyrim, and update

Link to comment
Share on other sites

Shouldn't all the mods that you installed from Bethesda be marked as installed when you open "Mods" in the main menu? All the plugins that I bought are marked when I open "Creation Club", and grouped in a special section at the right (if I remember well, not in the game now).

 

As long as I never installed mods from Bethesda, I don't know how this process is going. Creation Club plugins - they drop silently in the Data folder. Mods, apparently, too? It would be better if Bethesda offer a possibility to download mods as archive files which afterwards could be installed via Vortex.

 

The main meaning of my initial question is that if Vortex can't recognize Bethesda mods as mods, entirely, then, theoretically, it may happen a mess.

Edited by shumkar
Link to comment
Share on other sites

well, the waterview mod was downloaded and installed from there, but I can't say if it was or wasn't a bethesda mod. And afaik, it's not cc. And it *was installed before I installed Vortex. waterviewskyrim *does show up in the plugins list apparently, just not in the mods listing.

Link to comment
Share on other sites

I've just done a few experiments and I hope that anjenthedog is not on the same time zone as me or that's a late one! :laugh: Games added via Bethesda in the game*, show up in Vortex. And disabled in the game are recorded as such by Vortex. My husband (who is the ***ex*** software developer - just programs for fun now) - is convinced that the two programs will be accessing the same instance of information - mod name, place in the list etc etc and he thinks that is held by the game. He says if it isn't it would be a nightmare... And I've now been subjected to a diatribe about being too strongly coupled.

 

So, if that's true then it really doesn't matter where I add or delete...

 

Thanks both of you for the insights! Even my husband thought it was an interesting question and his experience of Skyrim consists of not being able to get out of the cave after the Alduin attack... :ohmy: He thinks building software is much more fun than playing!

 

 

*I added anjenthedog's favourite Waterview inside the game and confirm it does show up in Vortex...


Link to comment
Share on other sites

  On 1/13/2020 at 9:17 AM, zixi said:

added via Bethesda in the game*, show up in Vortex. And disabled in the game are recorded as such by Vortex. My husband (who is the ***ex*** software developer - just programs for fun now) - is convinced that the two programs will be accessing the same instance of information - mod name, place in the list etc etc and he thinks that is held by the game. He says if it isn't it would be a nightmare...

 

Very interesting! That is how *should be*. Vortex seems to be an advanced program enough, and Bethesda's built-in mod engine - as well.

 

I think, we could now exclude the "Vortex/Bethesda" incompatibility from the possible reasons of instability of your game.

 

Edit: "place in the list" - it's related to plugins (~/.local/share/Steam/steamapps/compatdata/489830/pfx/drive_c/users/steamuser/Local\ Settings/Application\ Data/Skyrim\ Special\ Edition/Plugins.txt). Though, this file is just a list, not in the order. The order must be stored somewhere else. Simple mods, not including .esm/.esp - I don't know at all where the information about them could be stored in the game.

Edited by shumkar
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...