Wolfstorm Posted January 12, 2020 Share Posted January 12, 2020 (edited) CK only generates rocks and mountains, but is crashing when I try to generate trees, and dont generate levelled terrain.I already unpacked the BSA files associated with trees, but still crashes when at 50%. I used the Vanilla Skyrim LOD billboards, and the resources in https://www.afkmods.com/index.php?/files/file/1543-skyrim-vanilla-lod-source-files/ but got the same result. I tried Oscape and is not working either, although it didnt crash.It didnt generate LOD for any object. I tried with both esp and esm versions (some tutorials says it only works with esm, so I converted it using Wrye Bash).The rocks in the following screenshots are from CK LOD generation: https://imgur.com/a/BAmVJJmThe terrain was generated by Oscape. You can see there is no LOD terrain, only the original Daggerfall heightmap terrain, which was used for the landscaping.I checked the folders and no object was generated by Oscape. I followed this tutorial: SSELodGen fails to create a LOD, and says there is no options file found, which would be named "SSELODGen_Daggerfall_Hammerfell_Options.txt". I dont have any idea how to create this file.So, how do I generate LOD for terrain I put in the heightmap? And the trees, how do I put them there? CK also crashed after I removed all the trees I have put, so I dont think it have anything to do with the source files. Edited January 12, 2020 by Wolfstorm Link to comment Share on other sites More sharing options...
agerweb Posted January 13, 2020 Share Posted January 13, 2020 Don't use the CK for any LOD generation its bugged to hell. I originally used Oscape for Terrain and XLodGen for Objects, I now use the version of XLodGen that does both and have had no problems with it, you can get it here: XLodGen As with all methods you will need the tree bill boards and extract all the Lod files from the Meshes0 and Meshes1 bsa. Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 13, 2020 Author Share Posted January 13, 2020 Don't use the CK for any LOD generation its bugged to hell. I originally used Oscape for Terrain and XLodGen for Objects, I now use the version of XLodGen that does both and have had no problems with it, you can get it here: XLodGen This one is for Fallout 4... it wont open because I dont have it installed... Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 13, 2020 Author Share Posted January 13, 2020 (edited) What happens is that I have a esp master file which contains the worldspace, with its own heightmap.Since it is a master file, I cant edit it, so I created my own esp, having the first as a master, and made my own modifications to this heightmap, putting some land, rocks and trees there.So now only the rocks are going to the LOD, whereas the land and trees, do not. And if I try to make the tree LOD in CK, it crashes. The red area was added by me: And it wont appear in the LOD. Only the rocks appears. You can see the rock LOD even appears in CK, so its not like I did the wrong procedure... CK have three options for LOD, and only the second, "static objects", is working. The first one do nothing, and the third crashes. Oscape is not generating anything, not even the rocks, its only reproducing the terrain from the master esp (the original heightmap). I landscaped during Oblivion times, and made a city in the same worldspace of Cyrodiil, using Onra's TWMP, and never had such issues. It looks like the tools for Skyrim are broken on purpose. Edited January 13, 2020 by Wolfstorm Link to comment Share on other sites More sharing options...
agerweb Posted January 13, 2020 Share Posted January 13, 2020 The Xedit link I gave you will do Lod for all versions of Skyrim, you just have to rename the exe file. See the Readme. I still reccomend you use it. As far as your existing problems are concerned; Oscape is in the habit of not reading the Sea and Landlevels correctly - worth checking the levels in the CK and change them in Oscape to match if necessary. And still don't use the CK for LoD. However, if you are making large landscape changes, I would be inclined to make them to the Master that contains the Worldspace. unless there is a specific reason why you can't. Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 13, 2020 Author Share Posted January 13, 2020 (edited) Dyndolod was able to make LOD for the trees and used the full meshes of the rocks below the lighthouse (didnt cut the underground meshes, like CK did), but still nothing of the terrain. There is snow in the upper left, and beach sand near the water, but they were not reproduced in the LOD. You can see some trees floating near the rocks below the lighthouse... there should be terrain below these trees. This was after I merged my esp with the master, creating a single esp, and after I generated TexGen files with Dyndolod. Technically the terrain should appear there. Maybe it didnt because I mixed the terrain? There were some square bugs in CK, hence why so many rocks, I used it to cover them. But still, the elevation should be there. I believe I will have to make some alteration in the heightmap itself, because this extra land wont show in the LOD. Edit: the area is already in the heightmap. It probably got there when I merged the files. Edited January 13, 2020 by Wolfstorm Link to comment Share on other sites More sharing options...
agerweb Posted January 13, 2020 Share Posted January 13, 2020 Did you use the CK merge with master facility? As far as I am aware that is the only method of merging and esp with an esp/esm that is already its master. The xEdit merge plugins facility will only merge esp with esp; not esp with master; I checked this some time ago with the author. Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 13, 2020 Author Share Posted January 13, 2020 I used the MergePlugins.exe. Link to comment Share on other sites More sharing options...
agerweb Posted January 13, 2020 Share Posted January 13, 2020 Not used this; the mod page doesn't say it can't merge an esp into its master so maybe it can. In which case your problem is something different. If you want to put you esp somewhere I can get at it, I am happy to try and create a LoD for it - at least this will discover whether its the tools you are using or a problem with the file itself. Link to comment Share on other sites More sharing options...
sheson Posted January 13, 2020 Share Posted January 13, 2020 Use xLODGen to generate terrain LOD and vanilla/CK style object and tree LOD. DynDOLOD is the improved version of xLODgen for Skyrim/Enderal/SE/VR tree and object LOD. TexGen updates a select list of object LOD textures. Link to comment Share on other sites More sharing options...
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