Wolfstorm Posted January 14, 2020 Author Share Posted January 14, 2020 (edited) XLODGen did the trick. At first it didnt work, but then I was with the Dyndolod LOD activated, and used xLODGen only for the terrain.In a second try, I disabled the Dyndolod package, and used xLODGen for objects, trees and terrain. This time it worked! This is the result with the merged plugin (highrock.esp): And this is the result with the individual plugin (northpoint.esp, using daggerfall.esp as a master file): Something tells me the merged plugin messed with the weather. The red tint in the first picture is typical of a desert climate. So I will stick with the individual version.I believe the hole in the rocks below the lighthouse can be fixed if I put some extra rocks. Now its just a matter of learning how to make a LOD object for Strotis walls and lighthouse, since they disappear in the distance (they dont have a LOD object). Thanks for the help. Edited January 14, 2020 by Wolfstorm Link to comment Share on other sites More sharing options...
sheson Posted January 14, 2020 Share Posted January 14, 2020 DynDOLOD is just the advanced version of xLODGen for object and tree LOD generation. If xLODGen tree and object LOD generation works, so does DynDOLODs, just with more object LOD models etc. Have a look at docs/DynDOLOD_Mod_Authors.html. Make use of the official DynDOLOD forum for inquiries about xLODGen/DynDOLOD. Mod authors are always welcome to contact me (xEdit discord) for quick questions. If you look through many mods using the same 3rd party assets, you might be lucky and find a LOD model made for them already. Very rare, but it happens.Another solution is to use the full model for static object LOD - which will be better for performance than the IsFullLOD flag. Just making a slightly stripped down version of the full model by removing small details is often good enough.Performance wise this is acceptable for a few single buildings. For objects that are used many times in a world a true optimized LOD model is best of course. Link to comment Share on other sites More sharing options...
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