OpToCo Posted November 14, 2012 Share Posted November 14, 2012 (edited) Over the last few days I have been plagued by crashes. They are completely random and I can't replicate them at all. I have tried nearly everything. I have attached a bunch of useful files for people who can read them below: My load order: Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm BetterGamePerformance.esp DarNifiedUIF3.esp CASM.esp megalight.esp Fellout-pipboylight.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Realistic Interior Lighting.esp Realistic Interior Lighting - BS.esp Realistic Interior Lighting - OA.esp Realistic Interior Lighting - PL.esp Fallout.ini[General] SStartingCell= SCharGenQuest=0001f388 SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1=Fallout3.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=6 uExterior Cell Buffer=72 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=26214400 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=1 [Display] fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=1 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=5 fFarDistance=1000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0 fLightLODRange=500.0 fLightLODMinStartFade=200.0 fLightLODMaxStartFade=3500.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=500.0 fSpecularLODRange=300.0 fSpecularLODMinStartFade=200.0 fSpecularLODMaxStartFade=2000.0 fGamma=1.0000 bAllow30Shaders=0 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=2 iActorShadowCountExt=2 fPipboy1stPersonFOV=47.0 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=8 fLandLOFadeSeconds=15.0 [Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1 [Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=0 bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bForceLowDetailReflections=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 [Audio] fASFadeInTime=3.0 fASFadeOutTime=10.0 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 fAudioDebugDelay=0.0 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=0 bEnableEnviroEffectsOnPC=0 ; cache sizes in kilobytes iAudioCacheSize=2048 iMaxSizeForCachedSound=256 bUseAudioDebugInformation=1 fAudioDebugDelay=0.0000 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.3000 fDefaultRadioVolume=0.5000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.7500 iMaxImpactSoundCount=32 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fMinSoundVel=90.0000 fDialogMinDistance=125.00 fDialogMaxDistance=1800.00 fMainMenuMusicVolume=0.6 fDBVoiceAttenuationIn2D=2.0 fCollisionSoundHeavyThreshold=60.0 fDialogueFadeDecibels=6.0 fDialogueFadeSecondsIn=2.0 fDialogueFadeSecondsOut=1.0 fDialogueHeadPitchExaggeration=2.0 fDialogueHeadRollExaggeration=2.0 fDialogueHeadYawExaggeration=2.0 fHardLandingDamageThreshold=500.0 fWoodMediumMassMin=7.0 fWoodLargeMassMin=15.0 fStoneMediumMassMin=5.0 fStoneLargeMassMin=30.0 fEarthMediumMassMin=5.0 fEarthLargeMassMin=30.0 fSkinMediumMassMin=5.0 fSkinLargeMassMin=30.0 fMetalMediumMassMin=8.0 fMetalLargeMassMin=25.0 fRadioDialogMute=0.50 fFilterDistortionGain=-7.5 fFilterPEQGain=-15.0 fFilterdBAttenuation=11.5 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=0 iLastHDRSetting=-1 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.016 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=5 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40 [RagdollAnim] bRagdollFeedback=1 fCameraDist=1000.0 fHierarchyGain=0.17 fVelocityDamping=0.0 fAccelerationGain=1.0 fVelocityGain=0.6 fPositionGain=0.05 fPositionMaxLinearVelocity=14.0 fPositionMaxAngularVelocity=18.0 fSnapGain=0.1 fSnapMaxLinearVelocity=3.0 fSnapMaxAngularVelocity=0.3 fSnapMaxLinearDistance=0.3 fSnapMaxAngularDistance=1.0 [FootIK] fOnOffGain=0.5 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.75 fPelvisOffsetDamping=0.2 fVertErrorGain=0.5 fOriginalGroundHeightMS=-0.11 fAnkleOffset=0.2000 fRagdollFeedback=0.7 [LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045 [interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121 iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5 fRSMFaceSliderDefaultMax=3.5 fPopUpBackgroundOpacity=0.87 fMenuBackgroundOpacity=0.76 bHideUnavailablePerks=0 [Loading] sWelcomeScreen1=loading_screen01 sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen_legal sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=5.0000 iNumLocationSpecificScreens=1 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 [GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 [Fonts] sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=0 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bCloneModelsInBackground=0 [LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=0 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=3 fLODFadeOutMultObjects=5 fLODFadeOutMultActors=6 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0 fDistanceMultiplier=1 fLODBoundRadiusMult=10 fObjectLODMax=15.0 fObjectLODMin=1.0 fObjectLODDefault=5 fItemLODMax=15.0 fItemLODMin=1.0 fItemLODDefault=2 fActorLODMax=15.0 fActorLODMin=2.0 fActorLODDefault=5 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 [Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg [Grass] iMinGrassSize=80 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=1 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Fallout - Misc.bsa SMasterVoicesArchiveFileName1=Fallout - Voices.bsa SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa SMasterSoundsArchiveFileName=Fallout - Sound.bsa SMasterTexturesArchiveFileName1=Fallout - Textures.bsa SMasterMeshesArchiveFileName=Fallout - Meshes.bsa SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy=3.5 fBlurIntensityPipboy=0.25 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1 [interfaceFX] fDefaultBurstDuration=200 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5 ;pulse effect fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006 ;pipboy menu transitions fVertHoldChance=0.08 fShudderChance=0.20 fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6 fScreenLightRadius=6 [RenderedTerminal] bUseRenderedTerminals=1 fRenderedTerminalFOV=0.15 fRenderedTerminalZoom=36 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.000000 fRenderedTerminalHPos=0.0 fRenderedTerminalVPos=0.38 fScreenLightBaseIntensity=1.2 fScreenLightRadius=80 fScreenLightColorR=0.68 fScreenLightColorG=0.74 fScreenLightColorB=0.62 fRaceSexMenuHPos=0.0 fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70.0 fRaceSexMenuScale=0.5 [Decals] uMaxDecalCount=100 bProfileDecals=0 bDecalOcclusionQuery=1 [TerrainManager] fSplitDistanceMult=0.75 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 [VATS] fVATSLightLevelMin=20.0 fVATSLightLevelMax=65.0 fVATSLightAngle=0.0 fVATSLightDistance=100.0 fVATSLightElevation=100.0 fVatsLightColorR=0.35 fVatsLightColorG=0.35 fVatsLightColorB=0.35 [screenSplatter] bScreenSplatterEnabled=1 My FalloutPrefs.ini[General] SStartingCell= SCharGenQuest=0001f388 SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1=Fallout3.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3 bPreCullActors=1 bTaskletActorSceneGraphUpdates=0 bTaskletActorAnimMovementUpdates=1 bAnimationUseBlendFromPose=1 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\maintitle.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt bDefaultCOCPlacement=0 uGridDistantCount=20 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=3 uExterior Cell Buffer=36 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SMainMenuMovieIntro= SIntroSequence= sIntroMovie=Fallout INTRO Vsk.bik iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bPreemptivelyUnloadCells=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=26214400 bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=1 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bExternalLODDataFiles=1 bCheckCellOffsetsOnInit=0 uGridDistantTreeRange=5 bCreateShaderPackage=0 bWarnOnMissingFileEntry=0 bAllowScriptedAutosave=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bUseThreadedAI=1 bChangeTimeMultSlowly=1 bCheckPurgedTextureList=0 bAnimateDoorPhysics=0 sLanguage=ENGLISH bLoadFaceGenHeadEGTFiles=1 [Display] fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=1 iMultiSample=2 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bImageSpaceEffects=1 bDoCanopyShadowPass=1 bDrawShadows=1 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=5 iLocation X=5 bFull Screen=1 iAdapter=0 iScreenShotIndex=2 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=5 fFarDistance=1000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=20 bShowMenuTextureUse=1 fLightLODDefaultStartFade=1000.0 fLightLODRange=500.0 fLightLODMinStartFade=200.0 fLightLODMaxStartFade=3500.0 fShadowLODDefaultStartFade=200.0 fShadowLODRange=200.0 fShadowLODMinStartFade=100.0 fShadowLODMaxStartFade=1000.0 fSpecularLODDefaultStartFade=500.0 fSpecularLODRange=300.0 fSpecularLODMinStartFade=200.0 fSpecularLODMaxStartFade=2000.0 fGamma=1.1867 bAllow30Shaders=0 iTexMipMapMinimum=0 bDoStaticAndArchShadows=0 bDoActorShadows=1 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=100.0000 fEyeEnvMapLOD2=800.0000 fEyeEnvMapLOD1=500.0000 fEnvMapLOD2=1800.0000 fEnvMapLOD1=1500.0000 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=5 iActorShadowCount=4 bIgnoreResolutionCheck=0 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 iPresentInterval=1 bDecalsOnSkinnedGeometry=1 uVideoDeviceIdentifierPart4=0 uVideoDeviceIdentifierPart3=0 uVideoDeviceIdentifierPart2=0 uVideoDeviceIdentifierPart1=0 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=2 iActorShadowCountExt=2 fPipboy1stPersonFOV=47.0 fDefault1stPersonFOV=55.0000 bLODNoiseAniso=1 iMaxAnisotropy=15 fLandLOFadeSeconds=15.0 sD3DDevice="AMD Radeon HD 7450M" iTexMipMapSkip=0 iWaterMultisamples=1 bTransparencyMultisampling=0 fSpecularLODStartFade=1000 fShadowLODStartFade=460 fLightLODStartFade=2500 iSize W=1366 iSize H=768 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 iShadowMode=3 iMaxSkinDecalsPerFrame=3 [Controls] bAlwaysRunByDefault=1 bBackground Mouse=0 bBackground Keyboard=1 Forward=0011FF13 Back=001FFF14 Slide Left=001EFF17 Slide Right=0020FF16 Use=00FF0011 Activate=0012FF0A Block=00380110 Ready Item=0013FF0C Crouch/Sneak=001DFF08 Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0039FF0D Toggle POV=0021020F Menu Mode=000FFF0B Rest=0014FF07 Vats=002FFF0E Hotkey1=0002FFFF Hotkey2=0003FFFF Hotkey3=0004FFFF Hotkey4=0005FFFF Hotkey5=0006FFFF Hotkey6=0007FFFF Hotkey7=0008FFFF Hotkey8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFF09 fXenonVertLookSpeed=1200.0000 fXenonHorizLookSpeed=1500.0000 bGamePadRumble=1 bInvertYValues=0 fMouseSensitivity=0.0020 [Water] bUseWaterShader=1 bUseWaterReflections=1 bUseWaterRefractions=1 bUseWaterDepth=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterLOD=1 bReflectExplosions=0 bAutoWaterSilhouetteReflections=1 bForceHighDetailReflections=0 bForceLowDetailReflections=0 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 iWaterReflectWidth=512 iWaterReflectHeight=512 bUseWaterReflectionBlur=0 iWaterBlurAmount=2 [Audio] fASFadeInTime=3.0 fASFadeOutTime=10.0 fRegionLoopFadeInTime=5.0 fRegionLoopFadeOutTime=5.0 fAudioDebugDelay=0.0 bEnableAudio=1 bEnableAudioCache=1 bMultiThreadAudio=0 bEnableEnviroEffectsOnPC=0 ; cache sizes in kilobytes iAudioCacheSize=2048 iMaxSizeForCachedSound=256 bUseAudioDebugInformation=1 fAudioDebugDelay=0.0000 fDefaultMasterVolume=1.0000 fDefaultFootVolume=0.5000 fDefaultMusicVolume=0.3000 fDefaultRadioVolume=0.5000 fDefaultEffectsVolume=1.0000 fDefaultVoiceVolume=0.7500 iMaxImpactSoundCount=32 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.6500 iCollisionSoundTimeDelta=150 iRadioUpdateInterval=250 fMinSoundVel=90.0000 fDialogMinDistance=125.00 fDialogMaxDistance=1800.00 fMainMenuMusicVolume=0.6 fDBVoiceAttenuationIn2D=2.0 fCollisionSoundHeavyThreshold=60.0 fDialogueFadeDecibels=6.0 fDialogueFadeSecondsIn=2.0 fDialogueFadeSecondsOut=1.0 fDialogueHeadPitchExaggeration=2.0 fDialogueHeadRollExaggeration=2.0 fDialogueHeadYawExaggeration=2.0 fHardLandingDamageThreshold=500.0 fWoodMediumMassMin=7.0 fWoodLargeMassMin=15.0 fStoneMediumMassMin=5.0 fStoneLargeMassMin=30.0 fEarthMediumMassMin=5.0 fEarthLargeMassMin=30.0 fSkinMediumMassMin=5.0 fSkinLargeMassMin=30.0 fMetalMediumMassMin=8.0 fMetalLargeMassMin=25.0 fRadioDialogMute=0.50 fFilterDistortionGain=-7.5 fFilterPEQGain=-15.0 fFilterdBAttenuation=11.5 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseObstacleAvoidance=1 bBackgroundNavmeshUpdate=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 bCloneModelsInBackground=0 iLastHDRSetting=-1 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.016 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=10.0000 iHavokSkipFrameCountTEST=0 iNumHavokThreads=2 fChaseDeltaMult=0.0500 bAddBipedWhenKeyframed=1 fQuadrupedPitchMult=1.0000 iEntityBatchRemoveRate=100 iMaxPicks=40 [RagdollAnim] bRagdollFeedback=1 fCameraDist=1000.0 fHierarchyGain=0.17 fVelocityDamping=0.0 fAccelerationGain=1.0 fVelocityGain=0.6 fPositionGain=0.05 fPositionMaxLinearVelocity=14.0 fPositionMaxAngularVelocity=18.0 fSnapGain=0.1 fSnapMaxLinearVelocity=3.0 fSnapMaxAngularVelocity=0.3 fSnapMaxLinearDistance=0.3 fSnapMaxAngularDistance=1.0 [FootIK] fOnOffGain=0.5 fGroundAscendingGain=0.4 fGroundDescendingGain=0.4 fFootRaisedGain=0.9000 fFootPlantedGain=1.0000 bFootPlacementOn=1 fPelvisUpDownBias=0.75 fPelvisOffsetDamping=0.2 fVertErrorGain=0.5 fOriginalGroundHeightMS=-0.11 fAnkleOffset=0.2000 fRagdollFeedback=0.7 [LookIK] fLookAtTargetGain=0.3 fLookAtGain=0.045 [interface] fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneXWide=15 iSafeZoneYWide=15 iSafeZoneX=15 iSafeZoneY=15 bAllowConsole=1 bActivatePickUseGamebryoPick=0 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 fInterfaceTintB=0.8824 fInterfaceTintG=0.9843 fInterfaceTintR=0.6314 bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33 iSystemColorTerminalGreen=231 iSystemColorTerminalBlue=121 iSystemColorSystemRed=26 iSystemColorSystemGreen=255 iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199 iSystemColorMainMenuGreen=255 iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26 iSystemColorPipboyGreen=255 iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255 iSystemColorHUDAltGreen=67 iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26 iSystemColorHUDMainGreen=255 iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5 fRSMFaceSliderDefaultMax=3.5 fPopUpBackgroundOpacity=0.87 fMenuBackgroundOpacity=0.76 bHideUnavailablePerks=0 bHelpEnabled=1 fHudOpacity=1.0000 uPipboyColor=452952319 uHUDColor=452952319 bDisable360Controller=0 [Loading] sWelcomeScreen1=loading_screen01 sWelcomeScreen2=loading_screen_bethsoft sWelcomeScreen3=loading_screen_BGS sWelcomeScreen4=loading_screen_legal sMainMenuBackground=main_background sTitleMusic=MainTitle sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav iMaxScreens=4 iMaxScreens_MainMenu=20 fLoadingTextUpdateInterval=10.0000 fLoadingBkgdUpdateInterval=10.0000 fMainMenuBkgdUpdateInterval=10.0000 fLoadingInitUpdateInterval=5.0000 iNumLocationSpecificScreens=1 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=940 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=2 iDebugTextFont=3 [GamePlay] bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bShowQuestMarkers=1 iDifficulty=2 bDisableDynamicCrosshair=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 bCrossHair=1 bGeneralSubtitles=1 bDialogueSubtitles=1 [Fonts] sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundPathing=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 iAnimaitonClonePerLoop=5 bUseMultiThreadedTrees=1 iExteriorPriority=50 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=0 bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=0 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bCloneModelsInBackground=0 [LOD] fLODLandDropAmount=230.0000 fLodDistance=500.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=0 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultItems=4.5 fLODFadeOutMultObjects=7.5 fLODFadeOutMultActors=6 fLODMultLandscape=1.0000 fLODMultTrees=0.5000 fLODMultActors=1.0000 fLODMultItems=1.0000 fLODMultObjects=5 iFadeNodeMinNearDistance=500 fLODFadeOutPercent=0.6000 fFadeOutThreshold=0.3000 fFadeInThreshold=0.7000 fFadeInTimet=2.0 fFadeOutTime=2.0 fDistanceMultiplier=1 fLODBoundRadiusMult=10 fObjectLODMax=15.0 fObjectLODMin=1.0 fObjectLODDefault=5 fItemLODMax=15.0 fItemLODMin=1.0 fItemLODDefault=2 fActorLODMax=15.0 fActorLODMin=2.0 fActorLODDefault=5 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=0.5000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODLandVerticalBias=0.0000 fTalkingDistance=1000.0000 iBoneLODForce=-1 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 [Weather] fSunGlareSize=800.0000 fSunBaseSize=750.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=ogg [Grass] iMinGrassSize=80 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.0000 fGrassMinStartFadeDistance=0.0 fGrassMaxStartFadeDistance=7000.0 fGrassDefaultStartFadeDistance=3500.0 fGrassFadeRange=1000.0 b30GrassVS=1 fGrassStartFadeDistance=5000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 SDefaultLandDiffuseTexture=DirtWasteland01.dds SDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fGrassDimmer=1.5000 fTreeDimmer=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fSunlightDimmer=1.5000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=1 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.7000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 bUseWindowsMessageBox=0 [DistantLOD] bUseLODLandData=0 fFadeDistance=12288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Fallout - Misc.bsa SMasterVoicesArchiveFileName1=Fallout - Voices.bsa SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa SMasterSoundsArchiveFileName=Fallout - Sound.bsa SMasterTexturesArchiveFileName1=Fallout - Textures.bsa SMasterMeshesArchiveFileName=Fallout - Meshes.bsa SInvalidationFile= iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Fallout Disc. SCopyProtectionTitle2=Fallout Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy] fBlurRadiusPipboy=3.5 fBlurIntensityPipboy=0.25 fScanlineScalePipboy=50 bEnableFlickerPipboy=1 bUsePipboyMode=1 [interfaceFX] fDefaultBurstDuration=200 fDefaultBurstIntensity=2 fMiniBurstDuration=200 fMiniBurstIntensity=1.5 ;pulse effect fPulseBrightenIntensity=0.25 fPulseRadiusIntensity=0.5 fPulseRate=0.0006 ;pipboy menu transitions fVertHoldChance=0.08 fShudderChance=0.20 fScanlineScaleMenus=50.0000 bEnableFlickerMenus=1 bEnableScanlinesMenus=1 bEnableScanlinesPipboy=1 fBlurRadiusMenus=0.3000 fBrightenMenus=1.7000 fBrightenPipboy=1.3000 bUseImageSpaceMenuFX=1 fBlurIntensityHUD=1.2000 fBlurRadiusHUD=2.0000 fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6 fScreenLightRadius=6 [RenderedTerminal] bUseRenderedTerminals=1 fRenderedTerminalFOV=0.15 fRenderedTerminalZoom=36 bDoRenderedTerminalScanlines=1 fRenderedTerminalScanlineScale=130.000000 fRenderedTerminalHPos=0.0 fRenderedTerminalVPos=0.38 fScreenLightBaseIntensity=1.2 fScreenLightRadius=80 fScreenLightColorR=0.68 fScreenLightColorG=0.74 fScreenLightColorB=0.62 fRaceSexMenuHPos=0.0 fRaceSexMenuVPos=-0.6 fRaceSexMenuZoom=70.0 fRaceSexMenuScale=0.5 [Decals] uMaxDecalCount=100 bProfileDecals=0 bDecalOcclusionQuery=1 uMaxDecals=100 [TerrainManager] fSplitDistanceMult=1 fBlockMorphDistanceMult=0.70 bUseNewTerrainSystem=1 bUseDistantObjectBlocks=1 fBlockLoadDistance=125000.0000 fDefaultBlockLoadDistanceLow=50000.0 fLowBlockLoadDistanceLow=25000.0 fHighBlockLoadDistanceLow=50000.0 fDefaultTreeLoadDistance=25000.0 fLowTreeLoadDistance=10000.0 fHighTreeLoadDistance=40000.0 fTreeLoadDistance=26000 fBlockLoadDistanceLow=50000 [VATS] fVATSLightLevelMin=20.0 fVATSLightLevelMax=65.0 fVATSLightAngle=0.0 fVATSLightDistance=100.0 fVATSLightElevation=100.0 fVatsLightColorR=0.35 fVatsLightColorG=0.35 fVatsLightColorB=0.35 [screenSplatter] bScreenSplatterEnabled=1 [imagespace] iRadialBlurLevel=1 bDoDepthOfField=1 [Launcher] bShowAllResolutions=1 uLastAspectRatio=3 Event Viewer logFault bucket , type 0 Event Name: AppHangB1 Response: Not available Cab Id: 0 Problem signature: P1: Fallout3.exe P2: 1.7.0.3 P3: 4a40f18b P4: ee28 P5: 0 P6: P7: P8: P9: P10: Attached files: C:\Users\<redacted>\AppData\Local\Temp\WERFC3A.tmp.appcompat.txt C:\Users\<redacted>\AppData\Local\Temp\WERFD54.tmp.WERInternalMetadata.xml These files may be available here: C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppHang_Fallout3.exe_d4ce7f27bb345346fad1c6e5d7044964f21dc98_18e009c1 Analysis symbol: Rechecking for solution: 0 Report Id: c2060f3e-2de9-11e2-a2ed-24b6fd4c160f Report Status: 17 Report.werVersion=1 EventType=AppHangB1 EventTime=129973228791393161 ReportType=3 Consent=1 UploadTime=129973228867287502 ReportIdentifier=c2060f3d-2de9-11e2-a2ed-24b6fd4c160f IntegratorReportIdentifier=c2060f3e-2de9-11e2-a2ed-24b6fd4c160f WOW64=1 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=Fallout3.exe Sig[1].Name=Application Version Sig[1].Value=1.7.0.3 Sig[2].Name=Application Timestamp Sig[2].Value=4a40f18b Sig[3].Name=Hang Signature Sig[3].Value=ee28 Sig[4].Name=Hang Type Sig[4].Value=0 DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.1.7601.2.1.0.768.2 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=6153 DynamicSig[22].Name=Additional Hang Signature 1 DynamicSig[22].Value=ee28b7b4588d8ddb37282f46fa2adee4 DynamicSig[23].Name=Additional Hang Signature 2 DynamicSig[23].Value=0dc5 DynamicSig[24].Name=Additional Hang Signature 3 DynamicSig[24].Value=0dc55a23db140c3e133646f2c3323159 DynamicSig[25].Name=Additional Hang Signature 4 DynamicSig[25].Value=ee28 DynamicSig[26].Name=Additional Hang Signature 5 DynamicSig[26].Value=ee28b7b4588d8ddb37282f46fa2adee4 DynamicSig[27].Name=Additional Hang Signature 6 DynamicSig[27].Value=0dc5 DynamicSig[28].Name=Additional Hang Signature 7 DynamicSig[28].Value=0dc55a23db140c3e133646f2c3323159 UI[3]=Fallout3 is not responding UI[4]=If you close the program, you might lose information. UI[5]=Close the program UI[6]=Close the program UI[7]=Close the program LoadedModule[0]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Fallout3.exe LoadedModule[1]=C:\Windows\SysWOW64\ntdll.dll LoadedModule[2]=C:\Windows\syswow64\kernel32.dll LoadedModule[3]=C:\Windows\syswow64\KERNELBASE.dll LoadedModule[4]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll LoadedModule[5]=C:\Windows\syswow64\ADVAPI32.dll LoadedModule[6]=C:\Windows\syswow64\msvcrt.dll LoadedModule[7]=C:\Windows\SysWOW64\sechost.dll LoadedModule[8]=C:\Windows\syswow64\RPCRT4.dll LoadedModule[9]=C:\Windows\syswow64\SspiCli.dll LoadedModule[10]=C:\Windows\syswow64\CRYPTBASE.dll LoadedModule[11]=C:\Windows\syswow64\GDI32.dll LoadedModule[12]=C:\Windows\syswow64\USER32.dll LoadedModule[13]=C:\Windows\syswow64\LPK.dll LoadedModule[14]=C:\Windows\syswow64\USP10.dll LoadedModule[15]=C:\Windows\system32\d3d9.dll LoadedModule[16]=C:\Windows\system32\VERSION.dll LoadedModule[17]=C:\Windows\system32\d3d8thk.dll LoadedModule[18]=C:\Windows\system32\dwmapi.dll LoadedModule[19]=C:\Windows\system32\XINPUT1_3.dll LoadedModule[20]=C:\Windows\syswow64\SETUPAPI.dll LoadedModule[21]=C:\Windows\syswow64\CFGMGR32.dll LoadedModule[22]=C:\Windows\syswow64\OLEAUT32.dll LoadedModule[23]=C:\Windows\syswow64\ole32.dll LoadedModule[24]=C:\Windows\syswow64\DEVOBJ.dll LoadedModule[25]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\xlive.dll LoadedModule[26]=C:\Windows\syswow64\SHELL32.dll LoadedModule[27]=C:\Windows\syswow64\SHLWAPI.dll LoadedModule[28]=C:\Windows\system32\d3dx9_38.dll LoadedModule[29]=C:\Windows\system32\WSOCK32.dll LoadedModule[30]=C:\Windows\syswow64\WS2_32.dll LoadedModule[31]=C:\Windows\syswow64\NSI.dll LoadedModule[32]=C:\Windows\system32\DINPUT8.dll LoadedModule[33]=C:\Windows\system32\WINMM.dll LoadedModule[34]=C:\Windows\system32\DSOUND.dll LoadedModule[35]=C:\Windows\system32\POWRPROF.dll LoadedModule[36]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\binkw32.dll LoadedModule[37]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\libvorbisfile.dll LoadedModule[38]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\libvorbis.dll LoadedModule[39]=C:\Windows\system32\IMM32.DLL LoadedModule[40]=C:\Windows\syswow64\MSCTF.dll LoadedModule[41]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\fose_1_7.dll LoadedModule[42]=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Data\FOSE\Plugins\sr_Fallout_Stutter_Remover.dll LoadedModule[43]=C:\Windows\system32\uxtheme.dll LoadedModule[44]=C:\Windows\system32\atiu9pag.dll LoadedModule[45]=C:\Windows\system32\D3DREF9.DLL LoadedModule[46]=C:\Windows\system32\HID.DLL LoadedModule[47]=C:\Windows\syswow64\WINTRUST.dll LoadedModule[48]=C:\Windows\syswow64\CRYPT32.dll LoadedModule[49]=C:\Windows\syswow64\MSASN1.dll LoadedModule[50]=C:\Windows\syswow64\CLBCatQ.DLL LoadedModule[51]=C:\Windows\System32\MMDevApi.dll LoadedModule[52]=C:\Windows\System32\PROPSYS.dll LoadedModule[53]=C:\Windows\system32\AUDIOSES.DLL LoadedModule[54]=C:\Windows\system32\aticfx32.dll LoadedModule[55]=C:\Windows\system32\atiumdag.dll LoadedModule[56]=C:\Windows\system32\atiumdva.dll LoadedModule[57]=C:\Windows\SysWOW64\quartz.dll LoadedModule[58]=C:\Windows\SysWOW64\devenum.dll LoadedModule[59]=C:\Windows\system32\ntmarta.dll LoadedModule[60]=C:\Windows\syswow64\WLDAP32.dll LoadedModule[61]=C:\Windows\system32\msdmo.dll LoadedModule[62]=C:\Windows\system32\DShowRdpFilter.dll LoadedModule[63]=C:\Windows\system32\WTSAPI32.dll LoadedModule[64]=C:\Windows\system32\WINSTA.dll LoadedModule[65]=C:\Windows\system32\slc.dll LoadedModule[66]=C:\Windows\system32\sl2.dll LoadedModule[67]=C:\Program Files (x86)\K-Lite Codec Pack\Filters\vsfilter.dll LoadedModule[68]=C:\Windows\syswow64\COMDLG32.dll LoadedModule[69]=C:\Windows\system32\WINSPOOL.DRV LoadedModule[70]=C:\Windows\syswow64\WININET.dll LoadedModule[71]=C:\Windows\syswow64\Normaliz.dll LoadedModule[72]=C:\Windows\syswow64\iertutil.dll LoadedModule[73]=C:\Windows\syswow64\urlmon.dll LoadedModule[74]=C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVAudio.ax LoadedModule[75]=C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll LoadedModule[76]=C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avformat-lav-54.dll LoadedModule[77]=C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-54.dll LoadedModule[78]=C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-51.dll LoadedModule[79]=C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-0.dll LoadedModule[80]=C:\Windows\system32\wdmaud.drv LoadedModule[81]=C:\Windows\system32\ksuser.dll LoadedModule[82]=C:\Windows\system32\AVRT.dll LoadedModule[83]=C:\Windows\system32\msacm32.drv LoadedModule[84]=C:\Windows\system32\MSACM32.dll LoadedModule[85]=C:\Windows\system32\midimap.dll LoadedModule[86]=C:\Windows\System32\dsdmo.dll FriendlyEventName=Stopped responding and was closed ConsentKey=AppHangXProcB1 AppName=Fallout3 AppPath=C:\Program Files (x86)\Bethesda Softworks\Fallout 3\Fallout3.exe ReportDescription=A problem caused this program to stop interacting with Windows. Edited November 14, 2012 by OpToCo Link to comment Share on other sites More sharing options...
Ben231 Posted November 14, 2012 Share Posted November 14, 2012 Is it good for anything loading Streetlights even before the dlc's? I mean it is supposed a patch for the lights right. Guess it cant patch anything that way? Link to comment Share on other sites More sharing options...
OpToCo Posted November 14, 2012 Author Share Posted November 14, 2012 Is it good for anything loading Streetlights even before the dlc's? I mean it is supposed a patch for the lights right. Guess it cant patch anything that way? You are supposed to load StreetLights before Broken Steel as it will overwrite Broken Steel areas if you dont. The load order above was sorted by BOSS Link to comment Share on other sites More sharing options...
M48A5 Posted November 14, 2012 Share Posted November 14, 2012 There are two things that will cause a crash as you describe, improper installation or inadequate equipment. From the report you have provided, Fallout 3 was installed in the program files.You need to completely uninstall all of Fallout 3. First disable and uninstall all of your mods, then uninstall Fallout 3. Reinstall Fallout 3 outside of your Program Files. You would do this when the install window asks if you want a default install or custom install. Choose custom install and when the box comes up, type in the part of your hard drive that you want to install the game. I just used "C:\" and the game was installed directly onto my hard drive. Some people choose "C:\Games". You can install it anywhere but the Program Files. Now you can reinstall your mods. This should solve your crashing problem provided you meet the system requirements to run the game. Link to comment Share on other sites More sharing options...
OpToCo Posted November 14, 2012 Author Share Posted November 14, 2012 There are two things that will cause a crash as you describe, improper installation or inadequate equipment. From the report you have provided, Fallout 3 was installed in the program files.You need to completely uninstall all of Fallout 3. First disable and uninstall all of your mods, then uninstall Fallout 3. Reinstall Fallout 3 outside of your Program Files. You would do this when the install window asks if you want a default install or custom install. Choose custom install and when the box comes up, type in the part of your hard drive that you want to install the game. I just used "C:\" and the game was installed directly onto my hard drive. Some people choose "C:\Games". You can install it anywhere but the Program Files. Now you can reinstall your mods. This should solve your crashing problem provided you meet the system requirements to run the game. It worked before inside program files Link to comment Share on other sites More sharing options...
Papajack55 Posted November 26, 2012 Share Posted November 26, 2012 Load Streetlights.ESM after Anchorage.ESM, then load Streetlights.esp in order according to BOSS main order. That fixed my problem with crashing on that issue. Now I have to figure out why my screen goes pink when I travel after being ok after a while. Then it crashes. I know I got something wrong somewhere. Link to comment Share on other sites More sharing options...
PaperyPip Posted December 3, 2012 Share Posted December 3, 2012 I'm having similar issues that I've been absolutely unable to fix too. :( The worst part on my end is that the problem persisted after a re-install of the game with no mods, but it isn't due to save corruption or anything since the same save-file works perfectly fine if I transfer it to a different computer. I think the first thing you should try is inserting "iNumHWThreads=2" immediately after the line "bUseThreadedAI=1" in your Fallout.ini. That's the most conspicuous thing that's immediately absent. Here's some further steps to take if that doesn't work: http://pcgamingwiki.com/wiki/Fallout_3#Game_Crashes_Randomly Link to comment Share on other sites More sharing options...
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