Zorkaz Posted January 16, 2020 Share Posted January 16, 2020 You know, when you disable an object via script or console it does tend to fade out slowly. Does anyone have a workaround for this, or a cool script command?! Link to comment Share on other sites More sharing options...
DieFeM Posted January 16, 2020 Share Posted January 16, 2020 In papyrus, the Disable function has a boolean parameter to enable/disable the object's fade out, but it is set to false by default, so if using Disable without arguments creates a fade out then I guess a minimal fade out is unavoidable. https://www.creationkit.com/fallout4/index.php?title=Disable_-_ObjectReference Link to comment Share on other sites More sharing options...
pra Posted January 16, 2020 Share Posted January 16, 2020 It really should not fade out if you just call .disable() on it. The fadeIn parameter should be false by default: https://www.creationkit.com/fallout4/index.php?title=Disable_-_ObjectReference Link to comment Share on other sites More sharing options...
pra Posted January 16, 2020 Share Posted January 16, 2020 Edit: what the hell, double submitted. Link to comment Share on other sites More sharing options...
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