FlyingHigh10000000 Posted November 15, 2012 Share Posted November 15, 2012 Not sure if this is any help, but in Users\<username>\Documents\My Games\XCOM - Enemy Unknown\XComGame\Localization\INT I found the following: References to research projects having codenames(Not sure if this is in the game, as I stopped paying attention to the research text stuff after my first run through the game. Stuff like: TechTypeCodeName[eTech_PsiLink]=SkylightTechTypeCodeName[eTech_Elerium]=E-115TechTypeCodeName[eTech_PsiArmor]=WitchwoodTechTypeCodeName[eTech_Armor_Carapace]=ThoraxTechTypeCodeName[eTech_Armor_Skeleton]=RictusTechTypeCodeName[eTech_Armor_Titan]=GolemTechTypeCodeName[eTech_Armor_Ghost]=NightshadeTechTypeCodeName[eTech_Armor_ArchAngel]=IcarusTechTypeCodeName[eTech_WeaponFragments]=SagarisTechTypeCodeName[eTech_AlienMaterials]=Looking GlassTechTypeCodeName[eTech_Exp_Warfare]=Skunk WorksTechTypeCodeName[eTech_LaserWeapons]=Sunray And in \Program Files\Steam\steamapps\common\XCom-Enemy-Unknown\XComGame\Localization\INT I found: References to different armor types and weapons that aren't in the game, such as: [XGArmor_LevelIMedium]m_strName=Kevlar Body Armor [XGArmor_LevelIIHeavy]m_strName=Heavy Carapace Armorm_strNotes=The Heavy Carapace Armor allows a soldier to withstand heavy damage while wielding two weapons at once. Inventory and mobility, however, are severly restricted. [XGArmor_LevelIILight]m_strName=Light Carapace Armorm_strNotes=The Light Carapace Armor is extremely light and flexible, while still offering a significant defense against alien weapons. A soldier in this armor can climb almost any surface, though they cannot carry as much gear. [XGArmor_LevelIIMedium]m_strName=Carapace Armorm_strNotes=The Carapace Armor is both stronger and lighter than our conventional armor, allowing soldiers to carry more gear even as they withstand greater damage. [XGArmor_LevelIIIHeavy]m_strName=Golem Armorm_strNotes=The Golem is impervious to damage. [XGArmor_LevelIIILight]m_strName=Ghost Armorm_strNotes=The Ghost is capable of vanishing from sight. [XGArmor_LevelIIIMedium]m_strName=Titan Armorm_strNotes=The Titan armor provides an excellent defense against alien weapons. [XGArmor_LevelIIIMediumAir]m_strName=Archangel Armorm_strNotes=The Archangel is capable of flight. [XGArmor_Psionic]m_strName=Psionicm_strNotes=Bring powers of the mind to the battlefield. Some of those are in the game, obviously, but stuff like the Golem armor and Heavy Carapace seem to have been cut. Also found a reference to a stun rod, along with: [XGArtifact_CommunicationsDevice]m_strName=Alien Communication Devicem_strNotes=m_strHelp=Using this loot will give +2 to the soldiers TAC for the remainder of combat. If not used, loot can be disassembled for parts back at HQ. [XGArtifact_MedicalStation]m_strName=Alien Medical Stationm_strNotes=m_strHelp=Using this loot will fully restore a soldier's hit points. If not used, loot can be disassembled for parts back at HQ. XGArtifact_Alien_Beacon]m_strName=Alien Beaconm_strNotes=m_strHelp=Use this beacon to deactivate the power core. [XGArtifact_Interact]m_strName=Alien Consolem_strNotes=m_strHelp=Hack this console. It seems like there were meant to be more alien bases, and you were meant to have to actually shut down the power sources to capture them. Also, references to ammo types, and the fact that they were meant to also cost money. A lot of the game seems to have been cut out completely to make it more accessible/simplify some of the number-crunching from the original. Anyone else saddened by this? Link to comment Share on other sites More sharing options...
Odie1974 Posted November 15, 2012 Share Posted November 15, 2012 (edited) Me :( It's a damn shame how much was cut out... There are also references to Flash grenades and ammo magazines. I also noticed that there are funcions in upk which refer to bursts / number of projectiles per burst etc - so maybe there were also several firing modes planned (single shot, burst, etc)... Edited November 15, 2012 by Odie1974 Link to comment Share on other sites More sharing options...
BlackAlpha Posted November 15, 2012 Share Posted November 15, 2012 Yes, I saw that as well. Also spotted tiny bits of code relating to such things in the UPK files. It's a shame because it sounds like they had bigger plans for this game, but ultimately decided to simplify things. Link to comment Share on other sites More sharing options...
Mephansteras Posted November 15, 2012 Share Posted November 15, 2012 So much was cut. I really wish they'd open up full mod support so we could start adding a bunch of this back in. Link to comment Share on other sites More sharing options...
Xcomic Posted November 16, 2012 Share Posted November 16, 2012 As much as I am enjoying the game, particularly due to the unlocks of AI, unlimited aliens firing, graphics and Gotta Get Em All UFO mods; the moment I saw console attached to the title - I knew we were going to get a watered down version. The thing that amazes me, 20 years ago with pixel graphics, this game had impressive depth. Fast forward to gorgeous graphics, we get veneer worthy interactivity. Reminds me of some girls I've known. Based on what I have seen and enjoyed (thanks to all modders, small edits to large), I know we will see a lot of this back in the game due to very switched on members. Link to comment Share on other sites More sharing options...
kolt16 Posted November 16, 2012 Share Posted November 16, 2012 Sad indeed.. This game has potential, I just hope it won't be wasted, and we will get a decent expansion pack or modding tools, or -dare to say- both. Link to comment Share on other sites More sharing options...
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