antstubell Posted November 16, 2012 Share Posted November 16, 2012 I've looked around the water1024 activators and can't find any Lava, you know red water. Is there any? I'm sure I saw some in game but can't remember where/Thanks. Link to comment Share on other sites More sharing options...
demidekidasu Posted November 16, 2012 Share Posted November 16, 2012 Hmm... I'm not sure, but I don't think there is lava, unfortunately. Link to comment Share on other sites More sharing options...
Ironman5000 Posted November 16, 2012 Share Posted November 16, 2012 (edited) I simulated lava in Oblivions Deadlands - Resource, but the visual effect was achieved with a combination of the worldspace and imagespace. Maybe you could do something with that? Edited November 16, 2012 by Ironman5000 Link to comment Share on other sites More sharing options...
acidzebra Posted November 16, 2012 Share Posted November 16, 2012 (edited) the visual effect was achieved with a combination of the worldspace and imagespace. Maybe you could do something with that? Agreed. There is a lavawater water type in the CK but it's not tied to any water activators and with a little creative use of watertypes, imagespace, lighting, and fx objects (smoke, cameraFX) you can create a passable illusion. And with an adjusted DB10FireDamageTriggerBox underneath you can set any player/NPC unlucky enough to fall in on fire - because the "causes X damage per second" checkbox in the water type dialogue doesn't seem to do anything in this iteration of the game engine. Blowing enemies into the lava with a well-placed FUS and watching them burn up trying to get out is pretty satisfying. Some examples from my upcoming mod, a Dwemer geothermal station (screenshots using vanilla skyrim, no ENB or anything)http://i49.tinypic.com/2lu4bcz.jpgOther experiments"http://i48.tinypic.com/34dhcts.jpg http://i45.tinypic.com/5ahmd3.jpg Edited November 16, 2012 by acidzebra Link to comment Share on other sites More sharing options...
demidekidasu Posted November 16, 2012 Share Posted November 16, 2012 THAT. LOOKS. MAGNIFICENT. Seriously lol Link to comment Share on other sites More sharing options...
OakRain Posted November 16, 2012 Share Posted November 16, 2012 Dawnguard made use of a lava effect in the Aetherium Forge. Even if you don't want your work dependent on Dawnguard.esm it would still be worth looking at how it was implemented. Link to comment Share on other sites More sharing options...
antstubell Posted November 17, 2012 Author Share Posted November 17, 2012 Impressice acidzebra, oakrain - yeah you're right, I'll sift through the objects 'n' stuff in that cell. Link to comment Share on other sites More sharing options...
steve40 Posted November 17, 2012 Share Posted November 17, 2012 (edited) because the "causes X damage per second" checkbox in the water type dialogue doesn't seem to do anything in this iteration of the game engine. Hmm. I know that if you tick the "Causes" box on the WaterType form but leave damage at zero, you can then use the "IsInDangerousWater" conditional to "detect" the water (it is treated as a lava). So I would have assumed that setting a damage value would also work. Haven't tested it in-game though. Nice screenshots btw. Edited November 17, 2012 by steve40 Link to comment Share on other sites More sharing options...
acidzebra Posted November 17, 2012 Share Posted November 17, 2012 (edited) you can then use the "IsInDangerousWater" conditional to "detect" the water Ah - that would have been good to know a few weeks back - I could have scripted my way around the issue of not causing damage per second (which I tested ingame and doesn't do jack) but the db10 triggerbox (used when the DB is going up in flames I think) works a treat and applies a nice flame effect so all good. But nice to know for future mods. Cheers :) Edited November 17, 2012 by acidzebra Link to comment Share on other sites More sharing options...
demidekidasu Posted November 19, 2012 Share Posted November 19, 2012 I've just seen this uploaded - LINK Think you might be interested :) Link to comment Share on other sites More sharing options...
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