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CTD problems with riften with papyrus log


Demonik420

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Hey all I am having a bad issue around Riften. At first I thaught it might be the problem a lot of people were having jsut with the vanilla game and riften however when i do my papyrus logs i get the exact same error every time. I get about 10 of these errors for multiple objects right at the end of my log "warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (FF000F6D) cannot be initialized because the script no longer contains that property

"

 

So I just wondered if anyone can help me or anyone knows what mod this stems from.. thanks here's the end of my log

 

 

[<NULL alias> (1) on <NULL quest> (00000000)].SwapJobAliasScript.GetReference() - "<native>" Line ?

[<NULL alias> (1) on <NULL quest> (00000000)].SwapJobAliasScript.GetActorReference() - "ReferenceAlias.psc" Line 37

[<NULL alias> (1) on <NULL quest> (00000000)].SwapJobAliasScript.GetActorRef() - "ReferenceAlias.psc" Line 47

[<NULL alias> (1) on <NULL quest> (00000000)].SwapJobAliasScript.OnUpdate() - "SwapJobAliasScript.psc" Line 20

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (00107D26) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (FF000F6D) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 1 on (00085CC2) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0004582A) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (000984A1) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (0009B7BA) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0009B7B4) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 8 on (00068D74) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (00019DFE) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (000984AB) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (000E66FB) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (44019123) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0010DE31) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 8 on (450048BA) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (000CD92D) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0007434A) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (00074348) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (00074347) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0010DE2E) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (FF001E9C) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 7 on (000A2C94) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:57PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 2 on (00085CCC) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (00107D26) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (FF000F6D) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 1 on (00085CC2) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0004582A) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (000984A1) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (0009B7BA) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0009B7B4) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 8 on (00068D74) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (00019DFE) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (000984AB) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (000E66FB) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 5 on (44019123) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0010DE31) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 8 on (450048BA) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (000CD92D) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0007434A) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (00074348) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (00074347) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (0010DE2E) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 4 on (FF001E9C) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 6 on (000A2C94) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] warning: Property Cloak on script _mz_TH_AttachScript attached to Active effect 2 on (00085CCC) cannot be initialized because the script no longer contains that property

[11/16/2012 - 12:36:58PM] error: Cannot divide by zero

stack:

[iMCNmain (04002DBB)].IMCNqsMain.GetDistanceMoved() - "IMCNqsMain.psc" Line 836

[iMCNmain (04002DBB)].IMCNqsMain.updateMain() - "IMCNqsMain.psc" Line 356

[iMCNthread (0402FAAF)].imcnqsthread.OnUpdate() - "IMCNqsThread.psc" Line 36

 

 

 

 

UPDATE-SOLVED!!!!

 

 

Alright i found a solution!!

 

Firstly.. verifying files thru steam did nothing unfortunately.. and my boss was fine.. I had already of course waited my 30 days.. 37 actually to be thorough and used PCB to purge my cell buffer.. those actions did nothing.

 

Finally I got down to the nitty gritty! I went to an indoor location a good distance away from Riften and popped open my console. I took about a half hour looking up every indoor location in Riften for the cellid. (for those who need this info I did this by looking up the cell names on the uesp Wiki and typing "help <cellname>" to get the ID) for example.. I could type "help riftenjail" and get the id under the cell category for that location. Then after obtaining said cellid I used "resetinterior <cellid>". I did this for EVERY location within Riften and once finished I again used PCB to purge my cell buffer. The combination of waiting 30 days, resetting every interior cell by console and PCB has fixed my problem entirely I am happy to say!! If anyone else needs me to explain better please let me know right away!

Edited by Demonik420
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anyone having this problem? or anyone know where that script originates from?
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My game crashes when I near whiterun, riften, and sometimes Riverwood. And how do you get your log to stay up?

 

Also, if we are having the same problem then we both need help.

Edited by Amoryenar
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@OP: It looks to me like you may have scripts left over from an incomplete removal of a mod.

If that is the case, it is possible that you can fix that by figuring out which mod you removed that is causing the problem, reinstalling it, and then carefully removing it again exactly as instructed by the mod author.

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@OP: It looks to me like you may have scripts left over from an incomplete removal of a mod.

If that is the case, it is possible that you can fix that by figuring out which mod you removed that is causing the problem, reinstalling it, and then carefully removing it again exactly as instructed by the mod author.

 

thanks for the reply. I do try to be very careful about mod removal for this very reason as i have had problems in the past.. however I still cant find any information whatsoever about what mod could possibly be causing this.. or what mod the script belongs to.. and I have also tried deleting the suspect script files but to no avail as the game just crashed when I do that. :(:( skyrim can be so god dam frustrating.. this has got to be the 4th character I have made because of issues like this.. I may just give up on the game If i cant fix this. I really don't want to start again.. after 4 characters with 100 plus hours each.

 

I mean Ive had every problem known to nexus.. Sounds of skyrim save game bloat, realistic lighting flickering, whiterun outskirts market CTDs. you name it.

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Maybe try the verify game files through steam? <br>Also, assuming you are using BOSS....maybe post your BOSS log here and people might notice something (if it's a mod you have, not one you removed)<br><br>I don't know what mod adds that script either, but I would guess it is a mod that affects magic effects?<br>
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Maybe try the verify game files through steam? <br>Also, assuming you are using BOSS....maybe post your BOSS log here and people might notice something (if it's a mod you have, not one you removed)<br><br>I don't know what mod adds that script either, but I would guess it is a mod that affects magic effects?<br>

 

 

Alright i found a solution!!

 

Firstly.. verifying files thru steam did nothing unfortunately.. and my boss was fine.. I had already of course waited my 30 days.. 37 actually to be thorough and used PCB to purge my cell buffer.. those actions did nothing.

 

Finally I got down to the nitty gritty! I went to an indoor location a good distance away from Riften and popped open my console. I took about a half hour looking up every indoor location in Riften for the cellid. (for those who need this info I did this by looking up the cell names on the uesp Wiki and typing "help <cellname>" to get the ID) for example.. I could type "help riftenjail" and get the id under the cell category for that location. Then after obtaining said cellid I used "resetinterior <cellid>". I did this for EVERY location within Riften and once finished I again used PCB to purge my cell buffer. The combination of waiting 30 days, resetting every interior cell by console and PCB has fixed my problem entirely I am happy to say!! If anyone else needs me to explain better please let me know right away!

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