CrashMasterJMM Posted November 16, 2012 Share Posted November 16, 2012 I'm looking for a way to make a fire and forget spell or maybe even a shout that I can assign the console command:kill, so I can shoot it at characters rather than use the console each time. Anyone know how to do it? Link to comment Share on other sites More sharing options...
ghosu Posted November 16, 2012 Share Posted November 16, 2012 (edited) Why not simply set the spell's damage to something like 99999999999999 ? Edited November 16, 2012 by ghosu Link to comment Share on other sites More sharing options...
CrashMasterJMM Posted November 16, 2012 Author Share Posted November 16, 2012 Why not simply set the spell's damage to something like 99999999999999 ? Because I don't want it to do any damage that would rouse hostilities. Simply kill as the console command would, so it doesn't count against you as a murder. It's for fun mostly, but I would make a spell tomb and make a place to put it where you'd have to be insanely powerful to get at it. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted November 16, 2012 Share Posted November 16, 2012 I wouldn't waste time on building a great story for cheat item. it'd still end up in the category "cheats and god items", and most people would ignore it. Link to comment Share on other sites More sharing options...
CrashMasterJMM Posted November 16, 2012 Author Share Posted November 16, 2012 I wouldn't waste time on building a great story for cheat item. it'd still end up in the category "cheats and god items", and most people would ignore it. Regardless, it is for fun and I'd still like help in knowing how to do it. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted November 16, 2012 Share Posted November 16, 2012 I believe it takes some scripting?As it needs to use the console command "Kill" to make it work properly. ( So nobody treats you as the murderer) Can't remember if I've seen any vanilla scripts which could be reused, probably there's none.And I can't really help with scripting, but just wanted to point out that it might be what it takes to achieve this idea. Link to comment Share on other sites More sharing options...
kili202 Posted November 16, 2012 Share Posted November 16, 2012 how about use the spell the *spoilers* wabbajack uses on that guy during the quest that summons wolves that kill him and despawn, try that make the spell itself so it is non violent but the wolves will kill them. *end spoilers* should be more fun to watch too... might not work but it's the only thing i can think of thats like that idea Link to comment Share on other sites More sharing options...
CrashMasterJMM Posted November 17, 2012 Author Share Posted November 17, 2012 I believe it takes some scripting?As it needs to use the console command "Kill" to make it work properly. ( So nobody treats you as the murderer) Can't remember if I've seen any vanilla scripts which could be reused, probably there's none.And I can't really help with scripting, but just wanted to point out that it might be what it takes to achieve this idea. Hmmm... Dudestia must have done some sort of scripting similar to what I'm looking for, as his multi-marriage mod does in a spell what one can do in the console... maybe I can try to message him. how about use the spell the *spoilers* wabbajack uses on that guy during the quest that summons wolves that kill him and despawn, try that make the spell itself so it is non violent but the wolves will kill them. *end spoilers* should be more fun to watch too... might not work but it's the only thing i can think of thats like that idea I'm new to modding in general, not sure how to find that spell exactly. I suspect all the effects of the Wabbajack in that quest were scripted for just those events. Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted November 17, 2012 Share Posted November 17, 2012 You'll have to use scripting. In the Magic Effect Form for the spell you are using, add this to a script: Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.KillSilent() EndEvent It's untested, but I think it should work. Link to comment Share on other sites More sharing options...
blacksupernova Posted November 17, 2012 Share Posted November 17, 2012 There's an easier method. Just create an magic effect with Hostile flag unchecked and set its magnitude to 100000. Hostilities only occurs with spell marked as Hostile, so your spell will kill but no one would care and you get no Assault or Murder count. Link to comment Share on other sites More sharing options...
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