dfac364 Posted November 16, 2012 Share Posted November 16, 2012 I have been having a problem for as long as I've been modeling, pictured below is the incarnation or that problem, its pictured in mudbox but the choppiness or whatever that is called carries over into the CK and into the game, ive tried changing the way i do my UV maps, ive tried making smoother meshes, ive tried every remedy i can find online to no avail, seriously i would appreciate any help at all http://i1161.photobucket.com/albums/q515/Dfac364/Untitled45.jpg Link to comment Share on other sites More sharing options...
ghosu Posted November 16, 2012 Share Posted November 16, 2012 Screenshot of the UV map (UV VIEW) and the wireframed model (W key if i remember right) might help. Link to comment Share on other sites More sharing options...
dfac364 Posted November 16, 2012 Author Share Posted November 16, 2012 Thanks so much for the reply heres the two shots you asked for http://i1161.photobucket.com/albums/q515/Dfac364/Untitled46.jpg http://i1161.photobucket.com/albums/q515/Dfac364/Untitled47.jpg Link to comment Share on other sites More sharing options...
ghosu Posted November 16, 2012 Share Posted November 16, 2012 (edited) It's a bit hard to explain since english is not my native language but the software "prefers" to paint even quads...the essence: http://666kb.com/i/c916ztsypvxkjxrm0.png Version 1 works best, especially when you subdivide it a few times (just to paint it in Mudbox, you can still use the low polygon model since it's the same UV map)...so you might use the untriangulated version of your model, maybe add a few cuts to the blade and try different brush sizes and strengths - and maybe watch my "advanced" UV unmapping tutorial on my YT channel, link to armor tut in signature, link to the UV mapping should be in the video description (if you're using C4D - since it looks a bit like a C4D created model). Because normally you would uv map the whole blade in one piece and not 4 as sides. Edited November 16, 2012 by ghosu Link to comment Share on other sites More sharing options...
dfac364 Posted November 16, 2012 Author Share Posted November 16, 2012 thanks man! lol the first tutorial i ever took told me to triangulate my mesh before exporting, thats kind of ironic i never questioned it Link to comment Share on other sites More sharing options...
ghosu Posted November 16, 2012 Share Posted November 16, 2012 (edited) Depends on the mesh/shape, normally it works as well but sometimes you get into trouble in combination with "long" faces. Edited November 16, 2012 by ghosu Link to comment Share on other sites More sharing options...
dfac364 Posted November 16, 2012 Author Share Posted November 16, 2012 I really appreciate it and ill definitely check out your tutorials i have been using c4d Link to comment Share on other sites More sharing options...
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