Nephenee13 Posted November 17, 2012 Share Posted November 17, 2012 You know, I tried decorator assistant and it didn't do ANYTHING? Like, it seems it wouldn't load at ALL. And I did read the readme. No idea where I went wrong. Strange, it works perfectly for me. Is that a modded house in your image or is that the Bravil or Leyawiin shack? Haven't been inside those in years so can barely remember what they look like. Its the Riverside shack added to Pell's Gate by MTCExpandedVillages. http://fencedude.com/Oblivion/Kelira/KeliraShack1.jpg Link to comment Share on other sites More sharing options...
hhhr2r2 Posted November 17, 2012 Author Share Posted November 17, 2012 ^^^^I beg your merciful forgiveness, madam, but you seem to have misplaced your garments. :D ^^^^ Link to comment Share on other sites More sharing options...
Nephenee13 Posted November 17, 2012 Share Posted November 17, 2012 ^^^^I beg your merciful forgiveness, madam, but you seem to have misplaced your garments. :D ^^^^ pffffft. Link to comment Share on other sites More sharing options...
Euripedus Posted December 2, 2012 Share Posted December 2, 2012 Making things a Static object works, especially if you don't want or care if the objects are to be picked up and used. Also there is a node in NifSkope or the CS, I forget where now, that lets you turn the Havok off for an item. It will then ignore gravity and collisions while in game. Euri Link to comment Share on other sites More sharing options...
hhhr2r2 Posted December 3, 2012 Author Share Posted December 3, 2012 Making things a Static object works, especially if you don't want or care if the objects are to be picked up and used. Also there is a node in NifSkope or the CS, I forget where now, that lets you turn the Havok off for an item. It will then ignore gravity and collisions while in game. Euri That's what I use, it's under "0 NiNode > bhkCollisionObject > bhkRigidBody". You change Motion Quality to MO_QUAL_FIXED and Motion System to MO_SYS_KEYFRAMED. If you want the object to be totally still, like you can't even select it or take it, you can right click on 0 NiNode, go to "Block" and select "Remove Branch" but this makes it so you can walk right through the object - but sometimes it's better that way, I guess. Link to comment Share on other sites More sharing options...
Nephenee13 Posted December 3, 2012 Share Posted December 3, 2012 For making it static but retaining collision, you can import it into Blender and then Reexport as a static. That should retain the collision but disable Havok...I think. Link to comment Share on other sites More sharing options...
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