GilgameshNoborosuke Posted November 17, 2012 Share Posted November 17, 2012 I'm currently making a custom companion, my problem is that I'm using a custom topic.Example : I used a new FollowersTrade topic named "MyFollowersTrade" topic. The question is: 1. Can I add my newly created FollowersTrade topic to the current Companion wheel?2. If I can add it, how can I Replace the original and only for that companion only? I've tried everything on my knowledge and failed. If there is no other way than using NVSE, than please just point to the mod or tutorial. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 17, 2012 Share Posted November 17, 2012 You need to use FollowersTrade in order for the wheel to use it. If you use something else it won't work.It works on a specific companion via conditions on that info... such as GetIsID MyCompanionDude. Link to comment Share on other sites More sharing options...
GilgameshNoborosuke Posted November 17, 2012 Author Share Posted November 17, 2012 (edited) In other words, I can't use anything other than the FollowersTrade, and "MyFollowersTrade" is useless in companion wheel. So to make it simple, other than the original topics for the Companion Wheel, such as the FollowersWait, FollowersTacticsDistanceDefault, FollowersTacticsCombatMelee,and the rest of other commands in the Companion Wheel can't use a custom topics. Edited November 17, 2012 by GilgameshNoborosuke Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 17, 2012 Share Posted November 17, 2012 Correct. There is no need to either. Link to comment Share on other sites More sharing options...
GilgameshNoborosuke Posted November 17, 2012 Author Share Posted November 17, 2012 Thank you for helping, I'll use the original. Just curious, can I use the Original only for the companion wheel? If so, how do I hide the original topic when I talk to my custom companion? Link to comment Share on other sites More sharing options...
llamaRCA Posted November 17, 2012 Share Posted November 17, 2012 Thank you for helping, I'll use the original. Just curious, can I use the Original only for the companion wheel? If so, how do I hide the original topic when I talk to my custom companion? Hide it? Hmm. What you could do is avoid the companion wheel. Using SetPlayerTeammate when you talk to your companion is what makes it appear. If you did that then you could do all of your dialogue however you want to. I'd set up the basic interaction with the same basic ground work (variables and packages so the NPC does want you want and so you can go back to the wheel if you decide you want to; plus you'll probably want the same stuff anyway). Since opening your companion's inventory is triggered by OpenTeammateContainer and nothing more you can put that anywhere you want to and control it by variables and ignore the wheel. Here's the wiki entry about SetPlayerTeammate so you can see some of the implications of not using it. You could turn it on and off though, to accomodate eliminating the wheel, so it's not an either/or decision. Link to comment Share on other sites More sharing options...
GilgameshNoborosuke Posted November 17, 2012 Author Share Posted November 17, 2012 I've tried many condition and other, but I guess I'll use the original companion wheel topics from the VNPCFollowerQuest. Thank you for the help. :D Link to comment Share on other sites More sharing options...
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