Deleted62667266User Posted January 22, 2020 Share Posted January 22, 2020 Hello everyone, I have just started building an underground player home in the Creation Kit using Dawnguard castle assets. It started simply enough, but has turned into a rather large structure. In building the interior, I utilized this object to fill the center of the rooms. Here are the details for the floor/ceiling piece that I obtained from the edit option when alternate clicking the offending section. I loaded the house up in my game to check lighting in the great hall...and ran into an invisible wall surrounding the center of the room! I wondered around awhile and found the center of all larger rooms had this problem. I opened up the creation kit and hit f4 and saw all these collision grids. How do I get rid of those? Why was side collision attached to a "center" section anyway? I am a complete noob at this and my biggest accomplishment to date...was recoloring a follower wig. :rolleyes: Thanks to anyone who tries to point me in the right direction! ~Dave~ ps, sorry for the hazy photos...couldn't find the screenshots I took while in the Creation Kit and had to use my phone. Link to comment Share on other sites More sharing options...
NexusComa Posted January 22, 2020 Share Posted January 22, 2020 (edited) Just a guess here .. some objects have things like this attached to them. Or it may have copied over ...If you can click on them to remove you got it. If not you will need to use NifSkop to remove them. If you remove them with Nifskop you will need to make your own new object and link it to your newly edited version by a different name. To do that part you just move the new obj to a folder in the data folder (as in make a new folder).Then take any static obj go to the base change the name and edit the obj location to match your new one.Click ok and yes to make a new obj, You can then keep your new obj where you put it or make a .bsa for it. Edited January 22, 2020 by NexusComa Link to comment Share on other sites More sharing options...
NexusComa Posted January 23, 2020 Share Posted January 23, 2020 I went and looked up this object and the reason you see the blue lines is due to the fact it's a floor and a top in one object.I can see no reason you couldn't just walk through it. I didn't test anything just looked at it, so ...Also I have never worked with these objects. If i had to guess I'd say you copied them in somehow.OR I'm totally wrong about everything and you shouldn't do anything I said ... Link to comment Share on other sites More sharing options...
Deleted62667266User Posted January 23, 2020 Author Share Posted January 23, 2020 Thank you for the reply. I highlighted it on purpose so someone could see which section I was talking about. it is a floor/ceiling section I dragged the first center section in...and then duplicated it for the rest of them. So maybe something did get copied over. I tried the same method with other styles of floor sections and the ones I tried worked fine, so maybe it is an issue with that particular nif? I was hoping to avoid getting into nifskope, as I made a right mess of things last time I used it. Thanks again, as this gives me a direction to look. If I can't finger it out...I'll rebuild it with High Hrothgar or Nord assets. :-) Link to comment Share on other sites More sharing options...
Hanaisse Posted January 23, 2020 Share Posted January 23, 2020 There's nothing wrong with the nif, that's the way it was made. Even though it's really only a floor/ceiling piece the collision around it is a full square box, and that's what you see when you F4 in the CK and why it's blocking you in game. You could always make it a custom nif and redo the collision with NifUtilsSuite so it's actually useful. Link to comment Share on other sites More sharing options...
Deleted62667266User Posted January 23, 2020 Author Share Posted January 23, 2020 There's nothing wrong with the nif, that's the way it was made. Even though it's really only a floor/ceiling piece the collision around it is a full square box, and that's what you see when you F4 in the CK and why it's blocking you in game. You could always make it a custom nif and redo the collision with NifUtilsSuite so it's actually useful.Thanks! I don't have that program, but will look for it now. Link to comment Share on other sites More sharing options...
NexusComa Posted January 24, 2020 Share Posted January 24, 2020 AND you could also do that in NifSkope ... Link to comment Share on other sites More sharing options...
Deleted62667266User Posted January 24, 2020 Author Share Posted January 24, 2020 AND you could also do that in NifSkope ... I've got a bit of a learning curve before I get there. The last time was easy, since it was loose files in a mod, but delving into the BSA's is new territory for me. I haven't even decided on which program to use. I'm still reading and trying to digest all the info out there on doing that. Thanks! Link to comment Share on other sites More sharing options...
NexusComa Posted January 24, 2020 Share Posted January 24, 2020 .bsa files are super easy. All you do is use the top left menu: Files / Create Archive. Then use the same name as your mod ending with .bsa ... Just keep in mind if the files are still in your folders Skyrim will use them over the .bsa Link to comment Share on other sites More sharing options...
Deleted62667266User Posted January 27, 2020 Author Share Posted January 27, 2020 It took me a couple of days, but I managed to unpack the Dawnguard bsa and load that nif into Nifskope. I can highlight the collision box by clicking on it and it looks like this. I can't figure out how to actually edit it. Can I get a pointy finger please? I looked for guides and didn't find much about collision and Nifskope. I see there are 8 verticies with coordinates. Double clicking each value allows for adjustment of the number. Do I just zero out the unwanted verticies? (after I figure out which ones are which) BTW.... I loaded up a game and went into Castle Dawnguard this morning and this nif is never used. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts