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Dead NPCs from mods are not spawning


KresoX

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I've noticed I've got something odd happening lately. In, like, 5 or 6 mods I recently tried, the initially dead NPCs (you know, the regular stuff, when you're supposed to find a note on a dead body) simply do not appear where they're supposed to be. Various objects from those very mods do appear - like clutter, weapons, buildings, you name it - but not the NPCs. At first I thought it's something in those few mods themselves so I ignored it, but now it's just too weird and too obvious to ignore, and of course a bit irritating as it prevents me from playing some interesting mods. Something is definitely messed up in my game but I have no idea what.

 

Please note I'm not listing details such as load order because I'm not looking for troubleshooting, I'm looking for someone who had this exact issue and knows a solution.

Edited by KresoX
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.../snip

 

Sorry for that un helpful reply ... I guess I'm just feeling disgruntled about coming to the conclusion for my own future mod projects. That I need to move on to just basing them on FNV ?

 

But to throw out a possibility of whats happening ... I'm guessing the body was manipulated in geck for how it lays. Instead of just giving them 0 health and letting the corpse fall where it may once it gets loaded in game.

And possibly you have a body replacer mod that doesn't jive well with how the body was placed , so it ends up falling through the world , or just won't render ???

That's the best I can think of ... so to test ... turn off the body replacer.

And if it works ... you could then delete and re-drop the npc in the render window , leave them standing and have them fall down when they get loaded in game. But maybe there is a way to clear the data of how they got positioned / making them stand back up. Which would be better because you wouldn't be creating a new Ref-ID ... I just don't know how that could/would be done.

 

Hope that helps.

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