Evmeister Posted November 17, 2012 Share Posted November 17, 2012 Hello Guys, First let me establish that I am not a noobish as I was as I started doing this but I am still learning a lot of stuff. Now I have a ton of mods on, and I've spent a extensive amount of time making sure none of them conflict with each other. I have the game stable with the mods that I have. The problem is there are a few more mods that I want to have active. The issue I run into is when I turn just one more on, I load a save near the Vault 101 entrance and then start moving towards Springvale. The sign that I've used to tell if it's going to work is I pull the pipboy(pipboy readius) out and if its a red exclamation mark then I know i'll crash at Springvale. I turn it off and go back and I can go to through Springvale and all other areas with no problem. I have tried the Merged Patch method which has not worked or helped(granted I could have done it wrong I ticked all the mods to make a merged patch and am not sure if I'm only supposed to tick a certain set). I have made the game Large Address Aware, and I have Stutter Remover on as well. I tried the BOSS method and that ended up crashing the game at the menu screen. I spent a whole day manually setting up the load order, turning on a mod or two then running through and making sure the game doesn't crash. I have gotten as many mods as I can on there without it having it crash near springvale, now I'm just down to a few more mods that I can't activate. I'm playing the GOTY version, patch is up to date. I'm also using FOMM. My load order is as follows: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmCMRS.esmArefuExpandedByAzar.esmDCInteriors_ComboEdition.esmDCInteriors_SideQuests.esmRRCompanionVault.esmRRGuards.esmRR5MoreMales.esmRR5MoreFemales.esmCompanion Core.esmRobCo Certified v2.esmRatTrapRemastered.esmAlton, IL.esmThe Librarian.esmTheInstitute.esmVault 101 Revisited.esmAWorldOfPainFO3.esmEnclaveCommander-OA-Pitt-Steel.esmSShop.esmAmyWong.esmJHBCloverPlus.esmRHKBrisaAlmodovar.esmRTS NW.esmProject Beauty.esmCEI - CaesarrulezExcessiveInteriorsEN.espmerc_2.espMyMansion.espUNDCity.espSydney Follower.espMothership Crew.esm1PipboyPDA.espFOOK2 - Main.espFOOK2 - Main [Hotfix].espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - DIK [Hotfix].espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espWeaponModKits.espWeaponModKits - FOOK.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espCMRS - Vanilla.espCMRS - Anchorage.espCMRS - The Pitt.espCMRS - Broken Steel.espCMRS - Point Lookout.espCMRS - Mothership Zeta.espCMRS - MMM.espCMRS - Rebalanced Junk.espArefuExpandedByAzar-Radio.espArefuExpandedByAzar-FixMisc.espArefuExpandedByAzar-FixOptRemOld.espArefuExpandedByAzar-FixOptAddNew.espArefuExpandedByAzar-FixEyes.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Experience Perks.espUPP - Quest Perks.espUPP - Beverage Perks.espRTS NW - Volume 1st.espRTS NW - Volume 2nd.espRTS NW - Volume 3rd.espRTS NW - Volume 4 Stone.espRTS Brahmin Patch.espDCInteriors_DLC_Collectables.espRRWastelandPosters.espCompanion Core DLC Addon.espRobCo Certified v2 Version Updater.espRobCo Certified v2 Zeta Addon.espBuildableBots v0.3a.espRatTrapEyeCandy.espRatTrapSound.espRatTrapRadio.espCol Enclave Recon.espCOL Enclave VER2.espCOL Enclave Hell.espSShopItems.espmerc_2_pl.espmerc_2_bs.espmerc_2_pitt.espMyMansion_FastTravelIndoors.espAmyWong - FOSE.espAmyWong - DLCs (FOOK2 1.1 DIK).espAmyWong - CALIBR 1.3.espAmyWong - FOOK2 1.1.espGNR Enhanced.espFeng Shui.espFeng Shui - Keymap Template.espGreenerworld.espMiniHideout.espMiniUndergroundArmory.espUndergroundHideout.espSprint Mod.espQuantumPipeV2.espRecieveTenpennySuite.espDeath Canyon v3.espTrentonTowers.espNewMall.espRangerT HQ.espdrc_FatManUltra.espStop Insulting Me Outcasts.espBoSPatrols.espJessiCompanion.espKelseyCompanion.espbittercup_comp.espRHKBrisaAlmodovar - DLC - Anch.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espDarNifiedUIF3.espAmyWong - Load Order Fix.espJHBCloverPlusOverride.espSydney Follower - Load Order Fix.espRHKBrisaAlmodovar - Custom - PB HD.esp Total active plugins: 139 These are the last of the mods I want to add in but can't without crashing near Springvale: AFS Enclave.esmAFS Brisbane.espGhostbodysuitv3.espPortable Sniper Nest.espPortable Camp.espPortable Npc Spawner.espPlaceable Equipment.espVault-Tec Experimental Dimensional Safe.espPersonalTerminal.espCombatEnhanced-Package v02.espFollowersRelax.espPilotable Vertbird by Arlix.espKHWeaponscanner.espAQFH.esp (A quest from heaven)AQFH_C_103.espTecVault.esprockville.esp (Rockville Commons)Diner Shack and Home.espMTC Wasteland Travellers.espRed Eye Mask & Goggles.esp3EFdrg.esp (Reinforce Chinese Suit)Advanced Recon Armor.espAdvanced Recon Armor-Predator Mode.espDragonskin Tactical Outfit.espDragonskinBonusPack.espNAPA.esp (Coyote Armor)Chimera.espCC.esp (Refuge Mod) If I crash if I go in any direction, I have simply used Springvale as the indicator if everythings going to work because it was the first thing that caused the crashes when I first starting working on this thing. I put posting in here off because I hoped I could get it to work but I've hit a stone wall. I really really want to return to the wasteland and in a big way and would really appreciate any help you guys can give me. Once again I'm still a little bit of a noob but I'm getting the gist of things. Thank you for the help in advance. Link to comment Share on other sites More sharing options...
M48A5 Posted November 17, 2012 Share Posted November 17, 2012 Are you using F.O.S.E.? The red block with the white ! is an indication of a missing mesh, which is usually caused by an improper install. Also, recheck your load order, all .esm must load before .esp. Compatibility patches for mods should load after compatibility patches for Fallout or DLC. If you have installed B.O.S.S. properly and read the report , it will set your load order better than you can. Since you got a crash after using B.O.S.S., you must not have corrected the errors it reported. With the amount of mods you are trying to run, you should have a merged patch created by FO3Edit. MERC 2.esp is actually an .esm and should be loaded with the rest of the .esm. Link to comment Share on other sites More sharing options...
Evmeister Posted November 17, 2012 Author Share Posted November 17, 2012 Yes I am using FOSE. The red block with white ! only happens if add another mod in. The list I have on there works fine but if I add another mod then it doesn't work. I used the BOSS in FOMM but I will download and try using the actual BOSS. Thank you for the reply. Link to comment Share on other sites More sharing options...
Evmeister Posted November 17, 2012 Author Share Posted November 17, 2012 I ran BOSS and fixed two errors and it didn't correct the issue. I found an issue in FO3edit and removed that as well. I made the merged patch and currently having an issue where the master update window pops up with a command prompt window, they both pop up and close real fast. I'm not able to read anything, so I'm not sure if it's actually running the master update. I have searched online and haven't been any particular to my situation. Does anyone have any ideas? Thank you for the help. Link to comment Share on other sites More sharing options...
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