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My first mod released - HoT Pots and Less OP Crafting


zyg0tic

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I have just released my first mod.

 

The aim of the mod is to increase the difficulty of the game by reducing the values of some of the notoriously OP things. It "nerfs" Magicka Cost Reduction, Fortify Alchemy, Fortify Enchanting and Fortify Smithing.

 

It also adds a duration to heal potions, making them heal X amount each second for 5 seconds. For non-crafted potions, the total amount of hit points healed are the same as the vanilla game, except for the Ultimate which is now 250 total.

 

I didn't want to eliminate crafting altogether - I really enjoy enchanting, smithing and alchemy. But some things were just too much, just too OP. So rather than complain about how game-breaking they were, I figured reducing how OP they were would be a better idea.

 

http://skyrim.nexusmods.com/mods/27044

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