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Posted
hello , I am having a small generation problem with normal maps, somehow altough looks good in other programs inside skyrim looks like they are upside down , like snow depositating on the bottom of extrusion of a normal map , also it is not very deep or extruding out like is in the original high poly but looks quite flat , any ideas?
Posted
I found the solution ,I have to rotate counterclockwise the normal map channels to switch the orientation of the normal direction so to have it fitting ....
Posted
Why wrong ? So far my xnormal generation was done in x+ y+ z+ and instead I should generate like y- I only noticed now couse of the snow shader added on an object but now that I know I should fix. A lot of other normal maps I did ... It also improves the look of the normals making them look more correct.... On a side note I also noticed that working in zbrush I really have to carve a lot details to make them stand out in skyrim otherwise they would just look washed out and not really visible.....
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