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NifSkope Question - double sided textures


pepperman35

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Yes, that worked out nicely, thank you. Now I have a follow-on question, "How to I get the collision to work with the double sided texture. As it stands, I cannot walk through the wall when on the inside of the structure; however, when I am on the outside of it I can pass through the wall to the inside. I didn't readily see anything double sided related on the collision aspect inside nifskope.

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Well that's a point for me too at the moment. In my SVE mod I used vanilla vault structures which also only has collision in one direction. You MAY copy the existing collision block and paste'n'move it in 180° to the position you need. That works if you just have a really simple collision like a wall without floor and roof for example. Or you can create your own in 3ds Max of you are able to.
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Sadly, I suspect the collision for the InsBioChamber2Way01.nif will be a little more complex than that, and unfortunately, I do not have 3dmax. I tried blender a while back but could never get the nif import/export plug-in to work. I will have to investigate other options. Thanks for your help.

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I watched a vid yesterday where the author did the mod, and collision in max, exported it using the nif plugin, then used Elrich.exe tool to finish the conversion procee. It looked to be a bit of work indeed. Last night, I devised a work around. Used the vanilla mesh, set up the textures to be double sided via the material editor, then added collision planes via the Creation kit for the mod I am working on. Based on a quick bit of testing it seemed to work. I was not able to pass through the walls.

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