Vorlod Posted January 30, 2020 Share Posted January 30, 2020 For some time now I have been trying to link 2 mods (my basement and a vault mod) with fast travel points. Either by linking doors (one in the Basement and one in the Vault) or by using AutoLoadDoor.In both cases, my character ends up in black nothing! If I look at the map, I am still at the starting point.I have tested my basement with vanilla places in the game with the result that it works (fast travel points). I have no more idea why the fast travel to the Vault Mod does not work. Does anyone know advice?Unfortunately I am not a professional in Creative Kit from Bethesda. My English is not so good either, so please excuse that. Link to comment Share on other sites More sharing options...
Zorkaz Posted January 30, 2020 Share Posted January 30, 2020 I know think I get the issue here.You need to add the "vault.esp" as a master file to your "basement.esp" (This can be done via F04Edit) The CK has otherwise a lot of issues when it comes to linking references of two .esps together Link to comment Share on other sites More sharing options...
niston Posted January 31, 2020 Share Posted January 31, 2020 Also, check if your teleport markers are indeed behind the doors and pointing the right direction. The default placement sometimes results in ending up at the wrong side of the door. Same if the markers are pointing the wrong way (happens when you place a load door the wrong way around). Link to comment Share on other sites More sharing options...
Vorlod Posted January 31, 2020 Author Share Posted January 31, 2020 It's getting crazier and crazier.I took your advice. However, it is now the case that although I can be teleported to other linked doors (from my basement to the vault), I will be in the black nothing. In this nothing I see the other linked door distorted, flickering in black and white. I can activate this door and come back to my basement. My basement will be shown to me normally.But if I port myself back into the Vault, it is virtually non-existent.Do you have another idea? Link to comment Share on other sites More sharing options...
niston Posted January 31, 2020 Share Posted January 31, 2020 Another thing you can try: Make a third mod, that has the two other mods a master. Put your linked doors in this third plugin. Has the added benefit of not making one of your basement/vault plugins dependent on the other. Link to comment Share on other sites More sharing options...
Vorlod Posted January 31, 2020 Author Share Posted January 31, 2020 Good tip. I'm not sure that's gonna solve the problem, though. Whether I jump from my Basement.esp to the Vault.esp or if there is a third mod in between, the strange result with the fast travel point in the Vault.esp should probably not change. As I said, I don't know what's wrong.Maybe I'm misunderstanding you too. Did you mean as third mod a third location? Link to comment Share on other sites More sharing options...
Vorlod Posted February 1, 2020 Author Share Posted February 1, 2020 (edited) I made a third mod with the other mods as masters. In this mod I built the doors. One door each in the Basement and a door in the Vault. These doors I linked together in CK with regard to teleport function.In the game this function doesn't work. The doors are normal doors.Now it gets even crazier. If I take the Vault as the main mode (in CK), the teleport via doors won't work either. If I take my basement as main mod, the teleport works in the game (without third mod), but then I end up in black nothing. Teleport back and I see my basement.I am lost. :sad: Edited February 1, 2020 by Vorlod Link to comment Share on other sites More sharing options...
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