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Atmospheric


Michlo

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I'm finding the game atmospheric to the point where it is haunting.

 

Sometimes I just stop and look around, really feeling / imagining what it would / could be like after such a horror. Then there are the times when I enter a house to find a small skeleton in a child's bed and then two in the parent's room. I've found myself moved by that. The smallest things have just made me feel so sad such as a toy car that won't be played with anymore, a skeleton in a bath, things like that.

 

I'm even finding it will stay with me on my drive to work. I'll be imagining what my surroundings would look like post bombs, etc. Today I passed a bin on the side of the freeway (how does this stuff even get there?) and made the association again with Fallout's bins.

 

I think the team has done a great job in developing this atmosphere.

 

Anybody else?

 

Cheers.

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I'm finding the game atmospheric to the point where it is haunting.

 

Sometimes I just stop and look around, really feeling / imagining what it would / could be like after such a horror. Then there are the times when I enter a house to find a small skeleton in a child's bed and then two in the parent's room. I've found myself moved by that. The smallest things have just made me feel so sad such as a toy car that won't be played with anymore, a skeleton in a bath, things like that.

 

I'm even finding it will stay with me on my drive to work. I'll be imagining what my surroundings would look like post bombs, etc. Today I passed a bin on the side of the freeway (how does this stuff even get there?) and made the association again with Fallout's bins.

 

I think the team has done a great job in developing this atmosphere.

 

Anybody else?

 

Cheers.

 

I agree and know what you mean about the child skeleton in the bed thing. There where times while i was exploring that i would say outloud "In their sleep" and stuff. Since a kid in the bed and a couple snuggling in the master bedroom could really only mean that they died in their sleep. (A house in minefeild is what im talking about).

 

Bethesda did a great job with the atmosphere.

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I'm finding the game atmospheric to the point where it is haunting.

 

Sometimes I just stop and look around, really feeling / imagining what it would / could be like after such a horror. Then there are the times when I enter a house to find a small skeleton in a child's bed and then two in the parent's room. I've found myself moved by that. The smallest things have just made me feel so sad such as a toy car that won't be played with anymore, a skeleton in a bath, things like that.

 

I'm even finding it will stay with me on my drive to work. I'll be imagining what my surroundings would look like post bombs, etc. Today I passed a bin on the side of the freeway (how does this stuff even get there?) and made the association again with Fallout's bins.

 

I think the team has done a great job in developing this atmosphere.

 

Anybody else?

 

Cheers.

 

I agree and know what you mean about the child skeleton in the bed thing. There where times while i was exploring that i would say outloud "In their sleep" and stuff. Since a kid in the bed and a couple snuggling in the master bedroom could really only mean that they died in their sleep. (A house in minefeild is what im talking about).

 

Bethesda did a great job with the atmosphere.

 

 

Aye, I think that is where I first saw that, Minefield.

 

There are so many of those moments for me when I stop and think of what people were doing at that moment. I've also now begun noticing clocks, three of which have shown the time to be 09:48. :( It's all very sad.

 

Damn, I still can't wait to leave work and go play though. heh

 

Cheers.

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I think raider dens are some of the worst. Seeing the sick and depraved things they do with the bodies of victims makes me kind of queasy. It makes it extra sweet avenging these poor souls whose lives were cut short by the viscous bastards.
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Only time i felt sick was the slaver mission to capture a kid, i was so disgusted i just shot him in the head, man some sick weirdo at bethesda actually thought that up, made me feel a lot happier about trashing the Bethesda Studio Headquarters in the game, using the Fatman has never been so fun.
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The first time leaving the vault was dramatic.Here you are someone that has lived underground for 19 years,you step out to be confronted by this terrible destruction.Destruction that is hard for you to understand for your only info has come from what you were told about the world that was.For the first time you experience wind and watch as dust devils rise from the ground.I found myself wanting to get to safety lol well,relative safety anyway.

A tricycle beside the road,a teddy bear in the grass,a nearby lawnmower,all hinting of the horror of when the bombs fell.Here you are in contemplation of these things when the horror of the aftermath comes at you in the form of mutated creatures and insane humans.Yes they did do a good job.

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  • 3 weeks later...
In front of a house in minefield i found a letter from vault-tec saying that they would not be allowed acces to vault 101 and when i went inside there were 2 skeletons on the bed. Also i found a teddy bear in a pool of blood.
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In front of a house in minefield i found a letter from vault-tec saying that they would not be allowed acces to vault 101 and when i went inside there were 2 skeletons on the bed. Also i found a teddy bear in a pool of blood.

 

Aye, it is definitely little things like that which go a long way.

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