Amefox Posted January 30, 2020 Share Posted January 30, 2020 the only tutorials i could find are the ones of porting fallout nv stuff to fallout 4 but never the other way around but i know its possible bc ive already seen several mods including guns and outfits that are ported from fallout 4 and there are a couple of outfit mods or armor mods i would love to use in fallout nv but were only uploaded for fo4 Link to comment Share on other sites More sharing options...
madmongo Posted January 30, 2020 Share Posted January 30, 2020 Since the armatures (skeletons) are completely different between FO4 and FNV, you can't port them directly. You need to export the FO4 meshes into something that an FNV compatible 3d modeling program can handle, then re-rig the meshes to the FNV armatures. I personally use Blender, which requires version 2.49b since that's the only version that the nif tools work properly with. There are specific versions of 3dsMax that work with FNV, but I don't know what versions those are. Other than the export from FO4, the rigging is the same as for any other FO3/FNV armor. There are plenty of tutorials out there for that. You might need to open the dds textures in GIMP and save them as an earlier version as well. Not sure. Link to comment Share on other sites More sharing options...
Amefox Posted January 31, 2020 Author Share Posted January 31, 2020 Someone on gun said the same thing on gun about the blender thing but gimp is something ive never used before Link to comment Share on other sites More sharing options...
madmongo Posted January 31, 2020 Share Posted January 31, 2020 Blender is a 3d modeling program. GIMP is a texture editor. Both programs require add-ons in order to work properly with Fallout New Vegas. Blender needs the nif tools installed. Since these are version specific, you will want the copy of Blender that is available here on the Nexus since it has all of the versions that work together all in one package. For GIMP you'll need the dds plugin. See the Programs and Tools section here:https://wiki.nexusmods.com/index.php/Getting_started_creating_mods_using_GECK Even if the textures work fine on FNV, if they are large 4k textures I would recommend resizing them down to a smaller resolution. FNV is a 32 bit game and you can easily run it out of memory. FO4 is a 64 bit game so extra memory taken up by textures usually isn't an issue with it. Editing textures is fairly easy. Rigging meshes to armatures and weight painting is a lot more advanced. If you have never done anything with a 3d modeling program before then I would recommend starting out with something much simpler. Link to comment Share on other sites More sharing options...
Amefox Posted January 31, 2020 Author Share Posted January 31, 2020 iirc blender 2.49b is the one with the pyffi that allowed you import .nif files Link to comment Share on other sites More sharing options...
OmgJustDownLoadFile Posted March 24, 2022 Share Posted March 24, 2022 How can I port animated textures of Mr.House computer screen, like save their noise or mess screen effects? Link to comment Share on other sites More sharing options...
Amefox Posted March 24, 2022 Author Share Posted March 24, 2022 Why ask that on a 2yr old thread Link to comment Share on other sites More sharing options...
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