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Game becoming more unstable, need help!


gameboy241

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I just did the Bevilex modlist as well as MOO, LAME, Oblivion XP, Midas Magic, KOTNR, and my game has slowly degraded in stability. At first it crashed around once every hour or so (usually on a load screen) which was workable; now my game crashes within minutes of play. I Have tried ENBoost, NVAC, Changing the heap size, deleting the ini, etc. but to no avail. ANY help would be 100% appreciated.

 

Thank you all in advance for any help!

 

Active Mod Files:

 

 

00 Oblivion.esm
01 All Natural Base.esm [Version 1.38]
02 CustomSpellIcons.esm
03 Knights - Revelation.esm
04 Unofficial Oblivion Patch.esp [Version 3.5.6]
05 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
++ Oblivion Citadel Door Fix.esp
06 DLCShiveringIsles.esp
07 Unofficial Shivering Isles Patch.esp [Version 1.5.9]
08 All Natural.esp [Version 1.38]
** All Natural - SI.esp [Version 1.38]
09 Immersive Interiors.esp [Version 0.8.1]
0A Immersive Interiors - Bravil.esp
** Immersive Interiors - Imperial City.esp [Version 1.5]
0B Immersive Interiors - Landscape Addon.esp
0C BrumasNorthernLights.esp
0D GOSH.esp
0E All Natural - Real Lights.esp [Version 1.38]
0F WindowLightingSystem.esp
10 PTFallingStars.esp
11 QQuix - Rock, rock, rock your ship - V3.esp
12 kuerteeCleanUp.esp
13 LootMenu.esp
14 OblivionReloaded.esp
15 Dynamic Map.esp [Version 2.1.1]
16 DLCHorseArmor.esp
17 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
18 DLCOrrery.esp
19 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
1A DLCVileLair.esp
1B DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
1C DLCMehrunesRazor.esp
1D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
1E DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
** EVE_StockEquipmentReplacer.esp
++ Weapon Improvement Project.esp [Version 1.9]
1F DLCThievesDen.esp
20 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
21 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
22 Alluring Wine Bottles.esp
23 Anduril Reforged.esp
24 RoadLights.esp
25 DLCBattlehornCastle.esp
26 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
27 DLCFrostcrag.esp
28 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
29 Knights.esp
2A Knights - Unofficial Patch.esp [Version 1.1.8]
2B Knights - Revelation.esp
** EVE_KnightsoftheNine.esp
2C BlackwoodJungle.esp
2D Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
++ Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
2E Auto Update Leveled Items And Spells.esp [Version 1.2.5]
++ Enemy Weapons dont drop.esp
2F EVE_ShiveringIslesEasterEggs.esp
++ Improved Fires and Flames - Increased Sound.esp
++ ShinySeptims_Septimus.esp
30 Enhanced Vegetation [125%].esp
++ Enhanced Vegetation SI.esp
31 MidasSpells.esp
32 Oblivion XP.esp
33 Oblivion_Character_Overhaul.esp [Version 2.0]
++ NPC Hair Matches Beard.esp
34 bgMagicEV.esp [Version 1.7EV]
++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
++ bgMagicItemSigil.esp [Version 1.68EV]
++ bgMagicEVStartspells.esp [Version 1.68EV]
35 bgMagicBonus.esp [Version 1.7EV]
++ bgMagicEVAddEnVar.esp [Version 1.68EV]
36 bgMagicEVPaperChase.esp [Version 1.68EV]
37 bgMagicAlchemy.esp [Version 1.57]
++ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]
** bgMagicEVShader.esp [Version 1.7EV]
++ bgMagicShaderLifeDetect.esp [Version 1.68]
38 bgMagicLightningbolt.esp
** All Natural - Indoor Weather Filter For Mods.esp [Version 1.38]
39 Bashed Patch, 0.esp
3A Maskar's Oblivion Overhaul.esp [Version 4.9.4.2]
** PotionReplacer.esp

Bain Packages:

 

 

++ 000 - OSR_4-1-37-23208-4-1-37.zip (1E784FDB) (Installed)
++ 001 - Unofficial Oblivion Patch-5296-3-5-6a.7z (E2AFD8C6) (Installed)
++ 002 - Unofficial Shivering Isles Patch-10739-1-5-9.7z (EDDC178B) (Installed)
++ 003 - Unofficial Oblivion DLC Patches-9969-24.7z (EF1123CB) (Installed)
++ 004 - Clean-up 0p56-24606-0-56.7z (AE9F2892) (Installed)
++ 005 - Enemies keep weapons in inventory-46674-.7z (A5424062) (Installed)
++ 006 - 1 Oblivion Upscaled Textures Default-49351-2-1560951173.7z (9F0A9951) (Installed)
++ 007 - kart_KNUT_4x-49798-1-1577965453.7z (FF4568E5) (Installed)
++ 008 - 1kart_SIUT_default-49645-1-1571272428.7z (AEAD65FB) (Installed)
++ 009 - kart_DLCUT_4x-49798-1-1-1577801024.7z (D1169BFD) (Installed)
++ 010 - Improved Doors and Flora-8298.7z (E68A60FF) (Installed)
++ 011 - IDFUpdate-8298.7z (46708404) (Installed)
++ 012 - Improved Trees and Flora 2-11891.7z (523A98DB) (Installed)
++ 013 - Improved Trees and Flora-8500.7z (13A4054B) (Installed)
++ 014 - ITF2Update-11891.7z (FFEF5557) (Installed)
++ 015 - Far Cry inspired Grass - Expanded-49615-1-0-1567344220.7z (08719EDE) (Installed)
++ 016 - Autumn cover 1.1.7z (82CD6F5C) (Installed)
++ 017 - Enhanced Vegetation - High Res Textures v1dot1-23783.7z (68E73E25) (Installed)
++ 018 - Enhanced Vegetation - Plugins v1dot1-23783.7z (587CC786) (Installed)
++ 019 - VilverinFlora.7z (FBCD33F4) (Installed)
++ 020 - Tree Bark HD Reduced-43504-1-0.7z (203FDB99) (Installed)
++ 021 - ITFBark2012-11891-1.7z (CA174363) (Installed)
++ 022 - cypressknee.7z (5B20BC1E) (Installed)
++ 024 - Harvest Flora v3_0_1-2037.zip (9DD13311) (Installed)
++ 025 - Enhanced Vegetation SI-47535-1.zip (AF517A30) (Installed)
++ 026 - BlackwoodJungle Update2-47043-.zip (085BA414) (Installed)
++ 027 - New tree shadows-35324.rar (FD24173C) (Installed)
++ 028 - Imperial Roads-46744-1.7z (6D89DC68) (Installed)
++ 029 - Bruma cobblestone-46744-1.7z (A4A65148) (Installed)
++ 030 - Arena Redone HD Bain_NMM Installer-47156-1-2.7z (6F251D57) (Installed)
++ 031 - Imperial City Retextured - Modular version v 1.2-46920-.rar (F0B265EC) (Installed)
++ 032 - ICtower.7z (83DCB9D4) (Installed)
++ 033 - cathedral.7z (8B4D4BE3) (Installed)
++ 034 - BaseMetal.7z (35B9E50D) (Installed)
++ 035 - BaseMetalDecor4096.7z (877D664D) (Installed)
++ 036 - BlueGlowingDecor4096.7z (EE5B1023) (Installed)
++ 037 - Gecko's Fort Interior Textures (2K Version)-45996-1.zip (1DA420B7) (Installed)
++ 038 - Geckos Imperial Dungeon Textures 2K Parallax-46864-1-0.zip (4763DACB) (Installed)
++ 039 - Rocks retexture 2k-45881-1-0.rar (18840BAC) (Installed)
++ 040 - Completely Ruined Ruins v03-44697-03.7z (06A49957) (Installed)
++ 041 - Completely Ruined Ruins v03 skirting-44697-v03.7z (09B54FE4) (Installed)
++ 042 - Caves retexture 2k-45895-1-0.rar (313C001E) (Installed)
++ 043 - Farm Fence-47355-01.7z (04CAED5A) (Installed)
++ 044 - Bruma Retexture 1.5 - 2K-44677-1-5-1549564314.rar (86116B48) (Installed)
++ 045 - Cheydinhal Retexture-44685-1-0.rar (C525665C) (Installed)
++ 046 - Anvil.7z (329B7FE7) (Installed)
++ 047 - Leyawiin Woodland 2k-46628-1-1.rar (21D24311) (Installed)
++ 048 - Leyawiin Woodland floor fix-48759-1-0.7z (09C61DF7) (Installed)
++ 049 - Improved Chorrol-9500.7z (4B037847) (Installed)
++ 050 - ChorrolUpdate-9500.7z (3BC26B32) (Installed)
++ 051 - BravilUpdate-10383.7z (C53D1E8C) (Installed)
++ 052 - ImprovedSkingrad.7z (D0D63E5D) (Installed)
++ 053 - Wet Version Update1-47316-.zip (855DF63D) (Installed)
++ 054 - cloudrulertemple.7z (76D5C0FA) (Installed)
++ 055 - wayshrine.7z (5D93ADCB) (Installed)
++ 056 - basementsections.7z (90BAB162) (Installed)
++ 057 - Ships from katkat74 AWLS.rar (57041254) (Installed)
++ 058 - TD_Tombstones retextures-48614-1-1.7z (B4BB9305) (Installed)
++ 059 - Bliss.7z (14F37540) (Installed)
++ 060 - Oblivion Realm HD-43100-1-0.7z (7BA402B2) (Installed)
++ 061 - Oblivion landskape.7z (0E198CD7) (Installed)
++ 062 - Oblivion Trees.7z (5071BA17) (Installed)
++ 063 - Oblivion Caves retexture 2K-47407-1-0.rar (618F1240) (Installed)
++ 064 - Weather - All Natural-18305-1-38-1548910107.7z (4A51968F) (Installed)
++ 067 - night sky-46675-.7z (C6D21E6A) (Installed)
++ 069 - DOWNPOUR-45520-02.7z (E7733F13) (Installed)
++ 070 - Falling Stars-35593-1.7z (E4FA2E18) (Installed)
++ 071 - Falling Leaves V1_0 BAIN-44257-1-0.rar (759F400C) (Installed)
++ 072 - QQuix - Rock rock rock your ship - V3_03-29649-3-03.7z (40257826) (Installed)
++ 073 - Aurora in motion Update1-46917-.zip (BDB65280) (Installed)
++ 074 - High Quality Sowflakes-46625-1-0.zip (9CC9D189) (Installed)
++ 075 - smoke and dust-46547-1-0.7z (D5F8BBE0) (Installed)
++ 076 - patch for missing texture-46547-1-0.7z (25C0E413) (Installed)
++ 077 - Less Radioactive Waterfalls.7z (72C46446) (Installed)
++ 078 - Improved Moons-45545-1-0.7z (76E00EE4) (Installed)
++ 079 - moonshadow-45545-.7z (ABC57899) (Installed)
++ 080 - Immersive Interiors 0-81-34199.zip (4E5DFBEB) (Installed)
++ 081 - Immersive Interiors - Imperial City 1.5-47039-1-5.7z (011B7D24) (Installed)
++ 082 - Immersive Interiors - Bravil Leyawiin New_Sheoth-45297-3-0.7z (8533F93C) (Installed)
++ 083 - ImmersiveInteriorsLandscapeAddOn_1_10-43072-1-10.7z (EA1C4BE2) (Installed)
++ 084 - Lights of Oblivion - Fantasy Mesh-46131-1-5.7z (6C9916B9) (Installed)
++ 085 - Animated Window Lighting System v5-5-4-19628.7z (C81E2E3B) (Installed)
++ 086 - firecandleflame.7z (B2DD3121) (Installed)
++ 087 - HGEC texture compatibility addon-44676-2-0.zip (B2E27326) (Installed)
++ 088 - SR- OCOv2 IDIOT 44676-45859-1-4.7z (D8485C16) (Installed)
++ 089 - New Eyes for OCOv2-46995-1-5.7z (0F575A68) (Installed)
++ 090 - New Brows for OCO v2-48199-1-0.7z (39B39F9D) (Installed)
++ 092 - Beards-47071-1.7z (1EAFCE94) (Installed)
++ 093 - NPC Hair Matches Beard-47421-1-00.rar (511DA88B) (Installed)
++ 095 - Insanity's Improved Armoury Compilation v1.21.7z (791B1F65) (Installed)
++ 096 - Mikes Clothes Replacer v11-7487.7z (6FC63A1A) (Installed)
++ 097 - Weapon Improvement Project-43852-1-9.7z (9110BE8D) (Installed)
++ 098 - Town Guard Shields - Preview-43852-1-0.7z (E8741D19) (Installed)
++ 099 - HiRes Iron Armor-30386.7z (3102BA49) (Installed)
++ 100 - Dalls_Horse_Armor-14634.7z (D761F9B4) (Installed)
++ 101 - Spriggan-43285-1-1.7z (4B6EAC49) (Installed)
++ 102 - Spider Daedra Replacer-43297-1-2.rar (D933FD4E) (Installed)
++ 103 - boar.7z (2FF4C6D4) (Installed)
++ 104 - SHEEP.7z (8401D67D) (Installed)
++ 105 - mountainlion.7z (A5EE3443) (Installed)
++ 106 - wolf.rar (FC259123) (Installed)
++ 107 - mudcrab.7z (F899443A) (Installed)
++ 108 - slaughterfish.7z (370FD243) (Installed)
++ 109 - bear.7z (EC2A15CC) (Installed)
++ 110 - deer.7z (51165F64) (Installed)
++ 111 - dog.rar (F3CE463D) (Installed)
++ 112 - Mesh Improvement Project-44501-1-4a.7z (4059EA54) (Installed)
++ 113 - Hi-Res Soul Gems-43728-1-0.zip (44FB23E5) (Installed)
++ 114 - HiRes Gold Clutter-38546-1.zip (1D480181) (Installed)
++ 115 - HiRes Silver Clutter-38546-1.zip (D365C60F) (Installed)
++ 116 - better ropes-45056-1-1.zip (2A32B824) (Installed)
++ 117 - ArenaPoster-25367.rar (090301D0) (Installed)
++ 118 - Improved Skulls and Bones and ironwork-36075-1-1.7z (5B67B3B2) (Installed)
++ 119 - skelmisk.7z (1EE5B259) (Installed)
++ 120 - dungeonsFurn.7z (93D29962) (Installed)
++ 121 - barrels.7z (CD3EE155) (Installed)
++ 122 - Shiny Septims - Oblivion-23733.rar (B77ED616) (Installed)
++ 123 - Skeleton Key retexture-36023-1-1.7z (C9088612) (Installed)
++ 124 - Kaizits Animated ingredients v1.1-46962-1-1.rar (FF647C44) (Installed)
++ 125 - Kaizits Animated ingredients v 1.1 fix-46962-.rar (AF7C6483) (Installed)
++ 126 - Kaizits Animated Daedric Ingredients-46992-1-0.rar (B67B6605) (Installed)
++ 127 - Kaizits Animated Daedric Ingredients fix-46992-.rar (2BA82DCE) (Installed)
++ 128 - crystalball.7z (403DA606) (Installed)
++ 129 - vinyard.7z (BB84A015) (Installed)
++ 130 - metalsmith.7z (15624702) (Installed)
++ 131 - FarmClutters_1.0.rar (68074FB0) (Installed)
++ 132 - High Quality Rugs-46642-1-0.zip (A32AA3EF) (Installed)
++ 133 - Shivering Isles Rug Alpha Fix-46642-1-0.zip (24421829) (Installed)
++ 134 - Strada Citta Imperiale-25123.rar (DC6B3601) (Installed)
++ 135 - Improved Fires and Flames-38061-1-0.7z (6435ED81) (Installed)
++ 136 - Optional torch-38061-1-1.7z (96005984) (Installed)
++ 137 - Improved LightBeam-45685-1-0.rar (DE0D4692) (Installed)
++ 138 - Nirnroot retexture-45018-1-0.rar (02562399) (Installed)
++ 139 - Double sided cobwebs.7z (BC902AA1) (Installed)
++ 140 - TD_Lower_Clutter_v1.1.7z (9C52C024) (Installed)
++ 141 - TD_Middleclass v 3.1.7z (18B8CA55) (Installed)
++ 142 - TD_Upperclass v 3.1.7z (B7BBE50D) (Installed)
++ 143 - Upperclass clutter-41108-1-0.zip (0C9AFD6C) (Installed)
++ 144 - rug.7z (0FEE661F) (Installed)
++ 145 - Retextured Amulet-47734-1-0.zip (ED18AAE5) (Installed)
++ 146 - Retextured Rings-47742-1-0.zip (5012FCC5) (Installed)
++ 147 - Retextured Inn Signs-48576-1-0.7z (21578B7A) (Installed)
++ 148 - Retextured Road Signs-48235-1-0.7z (90EE3057) (Installed)
++ 149 - TD_Alternative_Books_Covers.7z (4F57F3C5) (Installed)
++ 150 - Alluring Wine Bottles with Real Glass-46789-1-0.7z (DEB5F95E) (Installed)
++ 151 - Potions-49068-1-1-1546355116.7z (2113DC40) (Installed)
++ 152 - Painters Touch 1024-43678-1-0.7z (E5A06C90) (Installed)
++ 153 - Paintings Variation 2.0-46482-2-0.7z (B2CB1F0E) (Installed)
++ 154 - Paintings Variation SI-46482-1-0-1554746835.7z (65F85BE5) (Installed)
++ 156 - DarN BAIN wizard-48596-1-0-1539843166.7z (B972058C) (Installed)
++ 157 - Dynamic Map 2_1_1-35969.7z (4FB40C92) (Installed)
++ 158 - Elven Map For Shivering Isles-16640.zip (5CBAE31E) (Installed)
++ 159 - Custom Spell Icons v3_1-26196.zip (505891FC) (Installed)
++ 161 - Pick Me-48479-1.7z (C1E30112) (Installed)
++ 162 - Loot Menu-48027-2-2-1-1573099632.7z (6B1B9583) (Installed)
++ 164 - Skeletons-27945.7z (866BFD88) (Installed)
++ 165 - GOSH v2-1-45214-2-1.zip (59369B70) (Installed)
++ 166 - LessAnnoyingMagicExperienceEV 1,7.7z (5F151FEF) (Installed)
++ 170 - OR6.5.0.zip (41A39A1A) (Installed)
++ 171 - Spellmaking Limits x10-17284.rar (BEF54265) (Installed)
++ 172 - Knights of the Nine Revelation 1_3_7 Full Install-42490-1-3-7.7z (4D7BBC00) (Installed)
++ 173 - MIDAS MAGIC SPELLS OF AURUM 0995-9562.zip (382DA995) (Installed)
++ 174 - MIDAS MAGIC SPELLS OF AURUM 0995 Patch A-9562.zip (E39AF0AC) (Installed)
++ 177 - Oblivion XP Update-35333-4-4-5-1542054787.7z (E1B51261) (Installed)
++ 178 - MessageLogger v1.0-45870-1-0.7z (48AA18A5) (Installed)
++ 179 - Anduril Reforged 1_33-36365.7z (A95C7A85) (Installed)
++ 181 - AULIAS_1_2_5-39635-1-2-5.zip (D33DD594) (Installed)
182 - ==Last==

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Im on a brand new custom desktop, the specs are:

 

GPU: AMD RX 5700 XT

 

CPU: Ryzen 7 3700X

 

RAM: 32GB of DDR4 3600Mhz (16 19 19 39 timings)

 

OS: Windows 10 Pro

 

And I made sure to NOT install to program files; also am using Wrye Bash to manage mods and BOSS to sort.

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Should be as capable a machine as you're going to get.

 

One of the disadvantages of following a guide like Bevilex's in my opinion is that there is no incentive to research the mods you are installing (and by that I mean read the mod description/author's insights and the mod comments). You are hoping that your machine is close enough to the guide author's that you'll get similar results.

 

I understand the allure of that style of modding, I just don't agree that it is very good way to achieve a load order that suits your own hardware and tastes.

 

For the "guide method" to be successful in my opinion you need to incorporate a large dose of old school modding method. If you installed no more than a handful of mods at one time and spent considerable time testing in between install sessions you'd have one thing that you don't have now ... a better idea of how each mod affected how your game looks, and more importantly how it plays ( I personally install one mod at a time, and depending on the mod may spend literally hours testing before moving on to install the next).

 

When you understand more about how each piece of the big picture was assembled you start your troubleshooting from a whole different place.

 

In my own game I monitor my GPU VRAM usage using MSI Afterburner displayed in my LogiTeck keyboard display. I know when to expect a cell change crash just by seeing how much VRAM is currently used. I also know exactly what causes my VRAM usage to go up (which goes back to understanding my load order's baseline characteristics so well).

 

The game doesn't do a good job of taking advantage of modern hardware. My own video card has 4GB VRAM but I seldom can go above 1.6 to 2GB VRAM usage before a cell change leads to a CTD (and sometime even lower). You have a bunch of high resolution textures installed, and they will tax your video card with this game ... maybe part of your problem, maybe not. If you knew exactly how each affected your game as you assembled this load order you'd be able to tell me something that I can't tell you.

 

I don't see EngineBugFixes listed ... it's an OBSE plugin so perhaps you have installed it manually. It has an option that automatically takes care of the stuck animation problem (aka the A-Bomb). Generally we see people complaining about animated things like gates and spell effects glitching when that is the root cause (it can lead to crashing when allowed to fester too long), but even if the A-Bomb isn't your problem EngineBugFixes has a number of other fixes that solve the root cause of a bunch of vanilla game problems. I know it's in the stability section of Bevi's guide so perhaps you do already have it.

Edited by Striker879
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Starting out fresh would be one way, but that wasn't really what I was getting at (though I wasn't very clear about that). I was more giving a frame of reference for future load order builds.

 

I only use the BAIN install method for certain mods, and I always download mods to a folder and extract to that same folder before I install no matter whether it's via BAIN or manual install so I'm not 100% sure how you've got from the Nexus page to installed mod yourself.

 

One of the prime advantages that BAIN installs offer is the ease of uninstalling one or more mods from your load order and then fixing things so that any overwrites that where present with all of the mods installed are fixed (look up "anneal" in the Wrye Bash documentation). If you downloaded to a folder and then installed with BAIN you can simply uninstall using Wrye Bash and then anneal and then test to see if the now uninstalled mod/s were the culprit. Maybe won't get you to the same level of knowledge that I was talking about, but if you keep track of what you are testing as you go along you will be getting some information that may come in handy at a later date or with a different build.

 

I'd start with the texture upgrades that you feel may have been the biggest load (something like the upscaled textures). Once you feel you have made some progress in stability you can just re-install a mod at a time and test and see what you can work with and what is just paying too big a price in stability for your machine.

 

- Edit - I see the Oblivion Character Overhaul v2 HGEC texture compatibility addon in your BAIN list but not the base OCO v2 ... is that intentional?

Edited by Striker879
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The way i install mods is : Download the zip file then just drag into the packages section of wyre bash and use the "install" or "wizard" option depending on the mod. after that i sort them and rebuild the patch (CBash)

Edited by gameboy241
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Starting out fresh would be one way, but that wasn't really what I was getting at (though I wasn't very clear about that). I was more giving a frame of reference for future load order builds.

 

I only use the BAIN install method for certain mods, and I always download mods to a folder and extract to that same folder before I install no matter whether it's via BAIN or manual install so I'm not 100% sure how you've got from the Nexus page to installed mod yourself.

 

One of the prime advantages that BAIN installs offer is the ease of uninstalling one or more mods from your load order and then fixing things so that any overwrites that where present with all of the mods installed are fixed (look up "anneal" in the Wrye Bash documentation). If you downloaded to a folder and then installed with BAIN you can simply uninstall using Wrye Bash and then anneal and then test to see if the now uninstalled mod/s were the culprit. Maybe won't get you to the same level of knowledge that I was talking about, but if you keep track of what you are testing as you go along you will be getting some information that may come in handy at a later date or with a different build.

 

I'd start with the texture upgrades that you feel may have been the biggest load (something like the upscaled textures). Once you feel you have made some progress in stability you can just re-install a mod at a time and test and see what you can work with and what is just paying too big a price in stability for your machine.

 

- Edit - I see the Oblivion Character Overhaul v2 HGEC texture compatibility addon in your BAIN list but not the base OCO v2 ... is that intentional?

 

do you mean anneal any mod i uninstall?

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Starting out fresh would be one way, but that wasn't really what I was getting at (though I wasn't very clear about that). I was more giving a frame of reference for future load order builds.

 

I only use the BAIN install method for certain mods, and I always download mods to a folder and extract to that same folder before I install no matter whether it's via BAIN or manual install so I'm not 100% sure how you've got from the Nexus page to installed mod yourself.

 

One of the prime advantages that BAIN installs offer is the ease of uninstalling one or more mods from your load order and then fixing things so that any overwrites that where present with all of the mods installed are fixed (look up "anneal" in the Wrye Bash documentation). If you downloaded to a folder and then installed with BAIN you can simply uninstall using Wrye Bash and then anneal and then test to see if the now uninstalled mod/s were the culprit. Maybe won't get you to the same level of knowledge that I was talking about, but if you keep track of what you are testing as you go along you will be getting some information that may come in handy at a later date or with a different build.

 

I'd start with the texture upgrades that you feel may have been the biggest load (something like the upscaled textures). Once you feel you have made some progress in stability you can just re-install a mod at a time and test and see what you can work with and what is just paying too big a price in stability for your machine.

 

- Edit - I see the Oblivion Character Overhaul v2 HGEC texture compatibility addon in your BAIN list but not the base OCO v2 ... is that intentional?

 

do you mean anneal any mod i uninstall?

 

 

Actually what you are doing when you anneal is fixing the mods that are left after you uninstall a mod.

 

Let's say that modA changes a bunch of armor textures including the iron armor textures. You next install modB that changes only the iron armor textures (and you have modB lower in the BAIN list than modA). After checking out how the iron armor looks in-game you decide you prefer the look of modA's iron texture over modB's and you uninstall modB.

 

Now if you manually installed modA and modB you would need to re-install modA's iron armor textures because modB overwrote them and now you have removed the modB iron textures. If you had used OBMM you'd be in the same boat, and would need to restore modA's iron textures by re-installing modA. Now if you had installed both using Wrye Bash's BAIN all you would need to do is uninstall modB and then anneal. WB keeps track of what files get overwritten by which mod and restores the correct files when you uninstall.

 

- Edit - Ya I got all focused on your BAIN list and forgot I'd seen the OCO v2 ESP in the load order list ... was getting close to bedtime.

 

When doing your testing you can just untick a mod in the BAIN Installed Mods tab and then anneal ... no need to remove it from the list, at least not for testing purposes. If that particular mod came with an ESP then I'd go through the extra step of unticking it on the Mods tab and rebuilding my bashed patch before unticking and annealling on the Installed Mods tab, but I can't say for certain one way or another if that is absolutely necessary (I'm more likely to replicate how I'd do something in my manual install style that to take advantage of a tool like WB's features ... I am a dinosaur).

Edited by Striker879
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