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Posted

Hi All,
I wanted to have my own flag (banner) on the top of my castle, fluttering in the wind, based on an existing activator (furn_banner_dagoth_01). So I created a new texture (same resolution as an original one), opened an existing activator mesh (furn_banner_dagoth_01.nif) in NifSkope, changed its texture file name inside to my own one, changed "0 NiNode name" to my own and saved as my own *.nif file name. Then in CS I opened activator "furn_banner_dagoth_01", changed its name and saved creating the new object. Everything went OK until now, but...
When I touched the "Art file" button to change an original nif file to the one I've just created, the "Animation" button went greyed and finally the animation disappeared in the game. My flag is flat and hangs gloomily.
Can anyone tell me what I did wrong and how it should be done?


Posted

Thank you VERY, VERY much - ZWolol. :thumbsup:

Now my own flag is proudly fluttering in the wind on the top of my castle. :dance:

 

Regards - McVik

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