McVik Posted January 31, 2020 Share Posted January 31, 2020 Hi All,I wanted to have my own flag (banner) on the top of my castle, fluttering in the wind, based on an existing activator (furn_banner_dagoth_01). So I created a new texture (same resolution as an original one), opened an existing activator mesh (furn_banner_dagoth_01.nif) in NifSkope, changed its texture file name inside to my own one, changed "0 NiNode name" to my own and saved as my own *.nif file name. Then in CS I opened activator "furn_banner_dagoth_01", changed its name and saved creating the new object. Everything went OK until now, but...When I touched the "Art file" button to change an original nif file to the one I've just created, the "Animation" button went greyed and finally the animation disappeared in the game. My flag is flat and hangs gloomily.Can anyone tell me what I did wrong and how it should be done? Link to comment Share on other sites More sharing options...
McVik Posted February 8, 2020 Author Share Posted February 8, 2020 Nobody knows??? :sad: Help!!! Please... Link to comment Share on other sites More sharing options...
ZWolol Posted February 8, 2020 Share Posted February 8, 2020 Add the xfurn_banner_dagoth_01.nif and xfurn_banner_dagoth_01.kf files to it Link to comment Share on other sites More sharing options...
McVik Posted February 9, 2020 Author Share Posted February 9, 2020 Thank you VERY, VERY much - ZWolol. :thumbsup: Now my own flag is proudly fluttering in the wind on the top of my castle. :dance: Regards - McVik Link to comment Share on other sites More sharing options...
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