ID8879488948574 Posted February 6, 2020 Author Share Posted February 6, 2020 Looking at your papyrus logs, something is trying to load the CC content..... which strikes me as rather odd....... My logs have maybe six lines in them, the last line being "Log Closed"...... And I know I played for longer than the timestamps would indicate.I already decided what I will do. Export the load order for historical reference and then purge mods and start re-building the load order from scratch while trying to launch the game in-between during the build process. If I do 10 mods per time that will only take me... 25 times to localize the issue with the ~10 mods precision (assuming there's only 1 mod that tries to use CC content of course). Link to comment Share on other sites More sharing options...
ID8879488948574 Posted February 7, 2020 Author Share Posted February 7, 2020 (edited) Identified the issue. Here's how. A trick to speed it up - start with the most recent mods (because the older the mod is - the longer the mod was installed - and, likely, working, the less chance is that it was the problem - assuming you did not change the setup). I also had to roll back to 1.10.162 to fully restore the environment. Here's the problem in all its glory. Known (I guess)? How did I get it - likely, automatic update (how was it not updated before remains a mystery, not sure exactly why wasn't it causing any issues before). CC was not the culprit. Edited February 7, 2020 by Dellecross Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 10, 2020 Share Posted February 10, 2020 Heyas Dellecross. I'm really glad to hear that you tracked it down, and got it straightened out. Thanks tons also for posting your fix! Kudos given for that! :) As for how your game got updated. That's steam. Steam now has the ability to check your fallout4 game and update it, WHILE you are PLAYING. What's that mean? It means that your game is fine, up to and until you shut it down. When you start it back up again, BAM. A really easy way to avoid that, is to start the game though f4se. That bypasses the steam startup. Hope this was informational. Thanks again for posting about how you finally got it working again!-Storm Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted August 4, 2020 Share Posted August 4, 2020 Looking at your papyrus logs, something is trying to load the CC content..... which strikes me as rather odd....... My logs have maybe six lines in them, the last line being "Log Closed"...... And I know I played for longer than the timestamps would indicate.I already decided what I will do. Export the load order for historical reference and then purge mods and start re-building the load order from scratch while trying to launch the game in-between during the build process. If I do 10 mods per time that will only take me... 25 times to localize the issue with the ~10 mods precision (assuming there's only 1 mod that tries to use CC content of course). How can that mod cause a problem when I don't even have the .44 Revolver Damage Buff mod. Never heard of it until today. My last script error was ccBGSFO4117:OnActivateTeleportScript & I CTD while trying to make it to Vault 111 during the beginning panic to reach the vault. Link to comment Share on other sites More sharing options...
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