Darkelia47 Posted February 1, 2020 Share Posted February 1, 2020 I'm doing a completely overhaul of enemies to make them more appealing and now I'm into automatrons. I need some help or tutorial about exporting and importing mesh and text into bsa files. Plz I'd really need a helping hand. Link to comment Share on other sites More sharing options...
StormWolf01 Posted February 1, 2020 Share Posted February 1, 2020 Heyas Darkelia- Sorry that I can't help out on this one, but you posted this in the wrong section. Didn't miss it by much tho, it's just one forum down.I'm gonna ask the staff to move this into the CK boards, as this is the mod request forums, and not really an area for general conversation, per the site rules for this area of the boards.Good luck with your mod tho! :) Link to comment Share on other sites More sharing options...
Darkelia47 Posted February 1, 2020 Author Share Posted February 1, 2020 Oopsie My bad. BTW I'm on my way to replace Robobrain Head files with Servitron Head files, I'm doing this via BA2 browser but there's a geometry dlc file with .csg extension. If I just replace the things into text and main BA2 I'd would broke my game ? Do I need to check that .csg file? If that so how? Link to comment Share on other sites More sharing options...
Darkelia47 Posted February 1, 2020 Author Share Posted February 1, 2020 I Found a Big barrier... Since there's no way for me to repack Dx10 ba2 files Mods over Robobrain got missing things (Most of them) but as a side effect I completely get rid of every single RobobrainHead reference in the game but strings. I Also replaced loadscreen with an Assaultron. Don't know if you're interested in this kind of stuff but for me was kind of what was looking for. Link to comment Share on other sites More sharing options...
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